LadyLavina wrote: »Those people are still defeated
SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
LadyLavina wrote: »It's able to be interpreted as both a kill or a defeat, either one is fitting.
Dragonnord wrote: »LadyLavina wrote: »Those people are still defeated
defeat
verb [ T ]
US /dɪˈfiːt/ UK /dɪˈfiːt/
to win against someone in a fight, war, or competition.
They are not defeated. When you are ganked from stealth you are not in a fight, war, or competition.
Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
When you entered the PVP zone you ARE in a fight/war/competition. End of story.Dragonnord wrote: »They are not defeated. When you are ganked from stealth you are not in a fight, war, or competition.
These defeated messages should not exist at all! It is just a bragging right, but besides that it is also a stealth thing.
If someone is killed, it alerts everyone that you and your killer/target are in the area. Which is the opposite of what you would want in a PvP zone. Surprise is an element by itself, and not knowing who you may run into also. These messages are against PvP itself.
Besides, as a PvE'er I don't need anyone else knowing xxPvPxx killed me a dozen times over when doing something in a PvP zone. And having to see those messages for minutes in chat, is demoralizing.
PS: Make these messages have meaning: Like if the same message shows up three times in 30 minutes, those players can no longer damage eachother for an hour or something. Atleast use it for something useful, like against PvP trolling.
SkaraMinoc wrote: »[When you entered the PVP zone you ARE in a fight/war/competition. End of story.
SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
Dragonnord wrote: »SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
HowlKimchi wrote: »Dragonnord wrote: »SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
Bro it's not that deep. This is a video game and IC is a pvp enabled zone. By entering the zone you are actively deciding to participate in PVP. If you die, you are defeated. Then you just respawn to a zone you own or back in the sewers. If you're conscious about the game announcing your death and you feel like it's a reflection of you pvp skills, then don't worry because nobody cares that you died. If not, then I don't know what you're fighting for so hard right now lol
Dragonnord wrote: »HowlKimchi wrote: »Dragonnord wrote: »SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
Bro it's not that deep. This is a video game and IC is a pvp enabled zone. By entering the zone you are actively deciding to participate in PVP. If you die, you are defeated. Then you just respawn to a zone you own or back in the sewers. If you're conscious about the game announcing your death and you feel like it's a reflection of you pvp skills, then don't worry because nobody cares that you died. If not, then I don't know what you're fighting for so hard right now lol
I'm sorry but no. Tell it how you want, but if you are talking to an NPC reading dialogue in your screen then you are not defeated.
Dragonnord wrote: »SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
Dragonnord wrote: »SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
You are not referee when you enter pvp zones in ESO. You are a player entering a warzone as a combatant of particular alliance. Just because you do not like pvp and enter pvpve zone with intent to farm the pve aspect, does not make you any less of a combatant of your alliance.
You don't even just stroll into either cyrodiil or imperial city, you have to queue into those maps through game menu.
You entered a pvp zone as an active combatant. you were seen by combaant of oposing side, and failed to defend yourself when they chose to engage. You were defeated. Just because you didn't see your oponent prior to your demise does not disqualify them from defeating you. Next time either take steps to not be seen, or be always prepared to defend accordingly.
Since you like fancy irl comparisions here is a more apropriate one: if you sign up to the armed forces of your country, and get deployed to active combat zone, then get taken down by a sniper, are you going to argue you were not in combat and therefore not defeated?
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Dragonnord wrote: »Dragonnord wrote: »SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
You are not referee when you enter pvp zones in ESO. You are a player entering a warzone as a combatant of particular alliance. Just because you do not like pvp and enter pvpve zone with intent to farm the pve aspect, does not make you any less of a combatant of your alliance.
You don't even just stroll into either cyrodiil or imperial city, you have to queue into those maps through game menu.
You entered a pvp zone as an active combatant. you were seen by combaant of oposing side, and failed to defend yourself when they chose to engage. You were defeated. Just because you didn't see your oponent prior to your demise does not disqualify them from defeating you. Next time either take steps to not be seen, or be always prepared to defend accordingly.
Since you like fancy irl comparisions here is a more apropriate one: if you sign up to the armed forces of your country, and get deployed to active combat zone, then get taken down by a sniper, are you going to argue you were not in combat and therefore not defeated?
No, because there are missions and quests in IC that have nothing to do with PvP.
There are questers that go there to kill Molag Ball's threat, and Molag is not doing PvP.
And no, the person killed by the sniper was not defeated, he/she was killed.
Again, tell it how you want, but defeated doesn't apply.
How likely you are to die to a ganker, sometimes how likely you are to even be attacked by one, can depend on such tiny things as your total hp. If you do not want to get one shot, a good starting point is to not look like a squishy quester. Have hp food running. Maybe run a set that adds a bunch of hp too (it doesn't need to be golded or even anything meta - it's about appearance). And run some heavy and/or impen pieces for if you do get hit.
Also check what defensive buffs you have available. Keep them up at all times. Not much screams "I am a target" quite so loudly as a combo of low hp and never having your buffs up.
If those horrible NBs are just looking for easy kills like so many people seem to think, deter them. Do not look like an easy kill.
which (assumption on my part here), in combination with his original post, has me under the impression that he hasn't really considered/looked into the grand potential of stealth counterplay.(...) IC, on the other hand, is toxic. People are literally waiting cloaked to take out unsuspecting other players (...)
Missions and quests in the pvpve zone that pertain to the pve part, are not somehow making you "referee" or not a declared foot soldier of your alliance - actually those quests are given to you by your alliance leadership.Dragonnord wrote: »Dragonnord wrote: »SkaraMinoc wrote: »Dragonnord wrote: »SkaraMinoc wrote: »You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.
So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
Imperial City is a war zone, not a stroll down the street.
So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
You are not referee when you enter pvp zones in ESO. You are a player entering a warzone as a combatant of particular alliance. Just because you do not like pvp and enter pvpve zone with intent to farm the pve aspect, does not make you any less of a combatant of your alliance.
You don't even just stroll into either cyrodiil or imperial city, you have to queue into those maps through game menu.
You entered a pvp zone as an active combatant. you were seen by combaant of oposing side, and failed to defend yourself when they chose to engage. You were defeated. Just because you didn't see your oponent prior to your demise does not disqualify them from defeating you. Next time either take steps to not be seen, or be always prepared to defend accordingly.
Since you like fancy irl comparisions here is a more apropriate one: if you sign up to the armed forces of your country, and get deployed to active combat zone, then get taken down by a sniper, are you going to argue you were not in combat and therefore not defeated?
No, because there are missions and quests in IC that have nothing to do with PvP.
Molag Bal forces are the 4th wheel to a 3-sided conflict of alliances in struggle over control of Cyrodiil and Imperial City. Molag forces engage against all three of the alliances, but that does not make alliances anyhow united against it, it only means they will attempt to fight both you and molag bal at the same time. Active Conflict zone.Dragonnord wrote: »There are questers that go there to kill Molag Ball's threat, and Molag is not doing PvP.
Except I did not state the effect of sniper was lethal, that was your addition. If you were shot by a sniper, survived, but was unable to continue combat, and had to be dragged to safety by your allies, you were pretty much taken out.Dragonnord wrote: »And no, the person killed by the sniper was not defeated, he/she was killed.
But if you die in hand to hand combat with another person IRL and are actively engaged in the fight, you aren’t just “defeated” — you’re killed. I don’t understand why “killed” should be used when there’s no self-defense involved, as that’s not what the word actually means.
This is just a petty argument over semantics to distract from the real issue (i.e. the fact that the OP is annoyed at getting ganked in a PVP zone). The fact that “defeated” is used rather than “killed” isn’t what’s actually driving this thread.
No, "defeated" is not fine. As I've stated several times it implies a struggle, which there usually isn't in IC.There's likely some reason for not using the word "kill". Defeated is fine.Actually, people are not missing the point. I'm reasonably high in CP, I just don't like PvP. At least not in ESO and particularly in IC. But all that is beside the point. For me it's really only about the phrasing, which is really off with regard to IC. I have no beef with Cyro. I've very rarely been killed in Cyro except if I should partake in some group effort and that's how it should be. IC, on the other hand, is toxic. People are literally waiting cloaked to take out unsuspecting other players (which usually are PvE players) or even attacking them when it's plain to see the other players are there for a daily. To then give said people a sense of accomplishment by stating they defeated someone is just plainly wrong.DanteTheDeviant wrote: »There's likely some reason for not using the word "kill". Defeated is fine.
I think people are missing the point. OP is frustrated at the skill gap/massive learning curve that exists in the game as a barrier to entry for any form of PvP.
Just more reason we need to scale players without full sets with flat stats, scale all their gear to gold tier, and give them flat stats if they lack a mythic. Close the stat gap so it's more fair and new/casual players can enjoy the game's PvP. Do that and the PvP gamemodes won't be so dead like they currently are (Cyrodil is pretty dead too considering the capacity is 60 players per alliance when it used to be hundreds).
Dragonnord wrote: »