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"Defeated" in Imperial City

  • Dragonnord
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    LadyLavina wrote: »
    Those people are still defeated :p

    defeat
    verb [ T ]
    US /dɪˈfiːt/ UK /dɪˈfiːt/
    to win against someone in a fight, war, or competition.

    They are not defeated. When you are ganked from stealth you are not in a fight, war, or competition.
     
    Edited by Dragonnord on March 24, 2024 9:19PM
  • Kaelthorn_Nightbloom
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    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    Edited by Kaelthorn_Nightbloom on March 24, 2024 9:42PM
    PC NA
  • Stefirex
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    </sarcasmOn>Because if this game simulated actual reality, the message when ganked would say "Player SoAndSo Murdered SillyPVEr while fishing"! We can't go around calling our game players murderers now, can we? </sarcasmOff>
  • Dragonnord
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    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     
  • dem0n1k
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    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    No. You probably just made him angry. :D

    Defeated, killed, whatever... those involved know what went down and how it happened :)
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Dragonnord
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    LadyLavina wrote: »
    It's able to be interpreted as both a kill or a defeat, either one is fitting.

    No they are not, that's why terms have definitions. If you are not fighting then you are not defeated, as you are not in any competition that you lost.

    Again, if I fight against a boss and win I defeat the boss, however, if I use my Blade of Woe on an NPC that was in the kitchen cooking a soup I don't defeat but kill the NPC.
     
    Edited by Dragonnord on March 24, 2024 11:54PM
  • FluffyBird
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    Technically, there was their ability to stealth against your ability to notice and avoid them, and they won.
  • HowlKimchi
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    Dragonnord wrote: »
    LadyLavina wrote: »
    Those people are still defeated :p

    defeat
    verb [ T ]
    US /dɪˈfiːt/ UK /dɪˈfiːt/
    to win against someone in a fight, war, or competition.

    They are not defeated. When you are ganked from stealth you are not in a fight, war, or competition.
     

    Do you want people to bow to you first before they fight you?
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Sarannah
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    These defeated messages should not exist at all! It is just a bragging right, but besides that it is also a stealth thing.

    If someone is killed, it alerts everyone that you and your killer/target are in the area. Which is the opposite of what you would want in a PvP zone. Surprise is an element by itself, and not knowing who you may run into also. These messages are against PvP itself.

    Besides, as a PvE'er I don't need anyone else knowing xxPvPxx killed me a dozen times over when doing something in a PvP zone. And having to see those messages for minutes in chat, is demoralizing.

    PS: Make these messages have meaning: Like if the same message shows up three times in 30 minutes, those players can no longer damage eachother for an hour or something. Atleast use it for something useful, like against PvP trolling.
  • Kaelthorn_Nightbloom
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    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.
    PC NA
  • Aektann
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    Dragonnord wrote: »
    They are not defeated. When you are ganked from stealth you are not in a fight, war, or competition.
     
    When you entered the PVP zone you ARE in a fight/war/competition. End of story.

  • Rowjoh
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    Please let us know your preferred alternative based on your own experience of having to 'inconveniently respawn'.

    Larruped
    Bashed up
    Vapourised
    Eliminated
    Terminated
    Destroyed
    Liquidated
    Stomped
    Whacked
    Filleted



  • OsUfi
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    Sarannah wrote: »
    These defeated messages should not exist at all! It is just a bragging right, but besides that it is also a stealth thing.

    It's not bragging rights, it's useful information for PvErs and PvPers. I gave examples of why it's helpful on both on the first page.

    Sarannah wrote: »
    If someone is killed, it alerts everyone that you and your killer/target are in the area. Which is the opposite of what you would want in a PvP zone. Surprise is an element by itself, and not knowing who you may run into also. These messages are against PvP itself.

    And if you're being hunted by a sneaky boi or girl , you still don't know if there in the area or if they left for another district. It doesn't cancel out stealth.

    Sarannah wrote: »
    Besides, as a PvE'er I don't need anyone else knowing xxPvPxx killed me a dozen times over when doing something in a PvP zone. And having to see those messages for minutes in chat, is demoralizing.

    Maybe not, but other PvPers and PvPers can use that information to know said sneaky boi or girl is still in the area in the hunt.
    Sarannah wrote: »
    PS: Make these messages have meaning: Like if the same message shows up three times in 30 minutes, those players can no longer damage eachother for an hour or something. Atleast use it for something useful, like against PvP trolling.

    That'd wreck long battles and sieges.

    Ultimately, if seeing the kill feed annoys you, ZoS provided the option of turning it off.

  • amig186
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    Yes, the messages should be more varied, like in the good old days. For example, with X being the player killed, Y the killer and Z the ability that delivered the killing blow:

    X ate Y's Z
    X almost dodged Y's Z
    X was cut down by Y (if Z = melee basic attack)
    X was turned into a pincushion by Y (if Z = bow ability or basic attack)
    X was shattered by Y (if Z = ice status effect)
    X was incinerated by Y (if Z = fire status effect)
    X was electrocuted by Y (if Z = lightning status effect)
    X walked into Y's Z
    X shouldn't have been there (if Z = environmental hazard)
    X joined Y's army of the dead (if Y = necromancer)
    X was spooked by Y (if Y = necromancer)
    X was eaten alive by Y (if Y = transformed werewolf)
    X was shown the light by Y (if Y = templar)
    X was shanked by Y (if Y = nightblade)
    X was assassinated by Y (if Y = nightblade)

    This is, of course, jokes, but maybe if the death messages had some levity to them it would make players less salty about being killed.
    PC EU
  • Nissowolf
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    honestly, isn't there like, some things more important in the game than that ?
    Roleplayer
  • Dragonnord
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    SkaraMinoc wrote: »
    [When you entered the PVP zone you ARE in a fight/war/competition. End of story.

    No. I can go to a UFC stadium during a combat event, that doesn't mean I'm the one fighting.

    The referee is even inside the ring, and he is not fighting either.
     
    Edited by Dragonnord on March 25, 2024 10:33AM
  • Dragonnord
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    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     
  • HowlKimchi
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    Dragonnord wrote: »
    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     

    Bro it's not that deep. This is a video game and IC is a pvp enabled zone. By entering the zone you are actively deciding to participate in PVP. If you die, you are defeated. Then you just respawn to a zone you own or back in the sewers. If you're conscious about the game announcing your death and you feel like it's a reflection of you pvp skills, then don't worry because nobody cares that you died. If not, then I don't know what you're fighting for so hard right now lol
    Edited by HowlKimchi on March 25, 2024 11:13AM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Dragonnord
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    HowlKimchi wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     

    Bro it's not that deep. This is a video game and IC is a pvp enabled zone. By entering the zone you are actively deciding to participate in PVP. If you die, you are defeated. Then you just respawn to a zone you own or back in the sewers. If you're conscious about the game announcing your death and you feel like it's a reflection of you pvp skills, then don't worry because nobody cares that you died. If not, then I don't know what you're fighting for so hard right now lol

    I'm sorry but no. Tell it how you want, but if you are talking to an NPC reading dialogue in your screen then you are not defeated.
     
  • HowlKimchi
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    Dragonnord wrote: »
    HowlKimchi wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     

    Bro it's not that deep. This is a video game and IC is a pvp enabled zone. By entering the zone you are actively deciding to participate in PVP. If you die, you are defeated. Then you just respawn to a zone you own or back in the sewers. If you're conscious about the game announcing your death and you feel like it's a reflection of you pvp skills, then don't worry because nobody cares that you died. If not, then I don't know what you're fighting for so hard right now lol

    I'm sorry but no. Tell it how you want, but if you are talking to an NPC reading dialogue in your screen then you are not defeated.
     

    Well okay then.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Trejgon
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    Dragonnord wrote: »
    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     

    You are not referee when you enter pvp zones in ESO. You are a player entering a warzone as a combatant of particular alliance. Just because you do not like pvp and enter pvpve zone with intent to farm the pve aspect, does not make you any less of a combatant of your alliance.

    You don't even just stroll into either cyrodiil or imperial city, you have to queue into those maps through game menu.

    You entered a pvp zone as an active combatant. you were seen by combaant of oposing side, and failed to defend yourself when they chose to engage. You were defeated. Just because you didn't see your oponent prior to your demise does not disqualify them from defeating you. Next time either take steps to not be seen, or be always prepared to defend accordingly.

    Since you like fancy irl comparisions here is a more apropriate one: if you sign up to the armed forces of your country, and get deployed to active combat zone, then get taken down by a sniper, are you going to argue you were not in combat and therefore not defeated?
  • Dragonnord
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    Trejgon wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     

    You are not referee when you enter pvp zones in ESO. You are a player entering a warzone as a combatant of particular alliance. Just because you do not like pvp and enter pvpve zone with intent to farm the pve aspect, does not make you any less of a combatant of your alliance.

    You don't even just stroll into either cyrodiil or imperial city, you have to queue into those maps through game menu.

    You entered a pvp zone as an active combatant. you were seen by combaant of oposing side, and failed to defend yourself when they chose to engage. You were defeated. Just because you didn't see your oponent prior to your demise does not disqualify them from defeating you. Next time either take steps to not be seen, or be always prepared to defend accordingly.

    Since you like fancy irl comparisions here is a more apropriate one: if you sign up to the armed forces of your country, and get deployed to active combat zone, then get taken down by a sniper, are you going to argue you were not in combat and therefore not defeated?

    No, because there are missions and quests in IC that have nothing to do with PvP.

    There are questers that go there to kill Molag Ball's threat, and Molag is not doing PvP.

    And no, the person killed by the sniper was not defeated, he/she was killed.

    Again, tell it how you want, but defeated doesn't apply.
     
    Edited by Dragonnord on March 25, 2024 12:08PM
  • wazzz56
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    IC has been around for a while.....seems though people should understand and accept that there is a high chance a player will try and kill them while questing..it is what it is...be prepared for this and deal with it or just do not go to IC. I do my daily everyday in IC, I kill my share of world bosses etc....solo...and guess what, I understand that I am in a PVP zone and will probably end up pvping down there...
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Aurielle
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    Dragonnord wrote: »
    Trejgon wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     

    You are not referee when you enter pvp zones in ESO. You are a player entering a warzone as a combatant of particular alliance. Just because you do not like pvp and enter pvpve zone with intent to farm the pve aspect, does not make you any less of a combatant of your alliance.

    You don't even just stroll into either cyrodiil or imperial city, you have to queue into those maps through game menu.

    You entered a pvp zone as an active combatant. you were seen by combaant of oposing side, and failed to defend yourself when they chose to engage. You were defeated. Just because you didn't see your oponent prior to your demise does not disqualify them from defeating you. Next time either take steps to not be seen, or be always prepared to defend accordingly.

    Since you like fancy irl comparisions here is a more apropriate one: if you sign up to the armed forces of your country, and get deployed to active combat zone, then get taken down by a sniper, are you going to argue you were not in combat and therefore not defeated?

    No, because there are missions and quests in IC that have nothing to do with PvP.

    There are questers that go there to kill Molag Ball's threat, and Molag is not doing PvP.

    And no, the person killed by the sniper was not defeated, he/she was killed.

    Again, tell it how you want, but defeated doesn't apply.
     

    But if you die in hand to hand combat with another person IRL and are actively engaged in the fight, you aren’t just “defeated” — you’re killed. I don’t understand why “killed” should be used when there’s no self-defense involved, as that’s not what the word actually means. This is just a petty argument over semantics to distract from the real issue (i.e. the fact that the OP is annoyed at getting ganked in a PVP zone). The fact that “defeated” is used rather than “killed” isn’t what’s actually driving this thread.
  • r3nk0
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    Ezhh wrote: »
    How likely you are to die to a ganker, sometimes how likely you are to even be attacked by one, can depend on such tiny things as your total hp. If you do not want to get one shot, a good starting point is to not look like a squishy quester. Have hp food running. Maybe run a set that adds a bunch of hp too (it doesn't need to be golded or even anything meta - it's about appearance). And run some heavy and/or impen pieces for if you do get hit.

    Also check what defensive buffs you have available. Keep them up at all times. Not much screams "I am a target" quite so loudly as a combo of low hp and never having your buffs up.

    If those horrible NBs are just looking for easy kills like so many people seem to think, deter them. Do not look like an easy kill.

    Love the constructive chime-in!
    Exactly this kind of "check list" turned my (PVE main) IC experience for the better a few years ago.
    I'd just add one more (imho really important) defensive asset to that list:
    Anti-stealth tools.
    Doesn't have to be potions (although those are awesome for a suprise counter-gank), since they cost gold and not everybody bothers with Alchemy — but do yourself a favor and slot one of the 3 major revealing skills:


    Evil Hunter
    can be a great choice, if you run Flawless Dawnbreaker as your ult and/or use other Fighters guild skills, since that morph buffs all Fighters guild skill damage.

    Blinding Flare is locked behind the Support skill line, so you'd have to have some Cyrodil alliance war under your belt to be able to use it.. But it can be an immensely satisfying countergank initiation in combination with a detection potion, which lets you see invisible NB's (who think themselves safe and sound) within 20 meters range, so you can blast them with the flare, stunning them and denying re-cloaking for 4 seconds (in case they instantly break free from the stun, but usually this situation is quite the "WTF"-moment for our dear sneaky boy friends, and they just evaporate).
    Also, all forms of Flare passively grants Major Protection while slotted, which is always neat to have by yourself, in small-scale PvP, with nobody else buffing you.

    Last but not least, my favorite: Radiant Magelight !
    Grants Major Savagery + Major Prophecy while slotted (same with Expert Hunter & its morphs), so you might need to adjust your skillbar loadout accordingly, if you already have a source of those 2 buffs on there.
    The unique kicker with Radiant Magelight is:
    it completely prevents the stun from out-of-invisibility NB attacks for you and nearby allies.
    Passively.
    It just needs to be slotted, you don't even have to keep casting it with 100% uptime.
    Really really good imho, to get that clutch dodge roll or block in, to pop that potion and recuperate, before the NB can finish you.

    But in the same vein of "don't look like an easy kill": just having a Magelight mote or the red Evil Hunter eye above your head (plus, like you said in your post, having visible, beefy "PvP HP"), works wonders as to rarely getting targeted anymore.
    And even if one still tries his luck, it opens up the possibility of counterplay.

    I really felt the need to list this stuff here, after seeing OP comment
    marcbf wrote: »
    (...) IC, on the other hand, is toxic. People are literally waiting cloaked to take out unsuspecting other players (...)
    which (assumption on my part here), in combination with his original post, has me under the impression that he hasn't really considered/looked into the grand potential of stealth counterplay.
    And let me tell you, aside from keeping you safe while questing.. Hunting the (unsuspecting glass-cannon) hunters can be quite the fun little game in itself.. :smiley:

    If I assumed wrongly, apologies marcbf.

    But hopefully those infos — supplementary to Ezhh's post — can in any case still help somebody out, when the daily/weekly endeavors (or the alluring event tickets of the Midyear Mayhem..), once again beckon the innocuous PvE community into the treacherous urban nightmare that is the Imperial City..

  • Number_51
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    Everyone is going to get triggered by something. They'll just have to go with "A allowed B to move to a respawn point".
  • Trejgon
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    Dragonnord wrote: »
    Trejgon wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    Dragonnord wrote: »
    SkaraMinoc wrote: »
    You enter combat when a player attacks you. It doesn't matter if you die in 1 second, you were still defeated in combat.

    So if I'm walking on the street and I see a guy walking in front of me (he doesn't see I'm behind him), I hit him in the head and knock him down, I defeated that guy in combat?
     

    Imperial City is a war zone, not a stroll down the street.

    So what? A UFC referee is inside the ring with the UFC fighters, he is in the "war zone", but if one of the fighters knocks him down the referee is not "Defeated" just because he is inside the "war zone".
     

    You are not referee when you enter pvp zones in ESO. You are a player entering a warzone as a combatant of particular alliance. Just because you do not like pvp and enter pvpve zone with intent to farm the pve aspect, does not make you any less of a combatant of your alliance.

    You don't even just stroll into either cyrodiil or imperial city, you have to queue into those maps through game menu.

    You entered a pvp zone as an active combatant. you were seen by combaant of oposing side, and failed to defend yourself when they chose to engage. You were defeated. Just because you didn't see your oponent prior to your demise does not disqualify them from defeating you. Next time either take steps to not be seen, or be always prepared to defend accordingly.

    Since you like fancy irl comparisions here is a more apropriate one: if you sign up to the armed forces of your country, and get deployed to active combat zone, then get taken down by a sniper, are you going to argue you were not in combat and therefore not defeated?

    No, because there are missions and quests in IC that have nothing to do with PvP.
    Missions and quests in the pvpve zone that pertain to the pve part, are not somehow making you "referee" or not a declared foot soldier of your alliance - actually those quests are given to you by your alliance leadership.
    Dragonnord wrote: »
    There are questers that go there to kill Molag Ball's threat, and Molag is not doing PvP.
    Molag Bal forces are the 4th wheel to a 3-sided conflict of alliances in struggle over control of Cyrodiil and Imperial City. Molag forces engage against all three of the alliances, but that does not make alliances anyhow united against it, it only means they will attempt to fight both you and molag bal at the same time. Active Conflict zone.
    Dragonnord wrote: »
    And no, the person killed by the sniper was not defeated, he/she was killed.
    Except I did not state the effect of sniper was lethal, that was your addition. If you were shot by a sniper, survived, but was unable to continue combat, and had to be dragged to safety by your allies, you were pretty much taken out.

    In case of ESO you are taken down by ganker, and had to be dragged back to allied camp by the respawn mechanic.

    Additionally by your logic none of the battles where one side was predominantly snipers, nor no battles where one side ambushed another one, should be considered defeats of the wiped force, hooray for all the wars lost with no defeat suffered :)

    To me it seems is that you are doing all those logic hoop, because somehow your ego cannot suffer thought of loosing in a video game. And ontop of that not only you do those logic hoops yourself in private, but demand language of the game to be adjusted to accomodate you.
    Aurielle wrote: »
    But if you die in hand to hand combat with another person IRL and are actively engaged in the fight, you aren’t just “defeated” — you’re killed. I don’t understand why “killed” should be used when there’s no self-defense involved, as that’s not what the word actually means.

    Yes, one could be defeated but not killed, killed and defeated at same time... killed and undefeated could be argued, because just because you did not sign up for a conflict does not meant you were not participant of said conflict.
    Aurielle wrote: »
    This is just a petty argument over semantics to distract from the real issue (i.e. the fact that the OP is annoyed at getting ganked in a PVP zone). The fact that “defeated” is used rather than “killed” isn’t what’s actually driving this thread.

    I would disagree mildly here. This thread exist, because OP thought that language used is inapropriate, and the sense of injustice coming from this is driving OP to keep responding to everyone telling them that they are wrong. In this sense, thread is being driven, by OP disagreeing with the fact of usage of the world defeated.

    Only mild disagreement, because I do also think, that the core root of why OP is finding it so offensive that word defeated is being used, was because they got ganked, and they are not coping right with the audacity of th game implied they were defeated....
  • Laenendil
    Laenendil
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    marcbf wrote: »
    Sakiri wrote: »
    There's likely some reason for not using the word "kill". Defeated is fine.
    No, "defeated" is not fine. As I've stated several times it implies a struggle, which there usually isn't in IC.
    Sakiri wrote: »
    There's likely some reason for not using the word "kill". Defeated is fine.

    I think people are missing the point. OP is frustrated at the skill gap/massive learning curve that exists in the game as a barrier to entry for any form of PvP.

    Just more reason we need to scale players without full sets with flat stats, scale all their gear to gold tier, and give them flat stats if they lack a mythic. Close the stat gap so it's more fair and new/casual players can enjoy the game's PvP. Do that and the PvP gamemodes won't be so dead like they currently are (Cyrodil is pretty dead too considering the capacity is 60 players per alliance when it used to be hundreds).
    Actually, people are not missing the point. I'm reasonably high in CP, I just don't like PvP. At least not in ESO and particularly in IC. But all that is beside the point. For me it's really only about the phrasing, which is really off with regard to IC. I have no beef with Cyro. I've very rarely been killed in Cyro except if I should partake in some group effort and that's how it should be. IC, on the other hand, is toxic. People are literally waiting cloaked to take out unsuspecting other players (which usually are PvE players) or even attacking them when it's plain to see the other players are there for a daily. To then give said people a sense of accomplishment by stating they defeated someone is just plainly wrong.

    How is the phrasing more off in IC than in Cyrodil ? Both are pvp zones, wether you actually choose to do or to not do pvp in it.

    Cyrodil also has pve in it, shall we also remove the "defeated" term to players killed while doing pve things ?

    Wether it's more toxic or not doesn't change anything to the core concept of that PVP zone, you choosed to enter a pvp zone, by doing such, you must know that you'll be potentially attacked. Why would other players choose to not attack you because you don't want to attack them ? It's a pvp zone, wether you want it or not, if you are attacked, a fight happens even if you don't do anything and someone gets defeated, it's a simple semantic fact. Context do not change anything to that fact.

    Also, people killing you probably care more about Tel Var and AP they gained than seeing their name in feed...
  • Dragonnord
    Dragonnord
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    Trejgon wrote: »
    This thread exist, because OP thought that language used is inapropriate, and the sense of injustice coming from this is driving OP to keep responding....

    I'm not the OP. :p
     
  • Trejgon
    Trejgon
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    Dragonnord wrote: »
    Trejgon wrote: »
    This thread exist, because OP thought that language used is inapropriate, and the sense of injustice coming from this is driving OP to keep responding....

    I'm not the OP. :p
     

    Fair, you were arguing for the case of the OP so vigorously, that I had you two confused. My bad.

    So to correct my previous statement: This thread exists because OP thought that language used is inapropriate, and is being driven by that other fellow agreeing with this sense of injustice that keeps that other fellow to keep responding ;)
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