So,
It seems overwhelmingly, that my recent post has struck many nerves. My intention was not to make anyone mad regarding said post. Still, I stand by my original post. However, I propose that Thrassian Stranglers has a minor rework. This would enable it to still be actively used, provide high damage gain, and provide a negative effect as intended with no work around.
1. I propose we make Thrassian stacks build off being in combat similar to Roksa. Currently Thrassian operates like so "Each stack increases your Weapon and Spell Damage by 23, reduces your Maximum Health by 120, and reduces effectiveness of your damage shields by 1%." whenever an enemy is killed.
I believe that if we remove the enemy killed portion and replace it with you "build one stack while in combat once every 0.5 seconds" that this will both make the mythic build quickly and ramp the negative effect upwards equally to the amount of damage given per 0.5 second rather on whenever an enemy is killed. Potentially, you could even reduce the amount of stacks needed to be gained from 50 to 25 but increase the amount of damage given per stack while also increasing the amount of health loss per stack.
OR
2. Get rid of the stacks all together and make this mythic operate similar to Gaze of Sithis. Give all the damage upfront with the negative shield and health effects upfront without the need to build stacks.
You be the judge...
-Goblinew on YouTube
Community Discord: hK4dFwE7zZ
All-class player w/over 8,000 hours across multiple platforms