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Can somebody help me improve my damage?

  • AnduinTryggva
    AnduinTryggva
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    I have a stam dk and I use pale order.

    And I die because of too many adds. It is basically ALWAYS that I die from too many adds. I usually play phase 1 and 2 with no problem and phase 3 can be so so but phase 4 is where it always ends latest.

    If I play boss slowly she will not call the shadow collosus one after another.

    In phase 1 & 2 when it is stll manageable I do like this: I kill the collosus that she calls, hope that she does not cast chain, then kill archer or blob until she casts chain. Then I break chain, then attack 1 or 2 collosus depending of if she calls one or not and kill these, trying to not stack them on boss but on other adds. This works fine in phase 1 and 2. I always play frost mage platform first, then minotaur platform. So in phase 3 I have frost mage (which I usually ignore) and minotaur. This is working out more often than not. Then I go to fire platform and sometimes I die here because the fire star turns sometimes in a bad direction and I dont manage to run away in time. I bash firemage and try to kill it as quick as possible. Unfortunately this platform brings endboss up to 80% health or more. And in the ensuing phase 4 I cannot kill adds or collosuses or flamemage fast enough before she casts chains. Maybe I survive first chain, maybe second. But there will be a chain where I cannot kill chain fast enough or get spammed with aoe like hell in a more and more restricted area. And I cast the dual whield aoe mitigation, the 2h shield and vigor as much as I can. No use.

    Vateshran is by far the worst of the worst game experiences ever in my life. The entire mechanic design ignores completely how humans work. It requires to have concentration higher in the end of a long fight while by nature it goes DOWN. And in this phase they require one to fight more mechanics simultaneously than at the beginning. And then couple this with a complete lack of control of the fight because things are so random. It is simply such a bad design.

    This is why I want my dps up. I simply cannot do it. After a couple of failed attempts my neck is hurting, my eyes burning and I am tired. And to this add the frustration.
    Edited by AnduinTryggva on March 19, 2024 7:11PM
  • spartaxoxo
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    Try a heavy attack build.

    Edit: or one bar build
    Edited by spartaxoxo on March 19, 2024 7:20PM
  • Necrotech_Master
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    when i was doing runs just to clear, i prioritized killing all adds and just keeping dots on the boss

    the boss almost always would regain hp back up to about 60-70% during each of the miniboss phases for me, i would try to always save ultimates because as soon as you come back 98% chance she uses the ring mechanic as soon as you come back

    with an ult you should be able to burn a ring add before it gets halfway in

    it also sounds like your lacking heals, if vigor is your only heal

    another thing is that it sounds like your lacking a lot of AoE dmg, most of the adds should easily be able to die to the aoes, the boss will like to sit in the ground aoe, and you should keep the dots and ground stuff active as much as possible (burning embers was great at helping stay alive if you put that on the boss its like a 23 sec hot along with a burst heal when you apply it to anything else)

    when your in the last phase after all 3 minibosses, yeah theres always a lot going on then, ring mechanic is still the priority as that is a 1 shot unless you camp out in the middle with magma shell

    the way i prioritized enemies was ring->fire mage->shade colossus->other adds (the archers, blobs, standard mages, as these can cause problems too if you let them build up)

    on my warden i busted through the ring using either northern storm or ice comet to focus down one of them, as i was dealing with less dps than you on my warden (lower single target dps, but significantly more aoe dmg)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • MashmalloMan
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    20240319175656-1.jpg

    I can tell you're using both bars as offensive options instead of mostly your front bar. You have Rapid Strikes hitting 465 times (117 casts) which implies it's your spammable and thus your front bar, but then you have 208 hits of Reverse Slice and 124 hits of Brawler. These are WAY higher than your main spammable. While doing a more dynamic rotation like this is viable, it's probably reducing your DPS, causing sustain issues, and making it more complicated than it needs to be especially if you're not the best parser yet.

    Simplify. Simplify. Simplify.
    • Consuming Soul Trap? You don't appear to be using Burning Embers, if you need a slot this is the first place it should go. It provides insane heal/s with really great damage. Cast it on multiple enemies for exponential healing which double dips with pale order.
    • If you need an extra dot like Soul Trap, you should be using Structured Entropy from mages guild. This deals the same damage per second, but lasts 24s instead of 20s which lines up with Breath/Claw for DK AND heals while it's active. Could use Blood Craze from DW for similar heal/s, but a bit more dps too.
    • If you need survivability, swap Rapid Strikes to Bloodthirst. Minimal dps loss for a lot more heals.
    • Swap Brawler to Carve since it's on your back bar, this will improve your dps where you lose it on Rapid Strikes. With Bloodthirst, Burning Embers, Structured Entropy, and Pale Order you'll have much better heal/s so you shouldn't have to spam Brawler.
    • Consider using Whirling Blades as an execute on front bar instead of Reverse Slice on back bar. It costs more, but doesn't deal a lot less, it has much better aoe as well.
    • I found using Silver Shards from Fighters guild as a single target AND aoe spammable worked pretty well back when I was being overwhelmed by ads. Could also use Stone Giant which deals aoe every 4 casts and will bump up all your dot damage ticks.
    • Consider slotting Ash Cloud, it's really easy to sustain. Has really great aoe. 18s long, which lines up perfectly with Maelstrom 2H or Maelstrom Destro. Procs Mountain's Blessing for ult gen and your minor brutality buff which you probably have low uptime on unless you're spamming Obsidian Shield or Petrify, which I doubt given it's pve.
    • Burning/Poisoned should be way higher on your parse. This tells me you're not using Charged weapons which is practically a must imo for DK. You get a massive sustain and damage increase from proccing those as much as possible.
    • I also don't see Flames of Oblivion on your parse, I would also expect it to be pretty high up.
    • Little tip if you're not aware, you can back bar Flames of Oblivion AND Molten Whip to get their passive bonuses. Molten Whip gives 300 weapon/spell damage you never need to cast. it will count Ardent Flame casts from front OR back bar.

    Maelstrom 2H is best used on multi hit skills like Flurry, but it's also not super great for DK to begin with as most of their kit is dot damage, not direct damage. If you can eventually, I'd swap my back bar ability weapon to Maelstrom Destro (Fire blockade has nice DK synergy), BRP DW (defense + offense), or Maelstrom bow. Since I'm suggesting you move away from Brawler/Reverse Slice, you no longer need to rely on 2H and can really use any weapon you want. I also see you're already liking Quick Cloak, so if you had it on your back bar, you wouldn't need it on your front bar.

    As an example of a potential bar layout modifying your setup with 2h/dw, but reducing backbar time:
    • Front = Burning Embers, Noxious Breath, Quick Cloak, Bloodthirst, Whirling Blades - Dawnbreaker (3% weapon damage and 3 ult gen on kill)
    • Back = Stampede, Ash Cloud, Flames of Oblivion, Carve, Molten Whip - Standard of Might

    Again.. Simplify things, so with this. Your back bar can become a static rotation because almost all those skills are 15-18s long. You can just do a 15s rotation. Stampede -> Ash Cloud -> Flames of Oblivion -> Carve every 2nd rotation (lasts 32s at 3 stacks). Don't ever cast Molten Whip.

    On your front bar, cast things as they run out or when you need them. Maybe swap Quick Cloak to Deadly Cloak, but not a must. Maybe you like the Expedition, although I prefer getting that from red CP.

    Use Weapon Damage pots for your Major Brutality. If you don't want to use Major Brutality pots, remove Carve and add Igneous Weapons for a cheap, long duration option on back bar.

    Edited by MashmalloMan on March 19, 2024 7:44PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • MashmalloMan
    MashmalloMan
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    Also also, I get what people are saying to you about DPS not being the determining factor of success here. That you can beat it with much less DPS which is 100% true, you can take your time... However, your parse shows 16 minutes!

    This leaves a lot of room for improvement. I'm on your side, I think the DPS is the issue here. The longer you take, the harder it is to sustain, the harder it is on your sanity when you lose, the harder it is to do constant light attack weaving and not mess up your rotations, the worse your healing is because you're relying on Pale Order. If you improve your DPS, you improve your survivability and you won't mess up to mechanics as much. I'm guessing you're being overwhelmed by ads too.

    I'm not a mechanic genius on this arena, but I'm pretty sure any time you go down to any of the 3 portals, the main boss spends that time healing up. So you want to basically beat these things as quick as possible. I don't know if it's meta, but I save my ult for when I go down there to make those portals quick AF.

    In your case as DK, Standard of Might is very expensive so maybe this is a bit harder to time. Flawless Dawnbreaker as I suggested for the passive boosts on front bar would be my "oh sheet" button when I go into those portals to speed them up if I didn't have enough for Standard. You could also try Mages Guild Shooting Star for the ult return so you can spend them down there, but get closer to your next ult for the next phases quicker. Similar burst/aoe damage, less passive damage but not much.

    I focus max dps on the main boss instead of bothering with turtling up, any time you hit one of her HP thresholds, the ads she has despawn so you never have to spend time killing them. Even in the last phase, if you DPS her quick enough, you don't need to deal with the ring.

    I highly recommend spending the extra time for the secret bonuses to increase your Max HP and Stamina leading up to her fight. As well, watch a video or 2 on some pro's run Vat and you'll see some strategies you didn't even think of.
    Edited by MashmalloMan on March 19, 2024 8:02PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Necrotech_Master
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    Also also, I get what people are saying to you about DPS not being the determining factor of success here. That you can beat it with much less DPS which is 100% true, you can take your time... However, your parse shows 16 minutes!

    This leaves a lot of room for improvement. I'm on your side, I think the DPS is the issue here. The longer you take, the harder it is to sustain, the harder it is on your sanity when you lose, the harder it is to do constant light attack weaving and not mess up your rotations, the worse your healing is because you're relying on Pale Order. If you improve your DPS, you improve your survivability and you won't mess up to mechanics as much. I'm guessing you're being overwhelmed by ads too.

    I'm not a mechanic genius on this arena, but I'm pretty sure any time you go down to any of the 3 portals, the main boss spends that time healing up. So you want to basically beat these things as quick as possible. I don't know if it's meta, but I save my ult for when I go down there to make those portals quick AF.

    In your case as DK, Standard of Might is very expensive so maybe this is a bit harder to time. Flawless Dawnbreaker as I suggested for the passive boosts on front bar would be my "oh sheet" button when I go into those portals to speed them up if I didn't have enough for Standard. You could also try Mages Guild Shooting Star for the ult return so you can spend them down there, but get closer to your next ult for the next phases quicker. Similar burst/aoe damage, less passive damage but not much.

    I focus max dps on the main boss instead of bothering with turtling up, any time you hit one of her HP thresholds, the ads she has despawn so you never have to spend time killing them. Even in the last phase, if you DPS her quick enough, you don't need to deal with the ring.

    I highly recommend spending the extra time for the secret bonuses to increase your Max HP and Stamina leading up to her fight. As well, watch a video or 2 on some pro's run Vat and you'll see some strategies you didn't even think of.

    i personally liked to save my ult for after those miniboss portals, even though the boss heals up, i knew it was virtually guaranteed there was going to be a ring mechanic as soon as you return to the main arena, and when you are working on a tankier lower dps build, you need the ult to help burn down the ring add

    i also agree with what you say in that if you want the boss to have less hp healed up, then burn the mini boss faster, if you dont need your ult to get through the ring mechanic (on my warden the ult was almost exclusively for the ring mechanic lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • MashmalloMan
    MashmalloMan
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    Also also, I get what people are saying to you about DPS not being the determining factor of success here. That you can beat it with much less DPS which is 100% true, you can take your time... However, your parse shows 16 minutes!

    This leaves a lot of room for improvement. I'm on your side, I think the DPS is the issue here. The longer you take, the harder it is to sustain, the harder it is on your sanity when you lose, the harder it is to do constant light attack weaving and not mess up your rotations, the worse your healing is because you're relying on Pale Order. If you improve your DPS, you improve your survivability and you won't mess up to mechanics as much. I'm guessing you're being overwhelmed by ads too.

    I'm not a mechanic genius on this arena, but I'm pretty sure any time you go down to any of the 3 portals, the main boss spends that time healing up. So you want to basically beat these things as quick as possible. I don't know if it's meta, but I save my ult for when I go down there to make those portals quick AF.

    In your case as DK, Standard of Might is very expensive so maybe this is a bit harder to time. Flawless Dawnbreaker as I suggested for the passive boosts on front bar would be my "oh sheet" button when I go into those portals to speed them up if I didn't have enough for Standard. You could also try Mages Guild Shooting Star for the ult return so you can spend them down there, but get closer to your next ult for the next phases quicker. Similar burst/aoe damage, less passive damage but not much.

    I focus max dps on the main boss instead of bothering with turtling up, any time you hit one of her HP thresholds, the ads she has despawn so you never have to spend time killing them. Even in the last phase, if you DPS her quick enough, you don't need to deal with the ring.

    I highly recommend spending the extra time for the secret bonuses to increase your Max HP and Stamina leading up to her fight. As well, watch a video or 2 on some pro's run Vat and you'll see some strategies you didn't even think of.

    i personally liked to save my ult for after those miniboss portals, even though the boss heals up, i knew it was virtually guaranteed there was going to be a ring mechanic as soon as you return to the main arena, and when you are working on a tankier lower dps build, you need the ult to help burn down the ring add

    i also agree with what you say in that if you want the boss to have less hp healed up, then burn the mini boss faster, if you dont need your ult to get through the ring mechanic (on my warden the ult was almost exclusively for the ring mechanic lol)

    Fair enough, it might not be viable for someone at mid/low dps. If you're still learning, then saving it for the ring is a must as it's a 1 shot mechanic. Depends where you struggle. I found maximizing DPS to help me skip mechanics entirely, but there was a threshold before I was using Relequen + Pillar + Pale Order where it would of just got me killed by not being prepared for the main boss.
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • AnduinTryggva
    AnduinTryggva
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    20240319175656-1.jpg

    I can tell you're using both bars as offensive options instead of mostly your front bar. You have Rapid Strikes hitting 465 times (117 casts) which implies it's your spammable and thus your front bar, but then you have 208 hits of Reverse Slice and 124 hits of Brawler. These are WAY higher than your main spammable. While doing a more dynamic rotation like this is viable, it's probably reducing your DPS, causing sustain issues, and making it more complicated than it needs to be especially if you're not the best parser yet.

    Simplify. Simplify. Simplify.

    (...)

    Use Weapon Damage pots for your Major Brutality. If you don't want to use Major Brutality pots, remove Carve and add Igneous Weapons for a cheap, long duration option on back bar.

    Thank you SO much for your advice and effort to write this. This is very much appreciated.
    I tried to incorporate this now into my build and now I manage to pass phase 3 without to much difficulty but still fail all the time in phase 4 due to mechanics. It is very often the lightning that kill me when I am struggling to kill that darn chain ghost and which restricts more and more my movement capability while there is that shadow collosus constantly pushing me. And of course the flame mage is out of reach. And this flame mage is basically always up. Even if I kill it. 2seconds later it is up again.

    BTW one of my daggers is charged, the other nirnhoned. The Malstrohm bow is infused.

    Here my current build:
    I wear
    • Slime (headpiece only)
    • 5 Nirn
    • 5 Order's Wrath
    • Malstrom bow on backbar
    • Pale Order ring

    my front bar:
    Frontbar.jpg

    my backbar
    backbar.jpg

    From the blue tree I have slotted:
    battle finesse
    thaumaturg
    weapon master (increase of direct damage)
    deadly aim

    From the red one:
    boundless vigor
    bloody renewal
    bastion
    enforced (additional armor)

    All attributes are in stamina and I use thieves mundus stone.
    I use either weapon power or crit potion. For food I use the braised rabbit. I could use take away broth as well but I am not sure if this helps me survive better.
    I have picked up two each of the buffs from red and green arena, I did not find three in neither.
    But actually I don't have ressource issues, I have health issues due to overwhelm in adds during phase 4. I have zero idea what to do about it.
    Edited by AnduinTryggva on March 20, 2024 8:31AM
  • AnduinTryggva
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    Lol. And then you have run, when you get random-kick from server. I really don't understand why they cannot fix this.
    *sigh* I already used about 300 potions for these attempts...
    On a side note: I wonder if I should simply become a vampire for getting the mist form and use it as soon as I get into trouble.
    Edited by AnduinTryggva on March 20, 2024 8:51AM
  • salander7
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    Here my current build:
    If you press the info tab in combat metrics you can send all of this, along with some extra nice info to have. It is an "i", on the left side of the addon.
    Info will be in german, but better than none. It will provide more thorough info on traits, enchants, etc.

    Considering that you're going solo, and likely medium armor, maybe the lover can be a nice fix instead of the thief. It's not good for group content, but it can be useful in solo. Other options could be running 1 piece Valkyn Skoria instead of Slimecraw, and using Force of Nature blue CP, to boost your pen a bit higher.

    On the skills: Soul trap is garbage, so is backbar fighter's crossbow. Whip is a nice spammable, use it at least as slottable. On things like flurry, not sure how good they are. It got buffed, but idk how it stands atm.
    Run hardened armor for 6k armor and extra shield. It can help in solo content when you're not that experienced avoiding damage.
    Also, use eruption, it is a hard hitting aoe with low cost. Give to caltrops a go instead of breath (10 second morph, gives also major breach). It's not better, but it can make your fight easier for different reasons.
    Talons also hits like a truck, but as a stamdk idk if you'll be able to mantain it. If you have several adds around, maybe spamming FoO a bit can yield better results than any other thing, but same mag sustain in stamdk etc. You may want to consider using tristat pots, but the weap dmg pots are cheap so I understand the appeal

    Mind that regardless of this, the higher your damage, the easier the fight:
    After boss summons portals, she heals gradually. The longer you take killing the miniboss, the longer she'll heal, and the longer it'll take her to summon the next portal. Save ults to burn portals quick.
    Spectral looking adds (such as fire mage or archer) will remain in portals. So if you don't kill em while in portal, you'll have to face them when boss is up.
    Colossus don't count towards that, ignore them if you will. They aggro every 20%, or if damaged directly, they respawn after each portal. They don't deal a lot of dmg, but it can ramp up.

    And don't use things like vampire/ww to get it. Single player arenas give you the chance to learn a lot from your mistakes. You could also run perma magma build, but I assure you that the improvement you'll see clearing it that way is none. Learn, it'll be better later, and you'll feel better when achieving your goals.

    Bunch more of other stuff, but that is a couple pinpoints that may help you
    This text used to say "Main: Dragonknight Tank". Way before subclassing, my raid leaders made sure I had many identity crises on both roles and classes. I tonked. Or dodoed. Or healed. Updating accordingly.

    Main: Stuff-doer on a wizardry game. Still enjoying it. DK tank? Retired.

    Sent from my Timbermoth Mammoth using Esotalk.
  • Necrotech_Master
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    Lol. And then you have run, when you get random-kick from server. I really don't understand why they cannot fix this.
    *sigh* I already used about 300 potions for these attempts...
    On a side note: I wonder if I should simply become a vampire for getting the mist form and use it as soon as I get into trouble.

    mist form would allow you to bypass the ring mechanic entirely instead of trying to burn one of them down

    you just have to place the little targeting circle on the other side of the ring

    one of the morphs of mist form also acts as an aura dot that can heal you when hitting enemies, so also not entirely a bad thing either

    if you stay at stage 1 you would only be taking 5% more dmg from fire, so it shouldnt impact your survivability too much

    edit: as a note i havent specifically tested the new mist form if it allows it to function like that, but i have done the other method which is using magma shell to tank it out in the middle until the ring explodes

    another suggestion is you do not want to stand still once the lightning strikes happen, as those do a lot of dmg and i think increase in dmg the more that hit you, you dont have to move a whole lot to avoid them though as they are smallish aoes (about 2.5 or 3 meters)
    Edited by Necrotech_Master on March 20, 2024 4:38PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • AnduinTryggva
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    I try now a different approach doing minotaur first, then fire platform and then the easy side boss.

    Still I sometimes have the impression that I suffer from some stutters or other connection issues because I have small irks in the movements from time to time or my toon seems to stick for 2 ms unable to move.
  • AnduinTryggva
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    Uff. Finally I did my second successful vet Vat run. It was as frustrating and traumatizing as the first one which I have accomplished in December 2021 and never touched it after until now. Just to highlight how aweful this experience was to me. I fear some time will go down until I attempt a third run.

    Thanks all for your advice. I now manage to do something around 22k in the arena. A 10% increase.

    I still use refreshing soul trap because it returns ressources. I may be wrong but I believe that some part of my non-issue with ressources is due to that. And it gives a decent dot on a single target. And if I am not mistaken one can put it on several adds at the same time though I need to test this further.

    I found that the order minotaur-->fire platform->ice mage finally works slightly better because the lightnings only come with the ice mage and they do quite some harm. Also the ice mage dies quickest and this the last phase is shorter because endboss cannot heal up as much. Still the fire mage is really terrible during this last phase and I happened to have two of them active sometimes. On last phase I used the power sigle.

    I indeed replaced breath by caltrops now and I save standart of power for the platforms. This way she never could heal further up than 55%.

    I do come to think that this arena needs above all aoe for all the adds.

    Some abilities like flame of oblivion do damage to the boss even if you don't target her. Which could interfer with your intention to slow burn her. Also you have to pay attention in that case when targeting shadow collosus. They follow you but so does the boss. If you don't want to damage her so that she does not cast a new shadow collos you have to move the collosus that you are dealing with permanently around and away from the boss so that your aoe or flurry coat does not hit her.

    Another issue that I had: When on a platform after having killed the boss sometimes the portal back to the main arena is right behind a collosus. If you have flurry active you will place a short damage tick on the collosus activating it after return from the platform. This is bad because to my experience she will cast a chain almost immediately after your return.
  • Necrotech_Master
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    well you want to keep dmg on the boss, but if its only dots and cleave while your hitting everything else, it will not burn her too quickly if your not trying to push her phase (when she explodes the platform)

    aoe definitely is the best to deal dmg to both the boss and the adds, i did not find most of the adds to be too difficult as they seemed to die relatively quickly between the dots and aoes (one of the reasons my mag dk used the blackrose destro as it adds a decent dot to impulse, which also includes minor mangle reducing those adds max hp by 10% too)

    edit: you can trigger the colossus that are part of the initial spawn early and just avoid pushing the boss at all during the first phase with no extra mechanics, by just going around and attacking all of them immediately

    whenever the portal put me out near a colossus i would just kill the colossus asap if it got aggro'd
    Edited by Necrotech_Master on March 20, 2024 7:37PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Vulkunne
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    Do more rotations.
    Thank you for your attention to this matter.
  • AnduinTryggva
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    I wonder if I should invest either in potions that increase ult gain or in sets to have a faster ult generation. It really helps to throw the standart of might. What are your thoughts on that?
  • AnduinTryggva
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    I can't believe it. Out of a whim I did the vateshran run on vet again today. And guess what. I immediately succeeded in a no-death run. (no speed run though, as I did some pauses between the various bosses to re-read the mechanics there).

    My latest dps now is about 24k according to cmx.

    Thank you all so much for your valuable advice and patience with me. You helped me achieve this. I hope I gave everybody an awesome or insightful for it and I did not forget one of you.

    (What probably helped was that I did the secret bosses this time. Which I skipped during last run)
    Edited by AnduinTryggva on March 21, 2024 11:46AM
  • Necrotech_Master
    Necrotech_Master
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    the secret bosses do helps significantly if your still learning it or having trouble, as it can give up to a max of +10k max resources (depending on order of portals you do, its different what max stats you have)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
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