redlink1979 wrote: »Here's the dev comment regarding group reduction introduced upon Blackwood release (patch notes v7.0.5):
"We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains."
https://forums.elderscrollsonline.com/en/discussion/575323/pc-mac-patch-notes-v7-0-5-blackwood-update-30#latest
Dragonnord wrote: »People can't kill a 12-man ball group, imagine a 24-man one.
And more lag, since you will have even more concentration of players.
Dragonnord wrote: »People can't kill a 12-man ball group, imagine a 24-man one.
And more lag, since you will have even more concentration of players.
redlink1979 wrote: »Here's the dev comment regarding group reduction introduced upon Blackwood release (patch notes v7.0.5):
"We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains."
https://forums.elderscrollsonline.com/en/discussion/575323/pc-mac-patch-notes-v7-0-5-blackwood-update-30#latest
DrNukenstein wrote: »#4mancapeverywhereredlink1979 wrote: »Here's the dev comment regarding group reduction introduced upon Blackwood release (patch notes v7.0.5):
"We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains."
https://forums.elderscrollsonline.com/en/discussion/575323/pc-mac-patch-notes-v7-0-5-blackwood-update-30#latest
DrNukenstein wrote: »#4mancapeverywhereredlink1979 wrote: »Here's the dev comment regarding group reduction introduced upon Blackwood release (patch notes v7.0.5):
"We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains."
https://forums.elderscrollsonline.com/en/discussion/575323/pc-mac-patch-notes-v7-0-5-blackwood-update-30#latest
Yes.
12 players just aren’t enough. For big guilds, group cap of 24 is way better. Please ZOS!
SaffronCitrusflower wrote: »Dragonnord wrote: »People can't kill a 12-man ball group, imagine a 24-man one.
And more lag, since you will have even more concentration of players.
They need to limit cross healing to only 1 instance of each heal/player. That all by itself would be a huge load off the server. But we've been pointing this out for years now to no avail.
redlink1979 wrote: »Here's the dev comment regarding group reduction introduced upon Blackwood release (patch notes v7.0.5):
"We’ve been continually looking at ways to improve performance and stability across the game and we found reducing the group size was an effective way to ensure there would be fewer situations where you hit critical memory. Additionally, there’s a fair amount of data that has to be exchanged on the backend for every person in your group. By limiting the group size to 12, we’re introducing additional performance gains."
https://forums.elderscrollsonline.com/en/discussion/575323/pc-mac-patch-notes-v7-0-5-blackwood-update-30#latest
SerafinaWaterstar wrote: »Um, are you lot on pc?
Console here - in my pvp guild, if we have the need for a second (or even third) group of twelve, we all just go into Guild Chat 1 and talk to each other?
And if join from outside guild so not in vc, use group text chat to inform.
Can pcs not do that?!
cyclonus11 wrote: »Give us a no-grouping alliance locked server!