Maintenance for the week of November 25:
• [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
Additional Houseguest Suggestions
I would like to make the following suggestion regarding houseguests:
- More interactivity with the environment. If the path you set takes them past other houseguests or crafting stations, it would be nice to see them talking to each other and/or using the appropriate crafting animation at each station. Maybe if they're near a bookcase when they pause, they read a book. That sort of thing.
- Guards. I would definitely love to see some generic NPCs as houseguests that allow the placement of more than one. They could have names like "Covenant Guard", "Dominion Guard", "Imperial Guard", etc. Maybe also something like "Servant" or "Attendant" - the sort of roles that would make sense in a large manor home. Ideally we would be able to place up to four (4) in each home, but even just one would be nice.
- Lastly, it would be awesome if, when defining a path, we could set markers for certain activities or animations that don't depend on a crafting station or any other trigger. Just when they reach that marker or node, they stop and perform the animation before moving on to the next node.
Keep up the great work, ZOS - you've made an awesome game and I love it!
Edited by ZOS_Kevin on November 7, 2024 10:18AM