SilverBride wrote: »The bottom line is that players have 2 choices. If they are happy with ESO they should keep playing. If they are unhappy with ESO they should consider if it's time for them to move on to something else.
Trying to prove that ESO is not worth playing is not one of those choices.
Pixiepumpkin wrote: »Elvenheart wrote: »Pixiepumpkin wrote: »SilverBride wrote: »The result is that tens of millions of players tried the game, and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently, but that number seems bloated). That's a pretty bad result.
Where is the data to back this up?Elvenheart wrote: »
😂
https://mmo-population.com/
https://forums.elderscrollsonline.com/en/discussion/comment/8008510/#Comment_8008510Elvenheart wrote: »How interesting…even though the data may not be accurate, it says that ESO has over 200,000 players on a day. This is much larger than “only a few thousand left playing” so still…😂
And you keep quoting that person out of context. That, is literally called propaganda.
This is what they said
"and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently,"
Pixiepumpkin wrote: »SilverBride wrote: »Twitch is not an indicator either. I doubt the majority just sits and watches others play all day instead of playing themselves.
Which is not the case for literally every other game out there, making ESO a complete outlier.
Something tells me that ESO is not an outlier though, no rather it just does not have strong appeal to the gaming player base at large.
GrizzlyTank wrote: »Combat is still depressingly dull.
Like i want to love this game and complete the story, but can't endure more than short sessions due to the combat feeling all around bad.
WoW has snappy combat, GW2 has smooth and FFXIV has flashy. ESO has none, you hit like a noodle, the sound design is lacking, the animations are wat and the skill system competes with the normal/heavy attack system.
I like the game and comes back from time to time after long breaks, but always leaves again because of the combat and the animations.
Came back after necrom went on sale on steam, and are surprised to see everyone saying that it's dying
I fell in love with the story telling and the engaging PvE (at the time). Over time PvE became a walk in the park, and I was looking for an adventure rather than a stroll. Both have their place in gaming of course, but I got a lot more joy in the adventure and thrill of facing tough odds in the open world. Pre-One Tamriel I was the type to make a character go into an overleveled zone and fight with only my fists, but you cannot really recreate this nowadays as far as I know.
Obviously someone might say "Well why don't you go play Dark Souls then?" to which I'll say: I did. And I love the thrill and meticulous dance of combat in those games more than in TESO, which is why I've been playing souls-likes for the last few years rather than TESO.
I like the game and comes back from time to time after long breaks, but always leaves again because of the combat and the animations.
Came back after necrom went on sale on steam, and are surprised to see everyone saying that it's dying
It's not everyone, just a few unhappy mainly ex-players on a forum. People have been predicting its demise since before it launched 10 years ago. It's no more true now than it has ever been, but apparently as most players don't play the game through Steam and post about it on Reddit while watching "content creators" on Twitch then they don't count!
...just a few unhappy mainly ex-players on a forum...
SilverBride wrote: »In my opinion those that do not actively play should not have access to post on the forums.
I am not seeing much of options of how ZoS is supposed to be able to distinguish active player from someone whom quit, and someone who is just playing the newest quests when they drop and then go on a break, and do in in a fair and automated way so that it is not additional expense in form of having people actively monitor forums users for game activity.
Yet around these parts you'll hear that this is what makes ESO great. Meanwhile combat is one of its biggest weaknesses.GrizzlyTank wrote: »Combat is still depressingly dull.
Like i want to love this game and complete the story, but can't endure more than short sessions due to the combat feeling all around bad.
WoW has snappy combat, GW2 has smooth and FFXIV has flashy. ESO has none, you hit like a noodle, the sound design is lacking, the animations are wat and the skill system competes with the normal/heavy attack system.
In my opinion, anyone that has given money to ZOS at any point can be considered a costumer and should have the right to speak, you'd be surprised how many people are not actively playing but still care for the direction of the game and/or are waiting for the right change to come back. They should have the right to speak and read the forums.SilverBride wrote: »...just a few unhappy mainly ex-players on a forum...
This brings up a point I wish they would address.
In my opinion those that do not actively play should not have access to post on the forums. No one can have an accurate view of how the game is today if they haven't experienced it in its current form, and those posts bring nothing constructive to the discussion. I don't know how they would enforce this since a subscription isn't required to play, but I'm sure there could be a way.
SilverBride wrote: »...just a few unhappy mainly ex-players on a forum...
This brings up a point I wish they would address.
In my opinion those that do not actively play should not have access to post on the forums. No one can have an accurate view of how the game is today if they haven't experienced it in its current form, and those posts bring nothing constructive to the discussion. I don't know how they would enforce this since a subscription isn't required to play, but I'm sure there could be a way.
Why on Earth would you suggest such a totalitarian restriction is frankly beyond me.
SilverBride wrote: »Why on Earth would you suggest such a totalitarian restriction is frankly beyond me.
Because it makes sense. How can a poster give feedback on something they haven't experienced? Playing even a year ago is not the same as playing today so all feedback given by these posters would be based on an outdated experience.
I don't understand why a poster that has left the game and moved on is still posting.
SilverBride wrote: »The bottom line is that players have 2 choices. If they are happy with ESO they should keep playing. If they are unhappy with ESO they should consider if it's time for them to move on to something else.
Trying to prove to others that ESO is not worth playing is not one of those choices.
What exactly wasn't clear in my post about people being able to see in what state the game is through former guildies, friends, streamers and the like? Why would you deny them access? What about players who might be undecided as to whether return or not? Should they also be denied access - thereby turning them away? Sorry, but I see very little in the way of sense in your proposal.
SilverBride wrote: »What exactly wasn't clear in my post about people being able to see in what state the game is through former guildies, friends, streamers and the like? Why would you deny them access? What about players who might be undecided as to whether return or not? Should they also be denied access - thereby turning them away? Sorry, but I see very little in the way of sense in your proposal.
I edited my post to clarify "How can a poster give feedback on something they haven't experienced themselves?" because word of mouth from others, or watching streamers with their commentary is all second hand feedback, not actual experience.
Those that wish to return or not can still read the forums and read feedback based on current experiences, which is much more accurate than the feedback of those that haven't played in a long time.
Some of the feedback will be positive and some will be negative but at least it would all be based on those actually experiencing the current state of the game.
Pixiepumpkin wrote: »Customers have a right to voice their opinion regardless of the state of the game. ....
You, I and everyone here enjoys such a 'right' in most places on the Internet and IRL.Pixiepumpkin wrote: »Customers have a right to voice their opinion regardless of the state of the game.
SomeoneSo the opinion of someone who watches a streamer or has friends who still play the game is invalid, and asking questions is strictly forbidden (questions that might help them getting a more accurate picture of the situation). But hey, let's implement a system that gives more relevance to posts the more hours a user put into the game while we're at it, why not?