You can't stand in the poison ring so you must keep moving. The beetles need to be cc'd and moved away from asap or the dot they put on you, which is cumulative and ramps up very fast, will kill - that's dd job, to spot and kill those asap(where asap = immediately).
Also, don't hold block in any event - that's the quickest way to die as counter-intuitive as that may seem. You only should be blocking when it's absolutely necessary and for as little time as possible.
That final boss with a pug in vet (or vHM) is only effectively do-able if all 4 players are mechanics aware and decent at their roles. It's a ton of movement for dd's/healer (tank, too for gold wall and gold circle positioning but, again, a good group will ensure tank has shortest path to nearest gold circle) and there will be times when the tank will be on their own - decent healer in pug-land will have established the limits of how long that is from earlier dungeon encounters. But a real healer should still be able to push an orb towards the tank unless dd's are super-squishy and/or low damage and the healer is both fighting to augment dps, adding their own dps and trying to keep the actual DD's alive(to be fair a real healer hanging around in such circumstances is just asking to be trolled by 'blame the healer' lacklustre group members...).
Of course, heavy attacks with the sword (1-hand and shield) with a stam regen glyph on the weapon will help, as will battle roar and undaunted command passives and glugging tri-pots on cool-down.
But usually it's the beetles and lack of DD awareness of them that is the tank killer with that boss.
The frost staff/sword & shield is arguably a given for general tank for max utility and resource return via heavy attacks. Relying on mag to block is, for me, an indication that something is wrong elsewhere - most tank skills are mag based so you want to have decent reserves to keep skills going, heals etc which is not going to be helped by depleting that attribute by ice-staff blocking. But if it works for you, go for it.
But pugging vet dlc dungeons - you get an awesome for having huge balls heart.
You can't stand in the poison ring so you must keep moving. The beetles need to be cc'd and moved away from asap or the dot they put on you, which is cumulative and ramps up very fast, will kill - that's dd job, to spot and kill those asap(where asap = immediately).
Also, don't hold block in any event - that's the quickest way to die as counter-intuitive as that may seem. You only should be blocking when it's absolutely necessary and for as little time as possible.
That final boss with a pug in vet (or vHM) is only effectively do-able if all 4 players are mechanics aware and decent at their roles. It's a ton of movement for dd's/healer (tank, too for gold wall and gold circle positioning but, again, a good group will ensure tank has shortest path to nearest gold circle) and there will be times when the tank will be on their own - decent healer in pug-land will have established the limits of how long that is from earlier dungeon encounters. But a real healer should still be able to push an orb towards the tank unless dd's are super-squishy and/or low damage and the healer is both fighting to augment dps, adding their own dps and trying to keep the actual DD's alive(to be fair a real healer hanging around in such circumstances is just asking to be trolled by 'blame the healer' lacklustre group members...).
Of course, heavy attacks with the sword (1-hand and shield) with a stam regen glyph on the weapon will help, as will battle roar and undaunted command passives and glugging tri-pots on cool-down.
But usually it's the beetles and lack of DD awareness of them that is the tank killer with that boss.
The frost staff/sword & shield is arguably a given for general tank for max utility and resource return via heavy attacks. Relying on mag to block is, for me, an indication that something is wrong elsewhere - most tank skills are mag based so you want to have decent reserves to keep skills going, heals etc which is not going to be helped by depleting that attribute by ice-staff blocking. But if it works for you, go for it.
But pugging vet dlc dungeons - you get an awesome for having huge balls heart.
DPS don't actually have to kill the shalks. Just use your immobilize, throw down a slow (caltrops) and walk away and they'll die before they reach you. I don't think they do a DoT but they reduce your armor and it does stack and you'll die off of having no resistances. But yeah, I block all the time in all content EXCEPT Thurvokun. It's such a bad time to block there that it broke my habit.
What's on your bar?
I run Sword/Shield: pierce armor, heroric slash, igneous shield, vigor, green dragon blood
ice back bar unrelenting grip, cinder storm (a flex bar, really, sometimes i put on cauterize), balance, frost clench, and igneous wep
my ult front bar is magma shell (the "o ***, i ran outta resources" ult), back bar war horn.
Dragonknight tank is my favorite, super ez thanks to magma shell ult. Don't stand and hold block - that's a very quick and easy way to die. I block some hits, weave in heavies for resources back, and roll to dodge, and def move out of reds and other non-friendly things. I also have plenty of self-heals and don't need a healer esp in 4 man groups.
LittlePinkDot wrote: »What's on your bar?
I run Sword/Shield: pierce armor, heroric slash, igneous shield, vigor, green dragon blood
ice back bar unrelenting grip, cinder storm (a flex bar, really, sometimes i put on cauterize), balance, frost clench, and igneous wep
my ult front bar is magma shell (the "o ***, i ran outta resources" ult), back bar war horn.
Dragonknight tank is my favorite, super ez thanks to magma shell ult. Don't stand and hold block - that's a very quick and easy way to die. I block some hits, weave in heavies for resources back, and roll to dodge, and def move out of reds and other non-friendly things. I also have plenty of self-heals and don't need a healer esp in 4 man groups.
This is an old post. But I found my new favourite PVE class. My Magicka Arcanist tank!
p_tsakirisb16_ESO wrote: »LittlePinkDot wrote: »What's on your bar?
I run Sword/Shield: pierce armor, heroric slash, igneous shield, vigor, green dragon blood
ice back bar unrelenting grip, cinder storm (a flex bar, really, sometimes i put on cauterize), balance, frost clench, and igneous wep
my ult front bar is magma shell (the "o ***, i ran outta resources" ult), back bar war horn.
Dragonknight tank is my favorite, super ez thanks to magma shell ult. Don't stand and hold block - that's a very quick and easy way to die. I block some hits, weave in heavies for resources back, and roll to dodge, and def move out of reds and other non-friendly things. I also have plenty of self-heals and don't need a healer esp in 4 man groups.
This is an old post. But I found my new favourite PVE class. My Magicka Arcanist tank!
Amen. Another one stating the obvious on the most OP tank in the game.
The only tank that can have buffbot gear and shrug at the death of both the healers in vet DLC trial.