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How am I supposed to tank this much damage?

LittlePinkDot
LittlePinkDot
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So, just trying to pug a random vet dungeon on my stam DK tank.
Happened to get fang lair.

How am I supposed to tank that much damage from Thorvikun and not run out of stamina then die?

Perhaps I switch my 2H back bar to a frost staff back bar. Then I would have the option of using magicka for blocking too. Hmmm.
  • tincanman
    tincanman
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    You can't stand in the poison ring so you must keep moving. The beetles need to be cc'd and moved away from asap or the dot they put on you, which is cumulative and ramps up very fast, will kill - that's dd job, to spot and kill those asap(where asap = immediately).

    Also, don't hold block in any event - that's the quickest way to die as counter-intuitive as that may seem. You only should be blocking when it's absolutely necessary and for as little time as possible.

    That final boss with a pug in vet (or vHM) is only effectively do-able if all 4 players are mechanics aware and decent at their roles. It's a ton of movement for dd's/healer (tank, too for gold wall and gold circle positioning but, again, a good group will ensure tank has shortest path to nearest gold circle) and there will be times when the tank will be on their own - decent healer in pug-land will have established the limits of how long that is from earlier dungeon encounters. But a real healer should still be able to push an orb towards the tank unless dd's are super-squishy and/or low damage and the healer is both fighting to augment dps, adding their own dps and trying to keep the actual DD's alive(to be fair a real healer hanging around in such circumstances is just asking to be trolled by 'blame the healer' lacklustre group members...).

    Of course, heavy attacks with the sword (1-hand and shield) with a stam regen glyph on the weapon will help, as will battle roar and undaunted command passives and glugging tri-pots on cool-down.

    But usually it's the beetles and lack of DD awareness of them that is the tank killer with that boss.

    The frost staff/sword & shield is arguably a given for general tank for max utility and resource return via heavy attacks. Relying on mag to block is, for me, an indication that something is wrong elsewhere - most tank skills are mag based so you want to have decent reserves to keep skills going, heals etc which is not going to be helped by depleting that attribute by ice-staff blocking. But if it works for you, go for it.

    But pugging vet dlc dungeons - you get an awesome for having huge balls heart.

  • Soarora
    Soarora
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    tincanman wrote: »
    You can't stand in the poison ring so you must keep moving. The beetles need to be cc'd and moved away from asap or the dot they put on you, which is cumulative and ramps up very fast, will kill - that's dd job, to spot and kill those asap(where asap = immediately).

    Also, don't hold block in any event - that's the quickest way to die as counter-intuitive as that may seem. You only should be blocking when it's absolutely necessary and for as little time as possible.

    That final boss with a pug in vet (or vHM) is only effectively do-able if all 4 players are mechanics aware and decent at their roles. It's a ton of movement for dd's/healer (tank, too for gold wall and gold circle positioning but, again, a good group will ensure tank has shortest path to nearest gold circle) and there will be times when the tank will be on their own - decent healer in pug-land will have established the limits of how long that is from earlier dungeon encounters. But a real healer should still be able to push an orb towards the tank unless dd's are super-squishy and/or low damage and the healer is both fighting to augment dps, adding their own dps and trying to keep the actual DD's alive(to be fair a real healer hanging around in such circumstances is just asking to be trolled by 'blame the healer' lacklustre group members...).

    Of course, heavy attacks with the sword (1-hand and shield) with a stam regen glyph on the weapon will help, as will battle roar and undaunted command passives and glugging tri-pots on cool-down.

    But usually it's the beetles and lack of DD awareness of them that is the tank killer with that boss.

    The frost staff/sword & shield is arguably a given for general tank for max utility and resource return via heavy attacks. Relying on mag to block is, for me, an indication that something is wrong elsewhere - most tank skills are mag based so you want to have decent reserves to keep skills going, heals etc which is not going to be helped by depleting that attribute by ice-staff blocking. But if it works for you, go for it.

    But pugging vet dlc dungeons - you get an awesome for having huge balls heart.

    DPS don't actually have to kill the shalks. Just use your immobilize, throw down a slow (caltrops) and walk away and they'll die before they reach you. I don't think they do a DoT but they reduce your armor and it does stack and you'll die off of having no resistances. But yeah, I block all the time in all content EXCEPT Thurvokun. It's such a bad time to block there that it broke my habit.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Agenericname
    Agenericname
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    Soarora wrote: »
    tincanman wrote: »
    You can't stand in the poison ring so you must keep moving. The beetles need to be cc'd and moved away from asap or the dot they put on you, which is cumulative and ramps up very fast, will kill - that's dd job, to spot and kill those asap(where asap = immediately).

    Also, don't hold block in any event - that's the quickest way to die as counter-intuitive as that may seem. You only should be blocking when it's absolutely necessary and for as little time as possible.

    That final boss with a pug in vet (or vHM) is only effectively do-able if all 4 players are mechanics aware and decent at their roles. It's a ton of movement for dd's/healer (tank, too for gold wall and gold circle positioning but, again, a good group will ensure tank has shortest path to nearest gold circle) and there will be times when the tank will be on their own - decent healer in pug-land will have established the limits of how long that is from earlier dungeon encounters. But a real healer should still be able to push an orb towards the tank unless dd's are super-squishy and/or low damage and the healer is both fighting to augment dps, adding their own dps and trying to keep the actual DD's alive(to be fair a real healer hanging around in such circumstances is just asking to be trolled by 'blame the healer' lacklustre group members...).

    Of course, heavy attacks with the sword (1-hand and shield) with a stam regen glyph on the weapon will help, as will battle roar and undaunted command passives and glugging tri-pots on cool-down.

    But usually it's the beetles and lack of DD awareness of them that is the tank killer with that boss.

    The frost staff/sword & shield is arguably a given for general tank for max utility and resource return via heavy attacks. Relying on mag to block is, for me, an indication that something is wrong elsewhere - most tank skills are mag based so you want to have decent reserves to keep skills going, heals etc which is not going to be helped by depleting that attribute by ice-staff blocking. But if it works for you, go for it.

    But pugging vet dlc dungeons - you get an awesome for having huge balls heart.

    DPS don't actually have to kill the shalks. Just use your immobilize, throw down a slow (caltrops) and walk away and they'll die before they reach you. I don't think they do a DoT but they reduce your armor and it does stack and you'll die off of having no resistances. But yeah, I block all the time in all content EXCEPT Thurvokun. It's such a bad time to block there that it broke my habit.

    This. The shalks dont do any significant damage, provided they dont hit you when he spits them. They strip your armor, then Thurvokun's frost bolts do more damage because of the sunder. You should be able to shield through that if you do get debuff though. Depending on your class, you may have several options. Wardens, for example, have Shimmering Shield, which will negate nearly all of the projectile damage. The shield from the sword and board line will work as well, but costs stam.

    Dont stand in the blight. Dont get hit by the shalks. Dont taunt the colossi. Dont get hit by the ghost walls.


  • Veysa
    Veysa
    Soul Shriven
    What's on your bar?

    I run Sword/Shield: pierce armor, heroric slash, igneous shield, vigor, green dragon blood

    ice back bar unrelenting grip, cinder storm (a flex bar, really, sometimes i put on cauterize), balance, frost clench, and igneous wep

    my ult front bar is magma shell (the "o ***, i ran outta resources" ult), back bar war horn.

    Dragonknight tank is my favorite, super ez thanks to magma shell ult. Don't stand and hold block - that's a very quick and easy way to die. I block some hits, weave in heavies for resources back, and roll to dodge, and def move out of reds and other non-friendly things. I also have plenty of self-heals and don't need a healer esp in 4 man groups.

  • LittlePinkDot
    LittlePinkDot
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    Veysa wrote: »
    What's on your bar?

    I run Sword/Shield: pierce armor, heroric slash, igneous shield, vigor, green dragon blood

    ice back bar unrelenting grip, cinder storm (a flex bar, really, sometimes i put on cauterize), balance, frost clench, and igneous wep

    my ult front bar is magma shell (the "o ***, i ran outta resources" ult), back bar war horn.

    Dragonknight tank is my favorite, super ez thanks to magma shell ult. Don't stand and hold block - that's a very quick and easy way to die. I block some hits, weave in heavies for resources back, and roll to dodge, and def move out of reds and other non-friendly things. I also have plenty of self-heals and don't need a healer esp in 4 man groups.

    This is an old post. But I found my new favourite PVE class. My Magicka Arcanist tank!
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Veysa wrote: »
    What's on your bar?

    I run Sword/Shield: pierce armor, heroric slash, igneous shield, vigor, green dragon blood

    ice back bar unrelenting grip, cinder storm (a flex bar, really, sometimes i put on cauterize), balance, frost clench, and igneous wep

    my ult front bar is magma shell (the "o ***, i ran outta resources" ult), back bar war horn.

    Dragonknight tank is my favorite, super ez thanks to magma shell ult. Don't stand and hold block - that's a very quick and easy way to die. I block some hits, weave in heavies for resources back, and roll to dodge, and def move out of reds and other non-friendly things. I also have plenty of self-heals and don't need a healer esp in 4 man groups.

    This is an old post. But I found my new favourite PVE class. My Magicka Arcanist tank!

    Amen. Another one stating the obvious on the most OP tank in the game.
    The only tank that can have buffbot gear and shrug at the death of both the healers in vet DLC trial. :D
  • LittlePinkDot
    LittlePinkDot
    ✭✭✭✭✭
    Veysa wrote: »
    What's on your bar?

    I run Sword/Shield: pierce armor, heroric slash, igneous shield, vigor, green dragon blood

    ice back bar unrelenting grip, cinder storm (a flex bar, really, sometimes i put on cauterize), balance, frost clench, and igneous wep

    my ult front bar is magma shell (the "o ***, i ran outta resources" ult), back bar war horn.

    Dragonknight tank is my favorite, super ez thanks to magma shell ult. Don't stand and hold block - that's a very quick and easy way to die. I block some hits, weave in heavies for resources back, and roll to dodge, and def move out of reds and other non-friendly things. I also have plenty of self-heals and don't need a healer esp in 4 man groups.

    This is an old post. But I found my new favourite PVE class. My Magicka Arcanist tank!

    Amen. Another one stating the obvious on the most OP tank in the game.
    The only tank that can have buffbot gear and shrug at the death of both the healers in vet DLC trial. :D

    Well if they didn't make it I probably still wouldn't bother with end game PvE at all. Then there would be one less tank to pug. And no I definitely need a healer. I'm casual when it comes to PVE, it's not like I'm an expert. Arcanist tank just at least makes Vet dungeons possible for me.
    I don't care about pre-made groups or leader boards. I just want to have fun and get loot. The game will have more people in pug dungeons the more options there are for casual players. Catering to a minority of hardcore players is a sure way to kill the population of pugs.

    It's not like I'm guaranteed to get S tier DD's when I pug. Sometimes I just gotta throw in the towel when I get 2 DD that hit like potatoes.

    I tried a trial with her once when the new group finder for trials came out...But it was a complete disaster I had to leave. Nobody was doing any damage, nobody was healing. It was a blood bath..and I haven't tried it again since.
    Edited by LittlePinkDot on March 17, 2024 9:40PM
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