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I don't like Oathsworn Pit

dmnqwk
dmnqwk
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I don't think there's really anything fun or enjoyable about this whole dungeon.

I don't mean it's difficult or rough, I just mean there's nothing to find fun about it.

1. The first boss with hunter and cat is a little mundane, nothing really interesting there.
2. The path to the bosses seems linear corridors of boring groups - slightly too long on the whole running (reminds of me lair of maarselok in terms of too long).
3. The second boss there was fire everywhere, the boss was healing but I just kept stabbing it without any care in the world. No real mechanics just a lot of fire in places that didn't seem to add to the enjoyability of the fight.
4. The final fight you go into a side room to stab someone, you get ported back - the fire squares on the ground don't really add to the fight.

The mechanics aren't new to me - I mean kiting square mechanics I've done in multiple other MMOs - but it just seems like Oathsworn pit is blah.

The glass shard dungeon, however, is quite nice.
  • Soarora
    Soarora
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    Both dungeons are a step down from the last dungeon DLC to be honest. But 2nd and 3rd Oathsworn bosses are probably my favorite of the 6. I’ve also only tanked them so maybe its different from another role perspective.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Necrotech_Master
    Necrotech_Master
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    in 3rd boss on vet (non HM), you do not get ported back as you have to kill a second side boss (and if you dont run out of the room after killing this boss you will die to the fire bomb)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • AvalonRanger
    AvalonRanger
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    dmnqwk wrote: »
    I don't think there's really anything fun or enjoyable about this whole dungeon.

    I don't mean it's difficult or rough, I just mean there's nothing to find fun about it.

    1. The first boss with hunter and cat is a little mundane, nothing really interesting there.
    2. The path to the bosses seems linear corridors of boring groups - slightly too long on the whole running (reminds of me lair of maarselok in terms of too long).
    3. The second boss there was fire everywhere, the boss was healing but I just kept stabbing it without any care in the world. No real mechanics just a lot of fire in places that didn't seem to add to the enjoyability of the fight.
    4. The final fight you go into a side room to stab someone, you get ported back - the fire squares on the ground don't really add to the fight.

    The mechanics aren't new to me - I mean kiting square mechanics I've done in multiple other MMOs - but it just seems like Oathsworn pit is blah.

    The glass shard dungeon, however, is quite nice.

    slightly too long on the whole running (reminds of me lair of maarselok in terms of too long).

    Agree. Please don't build redundant super long road level design.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
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