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Please fix the Jabs animation

  • tsaescishoeshiner
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    I much preferred the old animation, but when I actually play Templar and do content, I don't notice the difference in animations at all. Too much going on.
    PC-NA
    in-game: @tsaescishoeshiner
  • reazea
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    It's important that we keep bringing this topic up. We should keep reminding ZOS how badly they botched the new jabs animations until they fix it. There was no reason to change the animation in the first place. They could have changed the timing without changing the animation even easier than what they did.

  • SaffronCitrusflower
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    I did a search for "jabs animation". More than 20 threads popped up about this issue dating back years.

    Don't get your hopes up that ZOS will revert this abomination of an animation, but yeah, we should keep bringing up the issue anyway.
    reazea wrote: »
    It's important that we keep bringing this topic up. We should keep reminding ZOS how badly they botched the new jabs animations until they fix it. There was no reason to change the animation in the first place. They could have changed the timing without changing the animation even easier than what they did.

    Thinking back there has been a lot of bugs and inexplicable, apparently random changes made since U35 that make it seem like ZOS has had a lot of turnover in the last couple years and the people making the majority of these changes are new to the game or don't play it regularly. The totally lore breaking use of a night hollow stave in place of a templars spear of light was just the beginning of a long chain of "what the heck were they thinking" changes since U35.
  • CMFan1966
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    OP, I'm with you on the jabs. I'm tired of my Templar looking like she's digging with a shovel when using that animation. I've hated it since they changed it and it's one of the main reasons I've been playing less and less and spending less and less on the game. That right there should be incentive for them to change it, but I doubt it will ever happen.
  • Araneae6537
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    Templars have a vampiric shovel
    Nightblades get permanently irradiated red
    Necros can’t DPS their way out of a graveyard

    This is why I only DPS on my Arcanist any more…
  • LukosCreyden
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    Oh boy I sure wish our award-winning community manager could do the thing and interact with the community on this issue that has had constant discussion since its introduction to the game!
    Struggling to find a new class to call home.Please send help.
  • gariondavey
    gariondavey
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    TaSheen wrote: »
    When the devs draw a line in the sand....

    It's not changing.

    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • JonesFPS
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    Old animation also fitted the theme with the other aedric spear abilitys which it now doesnt.
    The noodle/shovel swing looks just outright awful. While the old animation was not perfect for weaving you got used to it and at least did not bug out in longer fights where you now suddenly start heavy attacking or other weird animations playing.

    They should at least make it clear for the community if there is a chance of getting the old jabs back or not....

    @ZOS_GinaBruno i know its probably wont be answered and i know its not in your responsibility but can you ask the dev team to release a short statement. As you probably noticed there is quite a crowd that wants to know.
  • ADarklore
    ADarklore
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    I don't mind the Flurry animation changes, because it now is appropriate for ALL weapon types. Before I thought it was dumb if you were wielding an axe or mace... that you would be 'stabbing' people with it instead of slashing. At least now it was changed to a slashing animation, which fits all weapon types.

    Jabs... yeah, I much preferred the old animation. However, I don't mind the new one. As Templar was my main for years, and seeing many players had negative reaction, I expected to hate the new animation. However, after playing it for awhile I honestly don't even notice anymore.

    Yet, for people to quit playing Templar over the animation change tells me they really didn't enjoy Templar all that much in the first place. I stepped away from Templar because I wanted to play a different class, not because of an animation change or the much needed nerf to Sweeps. Even as a Templar main I knew that Sweeps was OP and had been for years... after all... many Streamers affectionately referred to Templar as 'Godplar' and it was mainly due to Sweeps. Yet, even with the nerfs that some people still claim made Sweeps "useless"... Streamers are back ranking Templar as S or S+ tier and once again utilizing Sweeps in the rotation. So I think the players claiming that Templar is bad, are just doing so because of their animosity towards the new animation- and not an actual result of Sweeps being bad. Just my thoughts.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • VoidCommander
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    The difficulty with reverting it back to the old animation is because that would mean bringing it back to hitting 4 times instead of 3. They changed it to 3 so they could properly balance damage increasing sets (Like Draugrkin or the reworked Maelstrom Greatsword) without having Templar Jabs severely overperforming compared to other classes. With it only hitting 3 times, it can be compared to a force pulse. And if you really want the advantage, Flurry still hits 4 times but is available to all classes so everyone can use it (with the tradeoff of being single target). While I'm upset they nerfed the number of hits, it is much more balanced compared to the other options.
  • Araneae6537
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    The difficulty with reverting it back to the old animation is because that would mean bringing it back to hitting 4 times instead of 3. They changed it to 3 so they could properly balance damage increasing sets (Like Draugrkin or the reworked Maelstrom Greatsword) without having Templar Jabs severely overperforming compared to other classes. With it only hitting 3 times, it can be compared to a force pulse. And if you really want the advantage, Flurry still hits 4 times but is available to all classes so everyone can use it (with the tradeoff of being single target). While I'm upset they nerfed the number of hits, it is much more balanced compared to the other options.

    Couldn’t we have the old jabs animation but adjusted to remove one strike? Or add some clause to make it not effected by those sets.
  • ProudMary
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    The difficulty with reverting it back to the old animation is because that would mean bringing it back to hitting 4 times instead of 3. They changed it to 3 so they could properly balance damage increasing sets (Like Draugrkin or the reworked Maelstrom Greatsword) without having Templar Jabs severely overperforming compared to other classes. With it only hitting 3 times, it can be compared to a force pulse. And if you really want the advantage, Flurry still hits 4 times but is available to all classes so everyone can use it (with the tradeoff of being single target). While I'm upset they nerfed the number of hits, it is much more balanced compared to the other options.

    No it wouldn't. They could use the same spear of light and just make it hit only 3 times. The use of a glowing night hollow stave as a spear was pretty close to the worst call I've ever seen a developer make in a game that's alleged to be a premier MMO in the industry. And since when does a spear get flipped around the users hip?

    If ZOS was smart they'd revert the animation just to preserve their reputation.
  • Jaraal
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    ProudMary wrote: »
    The difficulty with reverting it back to the old animation is because that would mean bringing it back to hitting 4 times instead of 3. They changed it to 3 so they could properly balance damage increasing sets (Like Draugrkin or the reworked Maelstrom Greatsword) without having Templar Jabs severely overperforming compared to other classes. With it only hitting 3 times, it can be compared to a force pulse. And if you really want the advantage, Flurry still hits 4 times but is available to all classes so everyone can use it (with the tradeoff of being single target). While I'm upset they nerfed the number of hits, it is much more balanced compared to the other options.

    No it wouldn't. They could use the same spear of light and just make it hit only 3 times. The use of a glowing night hollow stave as a spear was pretty close to the worst call I've ever seen a developer make in a game that's alleged to be a premier MMO in the industry. And since when does a spear get flipped around the users hip?

    If ZOS was smart they'd revert the animation just to preserve their reputation.

    Yeah I have to laugh every time I see the animation, as nobody in real warfare (who actually lived to tell about it) would risk breaking their wooden spear on someone's leg armor with a sweeping motion. I guess the templar could be using the digging motion to unearth their undead minions in battle.... although that action would seem more fitting for necromancers.

    I've tried to imagine the thought process that went into the creation of everything about this animation change. And since they refuse to talk about it, it remains rather puzzling.
  • barney2525
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    First point. It's not broken. There's nothing to fix.
    Second. It's personal preference. What I like may not be the same as what you like. And vice versa.
    Third. It's on screen for .5 seconds per use. itsthereitsgone. itsthereitsgone.

    I don't even notice it anymore.

    I preferred the previous animation. But if people are Qutting the entire game because of this change, they had more issues than they admit to.

    IMHO
    :#
  • Araneae6537
    Araneae6537
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    barney2525 wrote: »
    First point. It's not broken. There's nothing to fix.
    Second. It's personal preference. What I like may not be the same as what you like. And vice versa.
    Third. It's on screen for .5 seconds per use. itsthereitsgone. itsthereitsgone.

    I don't even notice it anymore.

    I preferred the previous animation. But if people are Qutting the entire game because of this change, they had more issues than they admit to.

    IMHO
    :#

    People choose what class they play in some part based on how they like the look and feel of the abilities. If ZOS wanted to provide more options with how skills look, via additional morphs or skill customization, I’d be all for that. I’m not a fan of how many Dragonknight skills look, but they’ve been that way since before I joined the game, so it would not be fair of me to lobby for them to be changed.

    I do agree that a cast ability not cared for is less egregious than a disliked permanent effect (like the irradiated red nightblade), but still, it may influence what skills you use or even what class one plays more on, although certainly to some people it may not matter much.
  • JustLovely
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    barney2525 wrote: »
    First point. It's not broken. There's nothing to fix.
    Second. It's personal preference. What I like may not be the same as what you like. And vice versa.
    Third. It's on screen for .5 seconds per use. itsthereitsgone. itsthereitsgone.

    I don't even notice it anymore.

    I preferred the previous animation. But if people are Qutting the entire game because of this change, they had more issues than they admit to.

    IMHO
    :#

    The animation wasn't broken until they "fixed" it with the U35 update. Now it's broken and spastic.

    People aren't quitting just because of the new jabs animation. They are quitting due to an accumulation of changes, bugs, and lack of decent performance that has added up over time.
  • gariondavey
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    ADarklore wrote: »
    I don't mind the Flurry animation changes, because it now is appropriate for ALL weapon types. Before I thought it was dumb if you were wielding an axe or mace... that you would be 'stabbing' people with it instead of slashing. At least now it was changed to a slashing animation, which fits all weapon types.

    Jabs... yeah, I much preferred the old animation. However, I don't mind the new one. As Templar was my main for years, and seeing many players had negative reaction, I expected to hate the new animation. However, after playing it for awhile I honestly don't even notice anymore.

    Yet, for people to quit playing Templar over the animation change tells me they really didn't enjoy Templar all that much in the first place. I stepped away from Templar because I wanted to play a different class, not because of an animation change or the much needed nerf to Sweeps. Even as a Templar main I knew that Sweeps was OP and had been for years... after all... many Streamers affectionately referred to Templar as 'Godplar' and it was mainly due to Sweeps. Yet, even with the nerfs that some people still claim made Sweeps "useless"... Streamers are back ranking Templar as S or S+ tier and once again utilizing Sweeps in the rotation. So I think the players claiming that Templar is bad, are just doing so because of their animosity towards the new animation- and not an actual result of Sweeps being bad. Just my thoughts.

    The only times templars are ranked s by streamers is for duels. And that's only in 3-4 damage sets. Often, this is when templar is a ranged spec with meteor + javelin as well (very oppressive combo in duels).
    In all other pvp situations, templar is definitely not s tier.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • CrazyKitty
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    merpins wrote: »
    The new animation is terrible. It's also no longer really new. I've articulated it in the past (I'm a professional animator), during the u35 PTS, how to fix it, what could be put into it to make it better, how it's bad... Like you can go in and edit the animation to be better! It won't take long! It needs better timing and some tweaks to the arcs of the spear, take the 45 minutes to an hour of work that it would take to fix it to make it satisfying to use! Right now it blows! The old animation looked and felt great to use, but this new one [snip] and shouldn't exist in a fully released game as it currently is.

    [snip]

    Just... Fix it already. I'm sure you're busy. But just give an animator a project to tweak it slightly to make it better. Give someone two hours of work to work on it. At Zenimax, how much is that two hours of work for one person, less than a hundred bucks? My wallet is open, I'll pay that hundred bucks. Just... Fix it already. Or revert it. The current animation is terrible.

    [edited for bashing & profanity bypass]

    An awesome for you!

  • merpins
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    ADarklore wrote: »
    I don't mind the Flurry animation changes

    Yet, for people to quit playing Templar over the animation change tells me they really didn't enjoy Templar all that much in the first place.

    1. I also don't mind the Flurry animation change. It's a complete animation, and though it's kinda slow for the theme of the skill, that doesn't bother me much. I'm less happy that it's reused animation and not new animation, but you win some you lose some. At least it doesn't look or feel bad to use, from an animator's perspective.
    2. I'll preface this by mentioning I'm a professional animator. I've mained Templar since the game came out. All the animation in the class is pretty decent if not good. But the new change to jabs isn't complete. It's just keyframes, and isn't implemented well into the game. Bad implementation is one thing, but bad animation is the worst. They could take an hour to fix it, and it'll probably be fine. But I won't be maining a class in a game I like, when the skill you use the most looks and feels terrible to use, doubly so when it's due to bad animation. That does not mean I didn't enjoy templar. It means I don't enjoy it when an unfinished change gets pushed out, animation especially. It crosses a line for me, and though some people don't have the technical knowledge to know why they dislike the jabs change, a lot of people on this forum make it clear that they feel the same way as me.
    Edited by merpins on March 15, 2024 3:19PM
  • Rageypoo
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    I played pre update 35, I miss templar.
  • JustLovely
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    The current jabs animation is really bad. It should be changed. Specifically, the jabs animation should be changed to match the other spear animations that templars use.

    Edited by JustLovely on March 16, 2024 2:52PM
  • danno8
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    ADarklore wrote: »
    I don't mind the Flurry animation changes

    Yet, for people to quit playing Templar over the animation change tells me they really didn't enjoy Templar all that much in the first place.


    I recall when they changed the style for a particular Redguard Armour several years ago and there was an uproar over the changes. The developers actually addressed the topic on a live show and even though it wasn't a very satisfying answer, people did move on from it.

    It's similar bad situation for Jabs. But even more so since this was the iconic spammable of the class that got changed into an animation that is objectively less spear like, less spear thrusting like and a nerf all at once.

    What makes it really hard to move on from has been the complete lack of any response or recognition of the community response to the change. It feels really disheartening to not have ONE SINGLE RESPONSE over the last year or more.

    People did not quit Templar because they "didn't enjoy it much in the first place", they quit it because they really enjoyed the look and feel of the old Jabs animation and now it has changed into something objectively worse.

    Your tolerance for the change may be higher than others, but it feels like bad show to throw the "no true Scotsman" argument out to dismiss peoples disappointment.
  • heaven13
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    danno8 wrote: »
    ADarklore wrote: »
    I don't mind the Flurry animation changes

    Yet, for people to quit playing Templar over the animation change tells me they really didn't enjoy Templar all that much in the first place.


    I recall when they changed the style for a particular Redguard Armour several years ago and there was an uproar over the changes. The developers actually addressed the topic on a live show and even though it wasn't a very satisfying answer, people did move on from it.

    Not only did they address the Redguard armor changes, they promised to never do such a thing again, unless something was "wrong". I suppose we could argue they say "bad animation" as one of the wrong reasons, but nothing was "wrong" with the jabs animation for years and years. It wasn't broken. They just decided to update it. And not only did they update the actual animation, but also the graphics. They absolutely could have done one without the other and left the original shard of light model.

    IMO, both changes (the animation itself and the new model recycled vamp staff) are way more "wrong" than they used to be.
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  • danno8
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    heaven13 wrote: »
    danno8 wrote: »
    ADarklore wrote: »
    I don't mind the Flurry animation changes

    Yet, for people to quit playing Templar over the animation change tells me they really didn't enjoy Templar all that much in the first place.


    I recall when they changed the style for a particular Redguard Armour several years ago and there was an uproar over the changes. The developers actually addressed the topic on a live show and even though it wasn't a very satisfying answer, people did move on from it.

    Not only did they address the Redguard armor changes, they promised to never do such a thing again, unless something was "wrong". I suppose we could argue they say "bad animation" as one of the wrong reasons, but nothing was "wrong" with the jabs animation for years and years. It wasn't broken. They just decided to update it. And not only did they update the actual animation, but also the graphics. They absolutely could have done one without the other and left the original shard of light model.

    IMO, both changes (the animation itself and the new model recycled vamp staff) are way more "wrong" than they used to be.

    I remembered that too, but I couldn't find the dev quote so I didn't include the fact that they had a "no change" policy for any asset (animation or otherwise) once it hits live.

    Between that broken policy and the lack of communication on the change, it really is no wonder people are still upset about the change.

    edit: Now that the new animation has been live for a long while they can't technically change it since it would be against that policy, lol. What a mess. Should have just reverted it on U35 PTS when it was brought up as undesirable by the majority.
    Edited by danno8 on March 17, 2024 12:17AM
  • Sonnir
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    I mained a templar prior to u35. I haven't played her since the HORRIBLE JABS ANIMATION went live with u35.

    The animation itself is terrible and the fact the templar wields a nighthollow staff for the animation is salt on the wound.

    PLEASE revert the animation so templar mains can play their templars again!!
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