Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Tales of Tribute - Am I too stupid for the game?

  • Frogmother
    Frogmother
    ✭✭✭✭
    I decided to not give up and now I think I understand the basics. That was an achievement worthy challenge.

    The more I understand how the game works, the more I see how bad the tutorial is, I had to watch YouTube videos to learn the game.

    But now I start to have another issue, which is not really related to tot directly. I had to play many games to learn it and therefore I had to stay in the tavern for a while. Now I get mad at the "I know only the songs" bards. It should be possible to mute them... I guess there always must be something to do complain about ;)
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    You are not alone. I still can't beat the intro game, and you can't do dailies unless you beat the intro game. The whole thing seems based off of pure luck and nothing else. WORST GAME EVER!

    I would agree.

    I found it complicated and far too random when it first was touted as a "wonderful" part of a release. Nothing has pulled me back to waste my time on it. I would not play ESO if I wanted to play an online CCG.

    Yes, some are sure to still defend/embrace it, but it was a shameful thing to highlight for the release instead of even bug and quality of life fixes, if not more features more tied to an MMO.

    This opinion is so outdated and tiring after all these years… yes, as the main feature of High Isle ToT was a failure, but after three years it’s a fantastic addition to the game and maybe the most fun side activity when you get the hang of it.

    You don’t learn ToT within 30 minutes. It‘s a complex thing to understand the different patrons and cards, but it’s doable when you invest some time. Not being able to finish the intro sounds like unwillingness to be honest and nothing else. There are so many guides for the game and the basics are not too hard to learn, especially when you’re limited to the four starter decks. Play against NPCs until you know about at least two decks and then you can slowly progress from there.

    Everybody who says Tales of Tribute is rubbish or a bad game simply didn’t understand what kind of card game this is. You can dislike the game itself, but only when you know what it’s about and how it works. Hating on ToT without even knowing the idea and gameplay behind it is pretty baseless (which unfortunately is in most cases the thing). I really wish people would give this more of a try and see that it can indeed be a very enticing and complex card game, especially when you’re in Rubedite and play against the Top 100. Yes, it‘s still bugged with a lot of RNG and some overpowered decks, but after three years they really added to it and made it a great fun activity outside of the usual stuff.

    @Czeri Mora as a deck makes only sense when you can chain combos. Using single cards with their drawbacks is in most cases negative for yourself, but those disadvantages are quickly outplayed by the combos when you can make use of 3 or even 4 Mora cards in one turn. Something that helps for this are the cheap agent cards in the tavern that lead you chain combos and help you generate 10, 20 power within one turn easily.
    Edited by Seraphayel on March 12, 2024 9:50AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    Frogmother wrote: »
    I decided to not give up and now I think I understand the basics. That was an achievement worthy challenge.

    The more I understand how the game works, the more I see how bad the tutorial is, I had to watch YouTube videos to learn the game.

    But now I start to have another issue, which is not really related to tot directly. I had to play many games to learn it and therefore I had to stay in the tavern for a while. Now I get mad at the "I know only the songs" bards. It should be possible to mute them... I guess there always must be something to do complain about ;)

    Haha! There are locations you can play it without bards. Eg Amenos.
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    I agree with the OP. It's a horrible game. It takes far too long, it's totally over-complicated with precious little instruction, and the rewards aren't worth the time input.

    And I'm livid that there's now a lead locked behind it.

    I'd love for it to be taken out of ESO and moved to its own game.

    Re: rewards, I actually find the rewards pretty great, eg crafting materials, transmute crystals, furnishing plans.

    It's a different kind of gameplay for a different kind of player, so not everyone's going to dig it in the same way not everyone digs, eg, Cyrodiil.

    I'm a casual player with a side habit in housing. For me, ToT is a fun way to get things I wouldn't otherwise get and a nice example of isolated "jump in jump out" gameplay. It certainly has its problems (eg some seriously problematic decks like Crow that can turn the game into a tedious RNG fest, some absolutely terrible player behaviour that you can't prevent, like people deliberately running down the clock on every turn when you can't quit without a penalty), but there's not much in the game that's perfect.
    Edited by Northwold on March 12, 2024 10:04AM
  • Daimonion82
    Daimonion82
    ✭✭✭✭
    Well, I think ToT is not 'too complicated' - it's rather 'overcomplicated' without reason. I've tried to like it, but... No. It's definitely not my piece of sweetroll. Elder Scrolls Legends was way better (plus the card designs were great, while ToT has... ehm... specific graphic style), they've could just implement it to ESO instead of inventing something worse.
    Don't feel dumb. I like games, when you need to think (like chess), but ToT is rather boring and bad designed than difficult.
    PS - There is Star Trek episode, in which captain Kirk invented a card game (Fizzbin) to confuse aliens. I can't stop thinking that ToT inventors were inspired by this episode :-)
    Edited by Daimonion82 on March 12, 2024 10:08AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    yes, as the main feature of High Isle ToT was a failure, but after three years it’s a fantastic addition to the game and maybe the most fun side activity when you get the hang of it.

    I actually disagree entirely it was a failure at launch. They needed something that would not impact combat. They were working on the whole server re-architecture project at the time. We also now know that they were also working on the Arcanist. The Arcanist in particular they had to develop new tech and it went through like 150 abilities at the prototype level.

    Given all that, it makes sense that they needed a smaller feature for High Isle. And I think they laid a solid foundation for one of the best side activities in the game with the OG decks.

    Edit

    Source for 150 abilities

    https://www.gameshub.com/news/features/the-elder-scrolls-online-necrom-arcanist-class-developer-interview-2618460/
    Edited by spartaxoxo on March 12, 2024 10:34AM
  • Frogmother
    Frogmother
    ✭✭✭✭
    Northwold wrote: »
    Frogmother wrote: »
    I decided to not give up and now I think I understand the basics. That was an achievement worthy challenge.

    The more I understand how the game works, the more I see how bad the tutorial is, I had to watch YouTube videos to learn the game.

    But now I start to have another issue, which is not really related to tot directly. I had to play many games to learn it and therefore I had to stay in the tavern for a while. Now I get mad at the "I know only the songs" bards. It should be possible to mute them... I guess there always must be something to do complain about ;)

    Haha! There are locations you can play it without bards. Eg Amenos.

    Thank you, I will go there
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Remember those 2 Argonians in Murkmire trying to explain to a foreigner the rules of Teeba-Hastei ? They might as well trying to explain the rules of Tales of Tribute. The rules are simply far too complicated. Like why for example there are multiple winning/losing conditions ? Usually there is only one - you win when your opponent HP goes to 0 & lose if your HP goes to 0. They really overcomplicated it. If it was plain & simple, like the old Arcomage for example then it would be imho a success. Arcomage despite being old & stupidly simple has this "I will play one more game" syndrome. This is what they should have aimed for. They missed the mark by a mile.
    Edited by Tommy_The_Gun on March 12, 2024 12:11PM
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    The way that the game explains how to play is not only extremely limited, but also sets up new players with bad habits right from the get go.

    The starting deck selection is also really bad when considering the new player experience. The power generating starting card, fortify, trips up many players and they don't know what to do with it or how it impacts their long game. The starting 4 patrons are either difficult to use or can set players back by their use.

    I have spoken about these issues ad nauseam over on the TOT forum and am deeply disappointed by the lack of communication from the designers, lack of balance changes that I believe to be sorely needed, and lack of updates to the game that would help players understand the ins and outs of how to have a successful match.

    https://forums.elderscrollsonline.com/en/discussion/640875/evaluating-the-2023-state-of-the-game-and-suggestions#latest
    The new player experience... First and foremost, the game literally trains people, from the very first scripted TOT game, to use the Crow Patron. I shouldn't have to say why that is an abhorrent way of instructing brand new players. Many ill-advised players go on to smash the Crow button on their first turn. How this hasn't been seen, studied, and changed by the designers is a bad sign. Likewise, the Patrons themselves are not a great selection for new players. New players also unwittingly sacrifice the cards to Delmene. New players will rarely find the value of the Celarus or Pellin Patron buttons. New players will struggle to find the value of Celarus cards at all. New players will be inhibited by Fortify limiting their economy. New player games easily devolve into gaining power with Pellin cards which isn't such an elevated way of playing the game.

    Really though, the new player experience could be much much better and actually help them learn how to play. Instead it stacks the deck agaisnt them.
    - Personofsecrets, August of 2023

  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Remember those 2 Argonians in Murkmire trying to explain to a foreigner the rules of Teeba-Hastei ? They might as well trying to explain the rules of Tales of Tribute. The rules are simply far too complicated. Like why for example there are multiple winning/losing conditions ? Usually there is only one - you win when your opponent HP goes to 0 & lose if your HP goes to 0. They really overcomplicated it. If it was plain & simple, like the old Arcomage for example then it would be imho a success. Arcomage despite being old & stupidly simple has this "I will play one more game" syndrome. This is what they should have aimed for. They missed the mark by a mile.

    How is it too complicated to comprehend that you either need to get to 40 Prestige or sway all four patrons to your favor? It‘s really not that complicated, it‘s very simple overall. How someone can rate this as too complex or confusing is beyond me.
    Edited by Seraphayel on March 12, 2024 12:43PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    The way that the game explains how to play is not only extremely limited, but also sets up new players with bad habits right from the get go.

    The starting deck selection is also really bad when considering the new player experience. The power generating starting card, fortify, trips up many players and they don't know what to do with it or how it impacts their long game. The starting 4 patrons are either difficult to use or can set players back by their use.

    I have spoken about these issues ad nauseam over on the TOT forum and am deeply disappointed by the lack of communication from the designers, lack of balance changes that I believe to be sorely needed, and lack of updates to the game that would help players understand the ins and outs of how to have a successful match.

    https://forums.elderscrollsonline.com/en/discussion/640875/evaluating-the-2023-state-of-the-game-and-suggestions#latest
    The new player experience... First and foremost, the game literally trains people, from the very first scripted TOT game, to use the Crow Patron. I shouldn't have to say why that is an abhorrent way of instructing brand new players. Many ill-advised players go on to smash the Crow button on their first turn. How this hasn't been seen, studied, and changed by the designers is a bad sign. Likewise, the Patrons themselves are not a great selection for new players. New players also unwittingly sacrifice the cards to Delmene. New players will rarely find the value of the Celarus or Pellin Patron buttons. New players will struggle to find the value of Celarus cards at all. New players will be inhibited by Fortify limiting their economy. New player games easily devolve into gaining power with Pellin cards which isn't such an elevated way of playing the game.

    Really though, the new player experience could be much much better and actually help them learn how to play. Instead it stacks the deck agaisnt them.
    - Personofsecrets, August of 2023

    Sorry, but the handholding can only go so far. While some moves are certainly not the best, the game explains the basic rules. Everything else needs to be figured out by the player by practice, trial and error. In the end the player still has to think about his moves and not just do what has been told. It‘s really that simple. Learning new patrons takes time, but is not difficult or hard to understand if you’re willing to learn and practice. If you just wanna hop into it and succeed, you fail. But that’s the case for most things.

    If you wanna see a game mode that has no explanation at all it’s Infinite Archive. That’s a truly horrible experience because there are zero explanations for encounters and even worse for the bonus objectives. You really need to use guides to even figure out what’s going on - and that’s outright terrible.
    Edited by Seraphayel on March 12, 2024 12:48PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    Wasn’t keen when first introduced but have grown to enjoy it.

    Not sure what people find difficult. Like learning any new thing, take time, look at what the cards do, learn from playing npcs, don’t think you are going to be amazing from the start.

    I find playing against actual people to be the dull bit, as few play the nuances of the game & just go for patrons, which is tedious. I’d remove the “win if get four patrons’ from the game.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Seraphayel wrote: »
    The way that the game explains how to play is not only extremely limited, but also sets up new players with bad habits right from the get go.

    The starting deck selection is also really bad when considering the new player experience. The power generating starting card, fortify, trips up many players and they don't know what to do with it or how it impacts their long game. The starting 4 patrons are either difficult to use or can set players back by their use.

    I have spoken about these issues ad nauseam over on the TOT forum and am deeply disappointed by the lack of communication from the designers, lack of balance changes that I believe to be sorely needed, and lack of updates to the game that would help players understand the ins and outs of how to have a successful match.

    https://forums.elderscrollsonline.com/en/discussion/640875/evaluating-the-2023-state-of-the-game-and-suggestions#latest
    The new player experience... First and foremost, the game literally trains people, from the very first scripted TOT game, to use the Crow Patron. I shouldn't have to say why that is an abhorrent way of instructing brand new players. Many ill-advised players go on to smash the Crow button on their first turn. How this hasn't been seen, studied, and changed by the designers is a bad sign. Likewise, the Patrons themselves are not a great selection for new players. New players also unwittingly sacrifice the cards to Delmene. New players will rarely find the value of the Celarus or Pellin Patron buttons. New players will struggle to find the value of Celarus cards at all. New players will be inhibited by Fortify limiting their economy. New player games easily devolve into gaining power with Pellin cards which isn't such an elevated way of playing the game.

    Really though, the new player experience could be much much better and actually help them learn how to play. Instead it stacks the deck agaisnt them.
    - Personofsecrets, August of 2023

    Sorry, but the handholding can only go so far. While some moves are certainly not the best, the game explains the basic rules. Everything else needs to be figured out by the player by practice. It‘s really that simple. Learning new patrons takes time, but is not difficult or hard to understand.

    The opening game misleads players by not showing them proper sequencing for one of the most important game actions and also by training them to make a move that is actively bad and can cost someone a game against a medium to high level player all on it's own.

    For reference, not having players make a writ of coin as they move into their future turns is absolutely setting them up for failure. The match with Brahgas might as well be parody.

    https://youtu.be/5nO_q9fOaxo?t=341

    The starting 4 patrons encourage game losing play via the patron effects themselves and via the power generating starter card.

    I win 90% of my unranked matchmaking games and am approaching a 85% win rate in the ranked mode. I see very clearly from my experience that some hands need to be held and that is perfectly fine. Giving people the tools that they need to develop is well worth it and that is especially the case when realizing that people having a bad experience in TOT can have down the road effects that might make the game worse.
    Edited by Personofsecrets on March 12, 2024 1:15PM
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    Remember those 2 Argonians in Murkmire trying to explain to a foreigner the rules of Teeba-Hastei ? They might as well trying to explain the rules of Tales of Tribute. The rules are simply far too complicated. Like why for example there are multiple winning/losing conditions ? Usually there is only one - you win when your opponent HP goes to 0 & lose if your HP goes to 0. They really overcomplicated it. If it was plain & simple, like the old Arcomage for example then it would be imho a success. Arcomage despite being old & stupidly simple has this "I will play one more game" syndrome. This is what they should have aimed for. They missed the mark by a mile.

    How is it too complicated to comprehend that you either need to get to 40 Prestige or sway all four patrons to your favor? It‘s really not that complicated, it‘s very simple overall. How someone can rate this as too complex or confusing is beyond me.
    It was just an example. I am trying simply to point out that ToT is overengineered & needlessly complex. Collectible card games for the most part are easy to get in & to start playing, but hard to master. ToT on the other hand has extremely high entry level due to the fact that there are multiple rules that can also be very unintuitive (especially for beginners). Actually, if looking at the game as a whole the multiple win/loss conditions is one of the easiest part of the game rules lol. On top of that, ToT (at least for me) is not addicting at all. I don't have this "I want to play one more game" thing, while every other card game I have played had something like this.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    The opening game misleads players by not showing them proper sequencing for one of the most important game actions and also by training them to make a move that is actively bad and can cost someone a game against a medium to high level player all on it's own.

    Tutorials aren't supposed to concern themselves with game balance nor take into account high level play. They should simply be discussing the basic rules of the game. Starting the tutorial with noob tubes so that players can focus on understanding the basic rules of the game makes a lot of sense.
  • agelonestar
    agelonestar
    ✭✭✭✭✭
    I'd love to see some stats on how many people actively play the card game - I'd be very surprised if it's a worthwhile number. As many have pointed out here, it's just too hard to get into it. I'd add that it doesn't seem to "fit" with any other component of the game, which kind of makes the whole experience jarring.

    Also @Seraphayel - some of your responses here are unnecessarily patronising (no TOT-based pun intended). It's nice that YOU don't find anything complicated about the game, but based on posts here you're in the minority. I'd add that it's not the objective of the game that's complicated - it's quite clearly how you achieve that objective that many people struggle with, in the absence of any better instructions or tutorial.

    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    Seraphayel wrote: »
    yes, as the main feature of High Isle ToT was a failure, but after three years it’s a fantastic addition to the game and maybe the most fun side activity when you get the hang of it.

    I actually disagree entirely it was a failure at launch. They needed something that would not impact combat. They were working on the whole server re-architecture project at the time. We also now know that they were also working on the Arcanist. The Arcanist in particular they had to develop new tech and it went through like 150 abilities at the prototype level.

    Given all that, it makes sense that they needed a smaller feature for High Isle. And I think they laid a solid foundation for one of the best side activities in the game with the OG decks.

    Edit

    Source for 150 abilities

    https://www.gameshub.com/news/features/the-elder-scrolls-online-necrom-arcanist-class-developer-interview-2618460/

    I would still disagree that it is better now.

    It may be a great card game, but even WoW didn't put Hearthstone into WoW when it came out. Though ToT would fail standalone as not enough would play it.

    Adding other basic card games in pubs would probably scratch the "do something in pubs" idea just as well if not better.

    Though it depends on what all of you want mixed into an MMO.
    PC
    PS4/PS5
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    ZOS is not good on tutorials on the whole. Learning "how to play" can be a challenge in many areas.

    I remember that Scrying and digging it up didn't make much sense when I first tried it. Not horrid once you figure it out, but I needed something outside the in-game instructions to figure it out.

    Same with ToT. I should be able to figure parts of the game out inside the game as much as possible.

    Though I will note that the same challenges keep me from most hard mode dungeons and many DLC dungeons.
    PC
    PS4/PS5
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    The opening game misleads players by not showing them proper sequencing for one of the most important game actions and also by training them to make a move that is actively bad and can cost someone a game against a medium to high level player all on it's own.

    Tutorials aren't supposed to concern themselves with game balance nor take into account high level play. They should simply be discussing the basic rules of the game. Starting the tutorial with noob tubes so that players can focus on understanding the basic rules of the game makes a lot of sense.

    This. A tutorial should give you an idea of the core rules and basic gameplay and not offer strategies or what not to do. That’s a learning process for the player.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    @spartaxoxo I think it‘s undeniable that ToT failed as a main chapter feature, even if you personally liked it. It was unanimously disliked during the announcement and the reception was very lukewarm when it finally released. As a side feature it would have totally worked and swayed a lot of opinions, but as something for a $40 Chapter it simply didn’t live up to that. And all of the other work you mentioned really is no excuse for this. They know how bad the reception was and that’s why we’re getting these great features nowadays. I‘m pretty sure overall High Isle was the least selling Chapter of them all, simply because of that.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Frogmother
    Frogmother
    ✭✭✭✭
    Seraphayel wrote: »
    spartaxoxo wrote: »
    The opening game misleads players by not showing them proper sequencing for one of the most important game actions and also by training them to make a move that is actively bad and can cost someone a game against a medium to high level player all on it's own.

    Tutorials aren't supposed to concern themselves with game balance nor take into account high level play. They should simply be discussing the basic rules of the game. Starting the tutorial with noob tubes so that players can focus on understanding the basic rules of the game makes a lot of sense.

    This. A tutorial should give you an idea of the core rules and basic gameplay and not offer strategies or what not to do. That’s a learning process for the player.

    Unfortunately the game fails at giving players an idea of the core rules and basic gameplay.

    I got that info from third parties like YouTube videos made by other players.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    spartaxoxo I think it‘s undeniable that ToT failed as a main chapter feature, even if you personally liked it. It was unanimously disliked during the announcement and the reception was very lukewarm when it finally released. As a side feature it would have totally worked and swayed a lot of opinions, but as something for a $40 Chapter it simply didn’t live up to that. And all of the other work you mentioned really is no excuse for this. They know how bad the reception was and that’s why we’re getting these great features nowadays. I‘m pretty sure overall High Isle was the least selling Chapter of them all, simply because of that.

    It was not unanimously disliked during the announcement, and the reception improved when it was finally released. We don't know population numbers, but I can say I never have a ton of trouble finding a match. And the developers have continued to make decks for it. That's a good sign it's at least doing decent.

    We don't know which chapters sold the most but I'd very much doubt it was the least selling chapter .

    Edit: I'm not saying the feedback to the card preview didn't have more negative than positive opinions. But, it was definitely not unanimous. It was more negative than positive but there was also plenty of people clearly looking forward to it.
    Edited by spartaxoxo on March 12, 2024 7:11PM
  • Frogmother
    Frogmother
    ✭✭✭✭
    Another question:

    Where do I see which ToT card pieces I already own? for new decks? I finished the High Isle questline but cant see the diplomat's piece.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Frogmother wrote: »
    Another question:

    Where do I see which ToT card pieces I already own? for new decks? I finished the High Isle questline but cant see the diplomat's piece.

    Collections > Tales of Tribute Patrons
  • FlopsyPrince
    FlopsyPrince
    ✭✭✭✭✭
    ✭✭✭
    Seraphayel wrote: »
    spartaxoxo wrote: »
    The opening game misleads players by not showing them proper sequencing for one of the most important game actions and also by training them to make a move that is actively bad and can cost someone a game against a medium to high level player all on it's own.

    Tutorials aren't supposed to concern themselves with game balance nor take into account high level play. They should simply be discussing the basic rules of the game. Starting the tutorial with noob tubes so that players can focus on understanding the basic rules of the game makes a lot of sense.

    This. A tutorial should give you an idea of the core rules and basic gameplay and not offer strategies or what not to do. That’s a learning process for the player.

    I would disagree with that. A tutorial should guide you into why some decisions are better than others and when to make them. It won't be a step-by-step guide for all cases of course, but the value of different options is an important part of getting tutored.

    Just knowing the mechanics is not enough. Knowing some of the "why" is very important.
    PC
    PS4/PS5
  • Frogmother
    Frogmother
    ✭✭✭✭
    spartaxoxo wrote: »
    Frogmother wrote: »
    Another question:

    Where do I see which ToT card pieces I already own? for new decks? I finished the High Isle questline but cant see the diplomat's piece.

    Collections > Tales of Tribute Patrons

    I see there the info which ones I am missing and hints where to find the fragments, but no info which fragments I already found. eg. for hunding deck
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭
    ToT may be a very cool game in its own right, I don't really know. I don't really care. I log into ESO to play ESO and not another game, and it's too complex and involved (especially now that many more decks have been added) for a "game within a game".

    I've said this before and got a lot of pushback from people who like ToT, which is fine - I'm not seeking to mess up the game you enjoy. But I think some of us would have liked some kind of "lite" version of ToT, perhaps limited to the original decks and somehow sped up.

    This is all just my opinion of course, and I'm genuinely glad that some enjoy it. I'm sure I *could* learn and [possibly] enjoy it, but for me, it's just not the game I came here to play and not something I want to spend any significant time or energy on.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    Remember those 2 Argonians in Murkmire trying to explain to a foreigner the rules of Teeba-Hastei ? They might as well trying to explain the rules of Tales of Tribute. The rules are simply far too complicated. Like why for example there are multiple winning/losing conditions ? Usually there is only one - you win when your opponent HP goes to 0 & lose if your HP goes to 0. They really overcomplicated it. If it was plain & simple, like the old Arcomage for example then it would be imho a success. Arcomage despite being old & stupidly simple has this "I will play one more game" syndrome. This is what they should have aimed for. They missed the mark by a mile.

    How is it too complicated to comprehend that you either need to get to 40 Prestige or sway all four patrons to your favor? It‘s really not that complicated, it‘s very simple overall. How someone can rate this as too complex or confusing is beyond me.

    Slight correction: Or be the first player to reach 80 Prestige. Granted, the race to 80 probably doesn't happen as often as the other two scenarios, but it does happen.

    But I agree, in my opinion the game isn't as over-complicated as some players make it out to be.

    On the other hand, I'm sure there are players who think that all of the different types of damage, types of damage mitigation, types of weapon traits, types of armor traits, types of jewelry traits, and types of healing in ESO (and presumably most other MMOs) is easy-peasy to understand, whereas I personally think it's excessively complicated.

    As in most things, it's not always cut-and-dried whether something is easy or difficult to understand, because one's personal willingness to invest a bit of time and effort on learning, remembering, and understanding a given thing plays a major role.
    I've fought mudcrabs more fearsome than me!
  • DragonRacer
    DragonRacer
    ✭✭✭✭✭
    ✭✭✭
    Frogmother wrote: »
    spartaxoxo wrote: »
    Frogmother wrote: »
    Another question:

    Where do I see which ToT card pieces I already own? for new decks? I finished the High Isle questline but cant see the diplomat's piece.

    Collections > Tales of Tribute Patrons

    I see there the info which ones I am missing and hints where to find the fragments, but no info which fragments I already found. eg. for hunding deck

    Journal - Achievements - then the associated chapters the decks are from such as High Isle and Necrom. They will have a ToT section and in there you can see which card upgrades you do and don’t have.

    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Frogmother
    Frogmother
    ✭✭✭✭
    Frogmother wrote: »
    spartaxoxo wrote: »
    Frogmother wrote: »
    Another question:

    Where do I see which ToT card pieces I already own? for new decks? I finished the High Isle questline but cant see the diplomat's piece.

    Collections > Tales of Tribute Patrons

    I see there the info which ones I am missing and hints where to find the fragments, but no info which fragments I already found. eg. for hunding deck

    Journal - Achievements - then the associated chapters the decks are from such as High Isle and Necrom. They will have a ToT section and in there you can see which card upgrades you do and don’t have.

    Found it, thanks
Sign In or Register to comment.