SilverBride wrote: »I started playing when ToT was first introduced and there were only 4 decks. It took me quite awhile of playing before something finally clicked and I got it. Now there are 11 decks and I have no idea how anyone new to the game will ever figure all these out and understand how to play.
Too many decks now and the ranking system are why I no longer play.
Enemy-of-Coldharbour wrote: »You are not alone. I still can't beat the intro game, and you can't do dailies unless you beat the intro game. The whole thing seems based off of pure luck and nothing else. WORST GAME EVER!
The game is too complicated for me too. Never played similar type of card game before and tutorial didn't explain much - it's just bunch of "click here to perform action A" but nothing about what A actually does in game and how to use it to win.
Somehow managed to win tutorial game when it first droped and later the one game necessary for Razum Dar's quest (after so many tries and several hours of frustration). Wanted to do tutorial on more character recently to get permanently rid of that horrible screeming quest NPC, but wasn't able to win even once and eventually gave up. Even novice NPCs are too hard and given how long the games are (30 min+), only slimmest chances of winning and very underwelming rewards, it just isn't something I'll be interested to engage with in the future.
Some videos that helped me a lot when I started playing tribute. Once you understand certain basic mechanics it gets a lot easier, and more fun.
My personal nr. 1 advice would be to always be thoughtful about which cards you buy. If a card gives you nothing useful, don't buy it just because you still have coin left to spend. You're drawing a new card that is potentially a lot better, and too expensive for you to buy, leaving it for your opponent. Better to end with a deck of 10-15 cards and know what to expect every turn, than to have 30+ cards and roll the dice every time.
Nr. 2 advice: if there are patrons in the game that give you 1 power starter cards, you should always upgrade these before your 1 coin cards. The very good cards tend to cost 6 coin and up. Upgrading those 1 power cards first increases your chances to draw a hand of 6 coin early by a huge amount, and if your opponent doesn't do the same thing you're halfway to winning the game. For the same reason you should focus on buying cheap cards early on that provide 2 coin on their own without combo conditions. Unless there's actually a lot of power cards to be bought early on, then you can rush for power immediately, but that's an entirely different strategy.
Even novice NPCs are too hard and given how long the games are (30 min+), only slimmest chances of winning and very underwelming rewards, it just isn't something I'll be interested to engage with in the future.
FlopsyPrince wrote: »The length of the games are a major drawback in my view.
FlopsyPrince wrote: »Enemy-of-Coldharbour wrote: »You are not alone. I still can't beat the intro game, and you can't do dailies unless you beat the intro game. The whole thing seems based off of pure luck and nothing else. WORST GAME EVER!
I would agree.
I found it complicated and far too random when it first was touted as a "wonderful" part of a release. Nothing has pulled me back to waste my time on it. I would not play ESO if I wanted to play an online CCG.
Yes, some are sure to still defend/embrace it, but it was a shameful thing to highlight for the release instead of even bug and quality of life fixes, if not more features more tied to an MMO.
SeaGtGruff wrote: »Even novice NPCs are too hard and given how long the games are (30 min+), only slimmest chances of winning and very underwelming rewards, it just isn't something I'll be interested to engage with in the future.FlopsyPrince wrote: »The length of the games are a major drawback in my view.
When I play against the Expert NPCs, my matches usually take between 5 and 10 minutes, averaging a bit closer to 5 than 10. Granted, this might be affected by the NPC's level, the patrons chosen, the player's skill, and the RNG of the Tavern.
FlopsyPrince wrote: »SeaGtGruff wrote: »Even novice NPCs are too hard and given how long the games are (30 min+), only slimmest chances of winning and very underwelming rewards, it just isn't something I'll be interested to engage with in the future.FlopsyPrince wrote: »The length of the games are a major drawback in my view.
When I play against the Expert NPCs, my matches usually take between 5 and 10 minutes, averaging a bit closer to 5 than 10. Granted, this might be affected by the NPC's level, the patrons chosen, the player's skill, and the RNG of the Tavern.
Those of us who suck at it (I did in the few games I tried when it was released) would just lose quicker in that case. Keep in mind that "expert NPCs" would by definition be much harder to beat. (Why would you call them "expert" if not.)
I'm currently trying to wrap my head around Mora's deck. I don't get why anyone would willingly play any of the cards, considering they benefit your opponent, often much more than they benefit you. I mean, there's an agent card that gives like 1 power to the player and 3 gold to the opponent. The NPC I was playing actually bought and used it, and I was very careful not to knock it out...