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Please Cancel MYM Whitestrake's 2024

  • FlopsyPrince
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    kringled_1 wrote: »
    Eyr0n wrote: »
    MyM is the only event where IC is mandatory to get tickets..

    Didn't an event (1 or 2 ago) require an IC quest for a ticket? I remember that, but perhaps I am remembering incorrectly.

    You can get it standing on the safe area of the platform of Arena, but that can take a long time if not enough citizens are getting rescued.

    The Guilds and Glory event did give tickets for IC quests, but you could have gotten the tickets also with dailies in Hew's Bane/Gold Coast/Wrothgar. IC daily did give you an additional golden box.

    Ah, my faulty memory then. I thought it was one of the required sources.
    PC
    PS4/PS5
  • Jaraal
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    Absolutely agree with everything about your original post, except the first sentence.

    Cutting off your nose to spite your face should never be the solution.

    ZOS has wanted us to remain stuck in combat (even after death, 100,000 yards away from the action) and be afflicted with 49,710 day debuffs for years. If they could have, or wanted to fix these issues, they would have. But I'm not going to stomp my feet and superglue myself to the middle of the street in protest. When a similar type of alliance vs alliance warfare game that doesn't have the chronic bugs, hours long queues, tiny population caps, and lack of developer attention to issues that ESO does drops, I will be the first in line with my credit card.
  • Jaraal
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    Auldwulfe wrote: »
    I have been thinking over these comments for a few days, now... and I keep coming back to one question.
    Many PVE players are asking for a side instance of Cyrodiil with just the quests, and no PVP -- it would take nothing away from the PVP players... they would still have their PVP zone... but many of them are against that, and I have to ask .....why?

    I've never understood these requests for participation trophies with out the participation, but I've certainly gotten used to seeing them. I mean, I'm all for a PvE questing version of Cyrodiil that doesn't grant the achievements (including fishing), titles, gear, skill points, skyshards, outfit styles and other benefits of the PvP risk and rewards that the developers intended. I mean, there are 86 unique quests in Cyro, and most of them don't require PvP.

    An extreme example, but let's say that a person went through years of expensive med school to become a doctor. They shouldn't have any problem with people who don't want to go through the effort setting up some online weekend classes that grant doctorates in a few weeks, should they? I mean, everybody should have the opportunity to get their doctor's tickets.... errr, license, right? It would be mean to force people to go through real medical school, wouldn't it?
  • barney2525
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    LadyLavina wrote: »
    No. Absolutely not.

    I say that with respect.

    Better to urge them to work on it/patch it between now and then, than to just wildly post about cancelling it entirely.

    OK

    But how long have they been working on this?

    Or maybe people should forego the PvP and just do the town quests for their tickets and boxes until they finally fix this.

    :#
  • ajkb78
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    olsborg wrote: »
    Alow mounting in combat, unless you have taken dmg or dealt dmg in the last 10s

    Exactly. This problem is exactly the same as going through doors. If you've taken damage recently you can't go through a door, but after a few seconds you can (there's even one of the loadscreen tips that mentions it). Just let the same apply to mounting and changing quick-slot items and the entire stuck in combat bug would be moot.
  • ajkb78
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    Sarannah wrote: »
    So I decided to participate more in this year's MYM. And it can be fun at times when you are on a PvP character, and not on a PvE character(cannonfodder). Being on a PvE character is just too damn frustrating.

    What I did was get all 20 of my characters to atleast tier 1 twice, before and after the campaign reset. And I was able to do so. Haven't really been in IC, only to grab my tickets. Only two of those 20 characters were PvP builds. Completed over 40 entire town's available quests, and used quite a bit of siege equipment to help capture keeps.

    Some of my thoughts on MYM:
    -PvE gear should be viable even in PvP. Just because someone doesn't have a PvP build, doesn't mean they should stand 0 chance against someone.
    Hard disagree. A large aspect of the game is to hone your build to be really effective. I wouldn't expect to walk into a vet trial with my PVP gear on and put in a respectable performance, so why should I expect to turn up to a PVP event as a PVE glass cannon and do any good?
    -The dps, survivability, gear, resource, and skill level between different player types is MUCH MUCH too large. (Biggest obstacle to enter Cyrodiil.)
    This is just a result of people having honed their build and skills (and mainly skills) over time. Exactly the same differential applies in PVE between the casual player in blue gear, non optimal sets and the elite vet HM trial players. It's just not noticeable in the same way as they aren't in the same instance. But there's nothing to prevent anyone making a PVP toon and learning to PVP. There are a huge range of viable PVP builds, much more than in PVE, and many are available online through YT channels etc.
    -There should be safezones scattered in the wild all around Cyrodiil, so players can safely take a small break/go afk/toilet/etc. Not anywhere near any possible battle locations though, so it won't interfere with the combat/PvP.
    Get off the main routes directly between keeps and go into crouch by a rock somewhere. Works a treat. I don't recall ever having been killed while AFK using this method, even in 3 bar campaigns.
    -There were dryspills where I didn't get a single AP tick at all for hours, even though I was constantly in battles! Just not at a keep/capturable town/resource. Felt like a waste of my time.
    This can happen. I had a whole evening where I barely got 100k AP, but through the whole event I got around 4.5 million. You do have to understand how AP works though: you get some for player kills, you get some for capturing things (keeps, outposts, resources) and you get some for successfully defending things. The amount you get for capturing or defending things increases a lot depending on how hard-fought the battle was. So taking an empty keep or fighting off a trivial attack gets you around 12k AP (in Whitestrake's Mayhem), whereas after a very hard-fought hour-long battle at Faregyll where the purples broke into the inner keep 3 times and we eventually managed to hold on I had a 145k defence tick. (Incidentally, don't be too quick to kill bombers when they ambush you on capture points: if they kill a lot of people in your group it can be good as long as they don't completely wipe you, as you end up getting more AP for the capture or a subsequent defence tick.) But just being in fights you don't win doesn't gain you AP. If all you're focused on is grinding AP then sure, some days will feel frustrating. If you enjoy playing PVP, the AP will come steadily anyway.
    -Haven't had a disconnect or crash the entire time I was in Cyrodiil, which was about atleast 4-5 hours per day. And I've been in large battles, met ball groups, etc. Performance to me seemed mostly fine/perfect.
    I had a few but it didn't seem very laggy even in big battles. I agree performance felt good.
    -Event tickets should all be gained at once. Not having to go to two different PvP zones, which also often means double queue's during an event.
    I don't mind this, it gets people back into IC. Though I kind of wish the IC event tickets weren't all focused on the daily quests, it would be nice if you could get them from the first distrct capture of the day as well, or the first patrolling horror killed. It would also be nice to see improved rewards from the simulacrum of Molag Bal, it seems nobody bothers with the sewers any more but they used to be really good when people had a reason to go there.
    -Cyrodiil can be/feel toxic at times. Where griefers/gankers/PvP builds hold chokepoints(questkeepers/near spawnpoints/etc) and keep killing you over and over and over and over. With nothing that can be done about it, because PvE builds don't stand even the slightest chance versus these players.
    If all you want to do is quest happily it's really cheap and easy to put together a troll tank build (google Malcolm's "Cyrodiil Angler" build for one). For the most part I don't think there's any toxicity involved - as someone who PVPed quite hard this mayhem the real PVPers don't care one way or another about questers. I won't go out of my way to kill one. But if you end up in the wrong place at the wrong time and look like a threat because I've been fighting blues over Bruma for the last half-hour, you're probably not going to get the benefit of the doubt if you're near the flags. If you're obviously riding straight for the Chapel where the questgiver is, then I'll probably ignore you. But if you're actively trying to take a keep off me then you're definitely fair game, PVE gear or not.
    Possible bugs/issues:
    -Arcanist's fatecarver(beam) practically never seems to hit the targeted player unless they are standing perfectly still or moving straight at me. Is this a lag/delay issue, where players seem to be somewhere they are not? (this issue hit me the most, as I loved playing my arcanists, and it felt really unfair.)
    It's not a single target ability, so has no obligation to hit the tab-targeted player.
    -Some players seem to fire 5-6 skills within a second, isn't there a global cooldown on skills?
    There is. I never quite know if this is due to lag or what, but it would be nice if the client "I've done a skill" packets were timestamped so the server could reject any that were closer together than intended, thus avoiding any of the alleged methods people suspect might be used to cheat by optimising lag.
    -Town quests that take players into delves should be changed to gather something outside that delve, so we do not have to go inside. Due to the issue where players can't return to Cyrodiil, when their faction is full. Sometimes it took me 5+ minutes to get back in. All the while the town where I am questing from can be captured.
    -Breakfree isn't working correctly. It is often faster to wait out the stun/trap than it is to breakfree. Even when using breakfree it often takes even longer to get free than the original stun/trap itself would take.
    Yes, I've noticed this. It's felt like a particular issue this mayhem. (Though I'm not too sympathetic as you say you're an arcanist: for me it has mostly been arcanists that cause the problem.)
    So I really gave PvP a chance this year, but it still isn't for me. It can be fun, but to me it mostly isn't. Too stressfull/intense. My highest tick was 171k AP, which I am very proud of as a PvE player! As that is more than I could possibly make in years, even if I did PvP.
    Wow, nice one. That must have been quite the battle. I hated PVP at first and for many of the same reasons you've set out, especially with a slow mount (being ganked feels much worse if it's taken you 10 minutes to ride across the map) but I persisted and have come to like it. It's a different mindset though: being killed a lot doesn't make you a bad PVPer (bombers get killed all the time), it's the impact you make on the battlefield and what you can do to help your alliance win the campaign. To be honest I think a month is too long for new players to understand that: it would be nice to see a return of the regular 7 day campaigns where newer players could see the scores evolve over a shorter campaign.
    PS: Thanks to all the players who kept reviving me!
    PPS: Hats off and thanks to all the enemy faction players who left different alliance questers alone!

  • ajkb78
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    At the end of the day you can decide whether it's something you want to take part in or not. For example if there was an event where you had to play ToT to get event tickets, I'd just skip the event. I have no interest in that aspect of ESO at all. But I wouldn't be whining about an event catering to those players who do love it.
  • Wolf_Eye
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    olsborg wrote: »
    Alow mounting in combat, unless you have taken dmg or dealt dmg in the last 10s

    Honestly, I really think this is the way to go. You can still be dismounted if you lose all your horse stamina, and maybe make it so that you cannot mount again after losing horse stamina for 3 minutes.

    It would solve this bug perfectly.

    It might make things more exciting, too. Trying to attack an opponent before they have a chance to flee.
  • katanagirl1
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    ajkb78 wrote: »
    At the end of the day you can decide whether it's something you want to take part in or not. For example if there was an event where you had to play ToT to get event tickets, I'd just skip the event. I have no interest in that aspect of ESO at all. But I wouldn't be whining about an event catering to those players who do love it.

    Whoa please don’t give them any ideas! That would be a living hell. I might complain about that.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SaffronCitrusflower
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    ajkb78 wrote: »
    At the end of the day you can decide whether it's something you want to take part in or not. For example if there was an event where you had to play ToT to get event tickets, I'd just skip the event. I have no interest in that aspect of ESO at all. But I wouldn't be whining about an event catering to those players who do love it.

    But the problem is that people can't play because they can't get into the zone during prime time with population caps this low.
  • Lixiviant
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    Hell, no, don't cancel it. Had a blast this year even with the long queue times.

    I never used to PVP but now I embrace getting knocked down and dragged all over the field!
  • Auldwulfe
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    Odd, it tried to post a response from another thread .... ignore, please.

    Auldwulfe
    Edited by Auldwulfe on March 6, 2024 5:27PM
  • Auldwulfe
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    Jaraal wrote: »
    Auldwulfe wrote: »
    I have been thinking over these comments for a few days, now... and I keep coming back to one question.
    Many PVE players are asking for a side instance of Cyrodiil with just the quests, and no PVP -- it would take nothing away from the PVP players... they would still have their PVP zone... but many of them are against that, and I have to ask .....why?

    I've never understood these requests for participation trophies with out the participation, but I've certainly gotten used to seeing them. I mean, I'm all for a PvE questing version of Cyrodiil that doesn't grant the achievements (including fishing), titles, gear, skill points, skyshards, outfit styles and other benefits of the PvP risk and rewards that the developers intended. I mean, there are 86 unique quests in Cyro, and most of them don't require PvP.

    An extreme example, but let's say that a person went through years of expensive med school to become a doctor. They shouldn't have any problem with people who don't want to go through the effort setting up some online weekend classes that grant doctorates in a few weeks, should they? I mean, everybody should have the opportunity to get their doctor's tickets.... errr, license, right? It would be mean to force people to go through real medical school, wouldn't it?

    Or, they could do something I suggested some time ago -- pick a different region - preferably larger ones - each week -- add in some objectives, and rotate which section of the world the PVP is in -- it would give variety to the PVP players.... imagine a battle in Rimmen, in and out around the buildings, taking certain buildings and trying to hold enough to claim the city...... and it would give the PVE'rs a chance to do the PVE quests they included in Cyrodiil, without someone deciding that making a person ride across the map, over and over, is somehow fun... and camping out at the sites.

    Auldwulfe
  • Auldwulfe
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    I will point out one other thing, though - from Panthermic, in another thread - who put it far better than I could, when someone stated that they are all PVP quests....

    "One of the top of the top level is the Silver Scales, that quest requires a ball group of each alliance to get by chance the 3 silver scales from fishing/walking/talking NPCs around a small lake at the border of the zone. Or scouting a keep/resources... Right? /s
    There are many quests, that require zero interaction between players. Just because they're in a PVP-enabled PVE zone, doesn't make them PVP-quests.

    You won't win a campaign by killing players on a bridge, at a gate, or middle of nowhere on the field, ever. You can win a campaign only by doing PVE activity by killing NPC guards, and demolishing stone walls and, or wood doors to claim a keep and its resources which gives scores to the alliance to win at the end of a--week or month-long--period. Of course, PVP happens mostly during that time but killing players gives only AP and XP, but not score to win the campaign. So it's funny that the main goal of the PVP campaign was made with PVE in mind. :smile:

    Tel Var comes exclusively from PVE activity by killing NPCs in IC. If the players whom you can kill and thus "steal"--by design, good or bad is another story--half of their Tel Var stop doing the PVE activity, you won't get any Tel Var anymore by killing players, ever. It's funny that a PVP-enabled PVE zone was made with PVE in mind...again."

    So, if everyone just stopped going to, say, IC, or just outright refused to kill NPC's, the whole PVP part would be unable to happen..... it's already bad design, and it could be better.

    Auldwulfe
  • Durham
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    No, My Favorite event by far!
    PVP DEADWAIT
    PVP The Unguildables
  • Sarannah
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    ajkb78 wrote: »
    Sarannah wrote: »
    Possible bugs/issues:
    -Arcanist's fatecarver(beam) practically never seems to hit the targeted player unless they are standing perfectly still or moving straight at me. Is this a lag/delay issue, where players seem to be somewhere they are not? (this issue hit me the most, as I loved playing my arcanists, and it felt really unfair.)
    It's not a single target ability, so has no obligation to hit the tab-targeted player.
    I do not use tab target, I manually target directly at the players. Basically never missing any attack/skill. But it's not just me with this issue. When fighting other arcanists they aim the beam away from where I am too. At first I thought they were just bad at aiming, but it really seems like a player-location bug. (my tentacles have never missed either)
    Maybe ZOS could look into this, as the beam is an arcanist's main attack/defense.

    Though I don't agree with everything you said, I will give you an awesome for your awesome reply!

    PS: My ping is a steady 50, and I never had any lag/delay issues in Cyrodiil during the event.
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