supersonic_kitten wrote: »But I love how Kevin has to reiterate that the number of players affected is very small, multiple times, and yet their support is horribly burdened by this issue.
supersonic_kitten wrote: »But I love how Kevin has to reiterate that the number of players affected is very small, multiple times, and yet their support is horribly burdened by this issue.
Reginald_leBlem wrote: »supersonic_kitten wrote: »But I love how Kevin has to reiterate that the number of players affected is very small, multiple times, and yet their support is horribly burdened by this issue.
I wonder what the formula is for people on the forums vrs not.
Just wanted to clarify here. We followed up in another thread just a little while ago, but will share here. That response is below.We do want to offer some clarity around the issue of bans here however. First, we want to note that no bans have actually been given out. Currently, a very small number of accounts are subject to an investigation regarding the transmute crystals issue during the Crafter's Celebration. Those under investigation have been temporarily suspended during the investigation period and have been notified of this. Those impacted will be noticed once the investigation is over and will receive further instruction. Please be patient as we work to conclude the investigation.
Additionally, when we look at actions for exploitation, we don't just say, "person did x, thus they are banned". We look at a multitude of factors to make sure if there is an margin for accidents, we can account for that. We totally understand is someone stumbles into an exploit on accident. But there is a difference between doing something, 3 times without knowing it and doing it 1000 times, for example. @LunaFlora mentioned the endeavor issue and we took the same approach there and outlined it. If you stumbled into in by accident, then we can see that and account for that. Those who took advantage, it was pretty easy to tell. Hopefully this helps in easing some concerns. But we'll make note of this and take it to the team as well.
In my country we have this thing "innocent until proven guilty".
First you find proof that someone did things wrong, then eventually you take actions. Not the other way around.
There are many people that will lose all the Mayhem event being probably innocent.
[snip]
Gather Evidence ---> Accounts have activities that relate to a duplication bug that ZOS can see in their data
Take Action ----> ZOS temporarily suspends accounts
Punishment --> ZOS either bans or re-instates accounts based on review of the evidence
I mean, that is pretty much how hte justice system works. You get arrested based on evidence, and then your presumption of innocence is used during the trial. Accounts temporarily suspended for review are basically in the trial phase.
Just wanted to clarify here. We followed up in another thread just a little while ago, but will share here. That response is below.We do want to offer some clarity around the issue of bans here however. First, we want to note that no bans have actually been given out. Currently, a very small number of accounts are subject to an investigation regarding the transmute crystals issue during the Crafter's Celebration. Those under investigation have been temporarily suspended during the investigation period and have been notified of this. Those impacted will be noticed once the investigation is over and will receive further instruction. Please be patient as we work to conclude the investigation.
Additionally, when we look at actions for exploitation, we don't just say, "person did x, thus they are banned". We look at a multitude of factors to make sure if there is an margin for accidents, we can account for that. We totally understand is someone stumbles into an exploit on accident. But there is a difference between doing something, 3 times without knowing it and doing it 1000 times, for example. @LunaFlora mentioned the endeavor issue and we took the same approach there and outlined it. If you stumbled into in by accident, then we can see that and account for that. Those who took advantage, it was pretty easy to tell. Hopefully this helps in easing some concerns. But we'll make note of this and take it to the team as well.
In my country we have this thing "innocent until proven guilty".
First you find proof that someone did things wrong, then eventually you take actions. Not the other way around.
There are many people that will lose all the Mayhem event being probably innocent.
[snip]
Gather Evidence ---> Accounts have activities that relate to a duplication bug that ZOS can see in their data
Take Action ----> ZOS temporarily suspends accounts
Punishment --> ZOS either bans or re-instates accounts based on review of the evidence
I mean, that is pretty much how hte justice system works. You get arrested based on evidence, and then your presumption of innocence is used during the trial. Accounts temporarily suspended for review are basically in the trial phase.
Let's forget this was mostly ZOS failure right?
[snip]
spartaxoxo wrote: »Obviously the accounts need to be temporarily suspended and items removed so they can't damage the economy. But, afterwards it's my sincere hope that these players get their accounts back. And I don't feel like I'm the only player that feels that way. I just feel there's such a big difference between things that happen because they played the game as normal and bugs that require odd or complicated steps to reproduce.
gamergirldk wrote: »Get a perfectet malesrrom drop in normal is ok,get extra transmute crystale is not...suspended..
Make up your mind.
spartaxoxo wrote: »@ZOS_Kevin
That's all well and good but there's a few pieces of feedback I'd like to give about this that I feel could use some improvement or feedback.
1) Tickets are not being responded to about this investigation. Many users are under the impression they have already been permanently banned, when evidently they have not. And they have waited long times for responses. I understand there's a high volume but there should at least be an automated reply reiterating that for now the suspension is temporary pending the results of the investigation and that a customer service agent will only be available after it's concluded. Leaving players unread for over a week naturally leads them to draw their own conclusions.
2) Ban waves of this nature should have official discussion threads so players can discuss it and players seeking answers have some where to go for official information. It would have helped a lot of the misinformation stop from being spread. Obviously ban waves related to hacks or other sensitive matters should remain private. But this was a pretty public exploit.
3) Exploits that don't require doing anything unusual shouldn't result in a permanent suspension. "Let me take advantage of this event," is pretty different thought process than "Let me exploit a bug," even though they look exactly the same thing when the only thing required for exploitation is playing the game as normal. This should be considered a mitigating circumstance imo. I think I'm not the only that feels the same as it seems a sentiment I have seen commonly expressed.
Obviously the accounts need to be temporarily suspended and items removed so they can't damage the economy. But, afterwards it's my sincere hope that these players get their accounts back. And I don't feel like I'm the only player that feels that way. I just feel there's such a big difference between things that happen because they played the game as normal and bugs that require odd or complicated steps to reproduce.
gamergirldk wrote: »Get a perfectet malesrrom drop in normal is ok,get extra transmute crystale is not...suspended..
Make up your mind.
That extra drop was non perfected.
Erickson9610 wrote: »So what would happen if the ability to opt out of events lead to an even more severe exploit that people could abuse? Imagine if Event Tickets could be earned multiple times per day by toggling in/out of the event, for instance.
The point is, the ability to opt out of events would in no way reduce the probability of exploiting a bug in the game to zero.
SilverBride wrote: »Erickson9610 wrote: »So what would happen if the ability to opt out of events lead to an even more severe exploit that people could abuse? Imagine if Event Tickets could be earned multiple times per day by toggling in/out of the event, for instance.
The point is, the ability to opt out of events would in no way reduce the probability of exploiting a bug in the game to zero.
If anyone did that there would be no question that they were knowingly and purposely exploiting. I'm not sure that doing so would reset the timer for receiving tickets anyway.
But they could make it so once it's been toggled off it can't be changed for the duration of the event, and would have to be toggled off again the next time that event comes around.
The crafting event opened up a bug for players even if they weren't actively participating. Anyone that just happened to reconstruct some gear then deconstruct the older sets they were replacing was exposed to this.
Bans have always been for people who abused the exploit excessively.
People who did not do it excessively have not been banned, at least not permanently. In the case of the endeavors, every single person who was falsely flagged got their accounts back.
If people aren't getting their accounts back after participating in this exploit, that should tell you something. Especially since it was only possible for about an hour.
Bans have always been for people who abused the exploit excessively.
People who did not do it excessively have not been banned, at least not permanently. In the case of the endeavors, every single person who was falsely flagged got their accounts back.
If people aren't getting their accounts back after participating in this exploit, that should tell you something. Especially since it was only possible for about an hour.
Even if they are not permanently banned, having the account locked and being required to go through an appeal process to get it unlocked is a lot to ask of someone who perhaps did nothing wrong.
gamergirldk wrote: »Mate not every1 did it for nirncrux, just wanted the crystals.
colossalvoids wrote: »Does it matter though? It's a tos violation, people were perfectly aware of it or just naive to the point of no return at best.
colossalvoids wrote: »Does it matter though? It's a tos violation, people were perfectly aware of it or just naive to the point of no return at best.
So people were naive, could you please tell me what adjective you would use for developers that made this mistake?
I know mistakes can be made, but this one is different.
Just wanted to clarify here. We followed up in another thread just a little while ago, but will share here. That response is below.We do want to offer some clarity around the issue of bans here however. First, we want to note that no bans have actually been given out. Currently, a very small number of accounts are subject to an investigation regarding the transmute crystals issue during the Crafter's Celebration. Those under investigation have been temporarily suspended during the investigation period and have been notified of this. Those impacted will be noticed once the investigation is over and will receive further instruction. Please be patient as we work to conclude the investigation.
Additionally, when we look at actions for exploitation, we don't just say, "person did x, thus they are banned". We look at a multitude of factors to make sure if there is an margin for accidents, we can account for that. We totally understand is someone stumbles into an exploit on accident. But there is a difference between doing something, 3 times without knowing it and doing it 1000 times, for example. @LunaFlora mentioned the endeavor issue and we took the same approach there and outlined it. If you stumbled into in by accident, then we can see that and account for that. Those who took advantage, it was pretty easy to tell. Hopefully this helps in easing some concerns. But we'll make note of this and take it to the team as well.
In my country we have this thing "innocent until proven guilty".
First you find proof that someone did things wrong, then eventually you take actions. Not the other way around.
There are many people that will lose all the Mayhem event being probably innocent.
[snip]
Just wanted to clarify here. We followed up in another thread just a little while ago, but will share here. That response is below.We do want to offer some clarity around the issue of bans here however. First, we want to note that no bans have actually been given out. Currently, a very small number of accounts are subject to an investigation regarding the transmute crystals issue during the Crafter's Celebration. Those under investigation have been temporarily suspended during the investigation period and have been notified of this. Those impacted will be noticed once the investigation is over and will receive further instruction. Please be patient as we work to conclude the investigation.
Additionally, when we look at actions for exploitation, we don't just say, "person did x, thus they are banned". We look at a multitude of factors to make sure if there is an margin for accidents, we can account for that. We totally understand is someone stumbles into an exploit on accident. But there is a difference between doing something, 3 times without knowing it and doing it 1000 times, for example. @LunaFlora mentioned the endeavor issue and we took the same approach there and outlined it. If you stumbled into in by accident, then we can see that and account for that. Those who took advantage, it was pretty easy to tell. Hopefully this helps in easing some concerns. But we'll make note of this and take it to the team as well.