Note: 3600 damage is the same tooltip as live. 1200 is 1/3 the damage.
ZOS's objectives since start of PTS:
- Simplify Necro rotation with a new playstyle option.
- Retain the original BB playstyle using Blighted Blastbones.
- Add more ranged corpse generation lost from picking Gravelord's Sacrifice over BB.
- Add more aoe damage lost from picking Gravelord's Sacrifice over BB.
Current design basically fails every one of these objectives. My above changes aim to fix that. We have less than 2 weeks before this goes live. While I don't think my idea's are perfect, the general idea's tackle ZOS's goals better. Try not to get too hung up on the numbers, and focus on the concepts.
Use BB as the original playstyle, playing off the new concept of buffing damage/dots with a guaranteed status effect.
GLS is meant to simplify rotations, it should be easy to use, simple, thus why my concept introduces passive BBs to work on its own rather than requiring skulls.
My analysis:
- Blighted Blastbones now has dynamic cost, flame damage, and includes the base skills 5% damage bonus for 10s. This retains the original playstyle from Stalking AND Blighted Blastbones better. It doesn't have the stalking modifier for higher potential damage in those rare scenario's, but it does have more consistent damage overall due to Burning and the 5% bonus. Keeping this as Flame damage also allows it to be buffed by items like Encratis or DK's Breath, and works better against vampires for PVP.
- GLS is not an easy skill to manage by any stretch. It can only be cast in combat, you don't get the buff until 3s later, the corpse and aoe mechanic is tied to a second ability which locks you into spamming Flame Skull 3 times, a skill which many players prefer not to use. All of this makes the skill extremely clunky, restrictive, and somehow more complicated than the original skill. My changes allow the ability to be cast out of combat because you need a target again, the skill is strong on its own for corpse generation and aoe damage by passively summoning skeletons for 1/3 the damage. The only downside is the skeletons do NOT jump to their target, so their is a bit of balance there vs the other morph because they can miss.
Edited by MashmalloMan on February 24, 2024 7:42PM PC Beta - 2200+ CP
Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit
Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
Would you use these new Blastbone morphs? 38 votes
I would use these, or at least a similar variation of these concepts.
I would not use these, I prefer ZOS's design.