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Reworking necromancer: skeletal mage

brandsnipe
brandsnipe
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This is a proposed change to the skill i believe would make it a viable option for necromancer doing all content. Fixed an issue where "command pet" doesn't command necromancer pets. The base skill is now called skeletal warior

Skeletal warrior: this skill now uses your max resource pool, and will either summon an archer or mage. While slotted on either bar you gain minor force, increasing critical damage by 10%.

Skeletal army: summon two mages or archers and increases the duration to 30 seconds. Each idividual mage/archer has a slight decrease in damage but will amount up to a % increase in damage.

Skeletal arcanist: reduce the duration to 12 seconds. Each damage tick is increased by 50%, capping at 150%.

My goal here is to make the skill useful and fit both a DoT and summoners playstyle. With the direction of necro being a DoT focused class, major sorc/brut would come from degen or rally so I went with the minor force morph as i think it goes well with the death knell passive. I would also adjust the death knell passive to activate on enemies under 30-35% health, as that puts the critical strike chance range at 9-10.5k health instead of 7.5k health on a 30k health opponent.
Edited by brandsnipe on February 26, 2024 12:36AM

Reworking necromancer: skeletal mage 12 votes

I like the changes
83%
nwilliams2107b16_ESObinhoMichaelkeirUrvothbrandsnipeooraryadibrozCalaindo1234CordingOnyxSnowybear 10 votes
I do not like the changes
16%
philips666_18b16_ESODanteTheDeviant 2 votes
I like the changes, but use a different morph
0%
  • Michaelkeir
    Michaelkeir
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    I like the changes
    I like this. Heck, anything that gets me more minion summons on my necromancer is a plus in my book.
  • francesinhalover
    francesinhalover
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    ,2 mages? Must be christmas! But 30 sec is to long for me. 20 is the magic number
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Change the name of Skeletal Arcanist
  • ghost_bg_ESO
    ghost_bg_ESO
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    Other: will check again after the new combat team is hired...

    (scroll down - Careers)
  • Michaelkeir
    Michaelkeir
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    I like the changes
    ,2 mages? Must be christmas! But 30 sec is to long for me. 20 is the magic number

    If it were me I’d say 60 secs, lol. It I suppose that would get kind of ridiculous, but in my heart I want them out for as long as possible.
  • brandsnipe
    brandsnipe
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    I like the changes
    Other: will check again after the new combat team is hired...

    (scroll down - Careers)

    When isthis happening lol
  • MashmalloMan
    MashmalloMan
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    Other: will check again after the new combat team is hired...

    (scroll down - Careers)

    Look again. They're only hiring 1 person for "Senior Combat Designer (ESO)". Every other position is for their new MMO, which could take another 2-4 years at this point to release because I think they've been chipping away at it since 2020 if I'm not mistaken.

    Although, the position does sound good, it sounds more like they're expanding their combat team, not necessarily replacing anyone.

    My guess is they felt this may be necessary as the game approaches its 10 year anniversary with much of the behind the scenes reworks dwindling down. They've already come out and said in interviews that at this point, they see the future of ESO is more about expanding on existing systems, rather than reinventing the core design of the game because they feel like they've finally learned what they want the game to be.

    Eg. CP 2.0 rework, named buffs/debuffs rework, sets critting, sets scaling, hybridization, standardization of skill costs/damage/archetypes, U35's rework to dots, U41's rework to status effects, all of which are obvious prerequisites to the new Scribing system coming later this year.

    My hope is that without all of the added workload of redesigning the game from the ground up every year, they will be able to better focus on improving classes with much better playstyle choices rather than "pick blue or green" AND adding more skills via Scribing each year, the same way we still get mythics, companions, and TOT deck support.


    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
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