From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
I've talked about this in another topic. It makes absolutely no sense to put PvE skills in PvP maps simply so that these players can be massacred by PvP players. Zenimax seems to think it's fun for PvP players to kill players who have no interest in PvP whatsoever. Frankly, I don't understand this choice! I know several PvP servers where players are penalized and some even end up having their accounts banned for "farming" other players just to climb the PvP ranking or to get more kills and be seen as PvP gods when in reality, they just farmed players who weren't even moving. Here in ESO, it's the opposite. Zenimax forces PvP players to farm PvE players who have no interest whatsoever. And in the end, everyone is satisfied! PvP players are all happy because they killed completely noob players, and Zenimax is happy because, according to them, PvP zones are full of action and fights! Lol What sense does this make!?
Of course, many PvP players will say: 'We also don't like PvE and we're forced to go to PvE.' That's correct and I understand. But it's up to PvP players to request that everything necessary for PvP be implemented in actions, areas, or maps exclusively for PvP.
Killing players in PvP zones who have no interest in PvP is frustrating for those who die and should be for everyone who engages in and enjoys PvP. Unfortunately, the majority of players consider themselves superior to others in PvP just because they managed to kill (farm) 100 in a single day. Powerful stuff!
Michaelkeir wrote: »From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
Run a Bomb build. I’ve seen 1 or 2 bombers destroy whole ball groups in seconds. Hell I was on the receiving end and I just found it fascinating that they could demolish that many people in but a few seconds. Decided to roll my mag-nb into one.
Unless you talking about those groups of 3-4 people running around a keep that keeps line of sighting to build up their ultimate and turn around and sync their ultimates up to destroy those attacking. Heck those 3-4 people usually end up bombing those same ball groups of 15-20 people.
Four_Fingers wrote: »Our organized group, which you call inaccurately a "ball" group has no interest in event questers, not enough AP.
We do focus on large alliance stacking zergs and other ball group rivals, that is where the AP is.
Cyrodiil was designed for group play and is one of the most fun aspects of it.
And contrary to the misinformation that is spread we capture keeps and contribute to alliance campaign efforts.
As to spamming abilities, only noob groups do that as it is a total waste of resources.
The 4-man tower farming groups are not "ball" groups.
Four_Fingers wrote: »Our organized group, which you call inaccurately a "ball" group has no interest in event questers, not enough AP.
We do focus on large alliance stacking zergs and other ball group rivals, that is where the AP is.
Cyrodiil was designed for group play and is one of the most fun aspects of it.
And contrary to the misinformation that is spread we capture keeps and contribute to alliance campaign efforts.
As to spamming abilities, only noob groups do that as it is a total waste of resources.
The 4-man tower farming groups are not "ball" groups.
I expect OP is referring to the 12 player ball groups that never siege, never defend or capture important keeps, and instead spend the majority of their time running around on keep walls or running around in circles inside keeps, baiting or forcibly pulling players into kill zones solely to aggravate them and farm AP until there’s no one left to kill, or until people give up and go elsewhere. These ball groups often give a wide berth to other ball groups in the opposing alliances (even an opposing ball group inside the same keep…) to target the less organized players they’ve chosen to farm.
A coordinated, organized group that actually plays the campaign is just a tight, well-composed group, not a ball group. Organized groups do unfortunately (and unfairly) get lumped in with ball groups. They can be hard to distinguish sometimes, as they use some of the same set combos commonly used by ball groups.
The problem is that Ball Groups follow players. They go where players are to farm AP. So, if go to capture keep, or defend a keep to get AP, chances are Ball Group will arrive sooner or later (easy to tell, as stuff becomes laggy if Ball Group is near). The bigger the fight or AP deff tick the grater chance of Ball Group showing up. And it is not like you can easily kill them. Ball Groups tend to abuse stacking mechanics (healing & synergy) so they are close to unkillable. Even well placed multiple sieges hitting at once tend to not work vs them. So, your only option is to either go somewhere else, or maybe hide till they will go away, but your time getting the AP is wasted either way.A ball group is just a single blob. Just ignore them and go somewhere else.
They only crave easy kills, if you dont give them those they will bore and go away.
Four_Fingers wrote: »Siege hurts, trust me.
And having healers and group builds is not abuse.
From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
Four_Fingers wrote: »Yep just like damage dealers stacking DOTs.
Four_Fingers wrote: »Yep just like damage dealers stacking DOTs.
AnduinTryggva wrote: »From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
EP is also quite famous for some of their player farming ball groups all based on dark convergence set.
I don't understand why ZOS does not provide a countermeasure against such things when they put in such sets.
Michaelkeir wrote: »From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
Run a Bomb build. I’ve seen 1 or 2 bombers destroy whole ball groups in seconds. Hell I was on the receiving end and I just found it fascinating that they could demolish that many people in but a few seconds. Decided to roll my mag-nb into one.
Unless you talking about those groups of 3-4 people running around a keep that keeps line of sighting to build up their ultimate and turn around and sync their ultimates up to destroy those attacking. Heck those 3-4 people usually end up bombing those same ball groups of 15-20 people.
Four_Fingers wrote: »Who says DKs in the group don't?
Using isn't spamming by the way.
You guys claim you don't see a lot of things.
I welcome nerfing heal stacking just to hear your next excuse why you can't beat an organized group.
But if they do nerf heal stacking be prepared for incoming countless complaint threads of Trial and Dungeon PvE groups.
sh4d0wh4z3 wrote: »They should make it so you can only have 1 echoing vigor effect on you while battle spirit is active. Seeing those groups of 8-12 players who become tightly knit and spam echoing vigor every 3-4 seconds so they're immortal is pretty BS. They can eventually die, but it takes too long to get rid of them. Not to mention they're one of the reasons why cyrodiil is so laggy. I don't know why this has never been addressed, and I'm hoping it's not because they can't do it or because the PvPers at ZOS use the same method. Hopefully the PvP update in Q4 tackles cross healing. There's no skill involved in it.
Michaelkeir wrote: »From couple of days DC is running ball groups and basically they just farm and not do objective. They're ruining the fun and experience then add the status of server and frequent disconnect. It is not fun
Run a Bomb build. I’ve seen 1 or 2 bombers destroy whole ball groups in seconds. Hell I was on the receiving end and I just found it fascinating that they could demolish that many people in but a few seconds. Decided to roll my mag-nb into one.
Unless you talking about those groups of 3-4 people running around a keep that keeps line of sighting to build up their ultimate and turn around and sync their ultimates up to destroy those attacking. Heck those 3-4 people usually end up bombing those same ball groups of 15-20 people.
The reduction of stacking of "same type" healing / positive effects to 2 or 3 would solve a lot of issues and it would be pretty much a nerf that only Ball Groups would feel.Four_Fingers wrote: »Who says DKs in the group don't?
Using isn't spamming by the way.
You guys claim you don't see a lot of things.
I welcome nerfing heal stacking just to hear your next excuse why you can't beat an organized group.
But if they do nerf heal stacking be prepared for incoming countless complaint threads of Trial and Dungeon PvE groups.
You seem to always want to change what people say to defend the broken mechanic ball group crutch on.
We asked many time to limit heal stacking WITH BATTLE SPIRIT.
Lady_Light wrote: »Siege, find a sorc to negate, and... azureblight.
Dark Convergence + Fear = AP farming and game-breaking. People have been farming AP for a while now, racking up hundreds of thousands of AP to convert to gold. I have seen them take the game down for extra points in trials yet this gets ignored. LOL extremely hard to counter this set and combo.
Dark Convergence + Fear = AP farming and game-breaking. People have been farming AP for a while now, racking up hundreds of thousands of AP to convert to gold. I have seen them take the game down for extra points in trials yet this gets ignored. LOL extremely hard to counter this set and combo.
Calling Dark Convergence game breaking is a bit of an exaggeration. Is it annoying? You bet! Dark Convergence can be countered quite easily with the Nibenay Bay Battlereeve set and by simply breaking free, blocking/walking out of the circle. The issue is that more people have to just suck it up and wear Nibenay, and not everyone is willing to drop their preferred monster set to equip it. All my PVP characters wear it, and I wish more would. We’d all see faaaar fewer Vicious Death recaps.