Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

I play on 220 to 240ms. What is your latency in ESO? Would you consider playing on 200 or 300ms?

silky_soft
silky_soft
✭✭✭✭✭
Sorry this turned into a wall of text. TLDR at bottom.

I played ESO for a while and quit a few year ago. I come back regularly to play in bursts. It's interesting to see how the game has changed over a long periods of absense. But one thing that never changes is the games responsiveness in relation to latency to the server. I feel the client is fine, my client does what I tell it. But it seems it gets overruled by what the server response is. This is not limited to PVP intsances, this is also in group dungeons, trials and solo arenas.

Whenever this PVP event comes around it really shows how powerful magika nightblades with cloak is. You can also see how many skills a magsorc can throw at you from 36m away before you can close the gap. I main a stamina nightblade on 220 to 240ms ping on a good day and on bad days anything swinging from 250 to 350ms. There is aboslutley no way I would be able to pull off the gank combo cloak that the <50ms ping players are able to do. It's awamzing to watch, on my screen you see some flashes of skills coming out of nowhere. You die. Then you'll see a quick 1s of them as they recloak from your death screen. If you try to even skill on that player, you'll see dodge. You just have to hope another low ping player can hit them to cc, so you can have your chance fpr payback.

It's not limited to just gankers and long range damage dealers buffed by battlespirits FREE extra 8m range on 28m skills. There is line of site, where you are (on your screen) around a corner through a portal but you die because according to the server you were still in LOS of the attacker. This is exactly the same thing that happens to a 220m+ player when they dodge roll and cloak. You'll get charged for the cloak but pulled out of it even before your animation has finished. LOS also affects when I can skill, but the opposite way to this. On my screen the target is there, but my character will just do the beginging of animations therefore loosing me a GDC because my client said so. Previous years I have watched myself embarrisingly out of position on a screen beside me while I have been attempting to stream snipe.

As a melee, I've tried to counter this with steed mudus, 3x swift and gryphons. Occasionally Elude will also proc its major exp. I will still need to move beyond where my target is to sustain damage to them. The client forces me to aim at the target in order to activate targeted skills. So I can't just aim off and prefire like in an fps. I have to place myself in between the direction of travel and the player.

I have also played ESO while in Brazil. I got around 140 to 150ms there and it felt like another game. My wife also plays ESO and she was nearly able to do no death run in VMA with just a 100ms cut. Previously she was around 10+ deaths. Playing on the low ping has helped her focus more on rotation then game response and after a month back home she has got down to 2 deaths just like Brazil. It be tough to find solutions to a physical problem like this that wouldn't give an unfair advantage in PVE or large capital spend on localised dungeon/BG servers. But an easy option I see is base movement speed or higher acceleration while in combat for accounts registered, paid for and logged in outside of NA. They've done live testing in PVP before. I'd be interested in even seeing a DEV stream a BG or a PVE arena like VMA then VPN outside of NA to raise latency, then with a GM speed buff to see the difference in quality of life.

What is your ping? Curious to know how many other players feel my pain.

TLDR:
- Low ping players are gods amoung mortals. They give regular nightblades a bad name with thier instant application of skills.
- The 8m range on battle spirit is OP.
- I have 38% extra combat speed, (occsionally 68%) and still can't get 100% hit rate due to client vs server vs client.
- I play on 220+ and I have played on 140ms. They feel like different games.
- Latency is physical limitation, would you ever consider allowing in combat base speed buff for international players to reduce our positioning desync?
- I'd like to see a DEV play with low ping, high ping and with a base in combat speed buff.
This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.

I play on 220 to 240ms. What is your latency in ESO? Would you consider playing on 200 or 300ms? 133 votes

0 to 49ms
6% 9 votes
50 to 99ms
33% 45 votes
100 to 149ms
14% 19 votes
150 to 199ms
8% 11 votes
200 to 249ms
17% 23 votes
250 to 299ms
6% 8 votes
300ms+
13% 18 votes
  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    Even so, I get lots of Cyrodiil crashes specially when AD and DC ball zergs spam about 50 skills at the same time. I play in very low quality and still get kicked from the server lots of times.
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
    ✭✭✭✭✭
    ✭✭✭
    My average ping is 390ms, but then it is over 15,000km to the EU server. :)
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • jcaceresw
    jcaceresw
    ✭✭✭✭✭
    I am unable to log into the game since my second crash on Cyro about 10 minutes ago.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    The issues I sometimes encounter are probably either with the server or my PC, rather than the connection between as the game temporarily freezing, stuttering, or throwing me to a loading screen doesn’t correlate to spikes in my ping.

    Would increasing speed help though if the real issue is desync? I would also be concerned about such location-dependent speed boost being exploited by those able to fake their location or whatever.
  • wilykcat
    wilykcat
    ✭✭✭✭✭
    70 to 80ms
    PC NA
    Edited by wilykcat on February 26, 2024 2:40PM
  • Janni
    Janni
    ✭✭✭✭
    My ping fluctuates wildly. In a quiet corner it can be in the 80s and 90s but usually in big fights in Cyrodiil its pretty commonly 250+ and often goes many time higher on regular intervals.

    Regardless of what you ping is however, that is just the time it takes for the signal to bounce off of the servers and back. The actual time spent on the server being processed seems to be in the order of half a second or more.
  • Kite42
    Kite42
    ✭✭✭✭✭
    Hong Kong to NAPC. I can get down to 230ms, but I put 250 to 300 as that's probably a fairer picture. But what about the variability, spikes and packetloss?

    What I hate is skill 1, la, skill 2, barswap, skill 3, la, skill 4...becomes skill 1, la, dud, noswap, skill 1 again...annoying.
    Edited by Kite42 on February 26, 2024 4:47AM
  • Carcamongus
    Carcamongus
    ✭✭✭✭✭
    ✭✭
    Mine's around 200. Except for lag spikes, it tends to stay around that and this is all I've ever known. Especially on battlegrounds, the infamous "input delay" is a constant pest. If I got a dollar for every time I tried to drink a potion, hit the key repeatedly, only for my poor toon to die without the health boost and then get several "you can't do that while dead" messages, I'd probably be able to retire to Switzerland (I like the cold).
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • amig186
    amig186
    ✭✭✭✭✭
    Generally around 100. I wouldn't play at 200-300, because that's my usual ping on the PTS and the unresponsiveness is exteremely frustrating, especially in any content that requires quick reactions. If you play like this all the time, then hats off to you because I wouldn't bother.
    PC EU
  • JonesFPS
    JonesFPS
    ✭✭✭
    mine is between 20-40ish ms but thats due to me living roughly a 100km away from the EU-Servers. My internet is still garbage tho xD
  • Uvi_AUT
    Uvi_AUT
    ✭✭✭✭✭
    Mine is 100 and i definitely feel that while trying to Weave and especially when trying to play Necro. I think anything over depends on the char and how often you have to barswap.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • colossalvoids
    colossalvoids
    ✭✭✭✭✭
    ✭✭✭✭✭
    But I've had my fair share of 200+ PvP, 250-300ping/15fps trifecta run etc., luckily some of the problems were solved since then. It's indeed different game, but you would not get 100% hit rate with even a sub hundred as desync from server is also there on top of the latency issue.
  • emilyhyoyeon
    emilyhyoyeon
    ✭✭✭✭✭
    ✭✭✭
    I've always played on both EU and NA (99-1% split).

    I used to live on the US east coast and now I live in central Europe and I have good internet at both places. These were what my pings were like:

    NA to EU: 120-200
    NA to NA: 50-100
    EU to EU: 30-80
    EU to NA: 190-300, occasional spikes to 500-600

    I played on EU from NA for my first 5 years of playing. It was tolerable.

    I basically only play on NA as a last resort, to have more characters, and just in case they ever shut down EU and leave NA up. But all the times I do play on NA now that I'm in EU, it feels horrible. I pretty much just log in for endeavors and crafting dailies and it feels much, much worse than when I play on EU from NA. Even just picking up writs or decorating a house is so clunky/laggy.

    To answer the OP:
    If my only option to play ESO were EU to NA ping levels, I still would, only because I'm a huge Elder Scrolls fan. But I would have to adjust some content that I do. I feel so bad for Australians and everyone else with bad ping lol
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • loosej
    loosej
    ✭✭✭✭✭
    PC-EU, usually 65-70ms, Cyrodiil 100-150ms depending on server load. Wired connection, fiber-optic internet, about 400km (250 miles) from the datacenter.
    Consistency: It's only a virtue if you're not a screwup (source: despair.com)
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    PC EU: My ping is practically always at 50, except for very rare instances where it jumps to 87. And yes, I would play even with much higher ping. But I do feel the combat system should have a much higher raised floor(not just due to ping, but also due to the combat system itself and the much much too big of a difference between top players and lower skilled players).

    Not sure if this has to do with ping or lag or whatever, but did anyone else notice some players in Cyrodiil do not have a global cooldown? They can fire like 5-6 skills at the same time.
    Maybe this is also due to ping or delay or something, but in Cyrodiil it often happens that players keep stunning/locking me. Basically permanently. Wasn't there a 4 second cooldown on stuns? (breakfree isn't really helpful either)

    PS: Haven't crashed/disconnected from Cyrodiil even once. And I've spent quite some time in there.
    Edited by Sarannah on February 26, 2024 1:58PM
  • Twig_Garlicshine
    Twig_Garlicshine
    ✭✭✭✭
    Eso NA = 80-150 Ping, normally, double for Cyro. Cyro will go 200-300 outside the 2 - 12 day events.
    Spikes to 999 occasionally same as most everyone else.

    Wow (California servers) = 40-80 Ping, Pve or PvP makes no difference. No spikes.
    No keyboard/mouse input lag.

    FFXIV = 60-100 Ping. No spikes.
    No keyboard/mouse input lag.

    I am East Coast with 8gb/s up/down. New computer, and peripherals so no, not my end.

    Ping isn't the only issue for quality of play whether trials, dungeons, large overland events, or PvP:
    The worst is keyboard/mouse input lag delays experienced --ONLY in Eso.--
    Calculations per second per player.
    Personally, as a former Network Engineer, I don't think Zos's ISP connection can handle the input/output calculations per second per player going into and out of their servers.
    Add up all the hots, dots, buffs, debuffs, procs, damage done, damage received being calculated every 0.1 times (or faster) per second per player and
    yea the game design probably exceeds their ISP connection's capability.
    Edit: I mean traffic shaping based on resource use can only do so much,
    eventually it all has to go in and out the same pipe.
    Edited by Twig_Garlicshine on February 26, 2024 2:25PM
  • Maitsukas
    Maitsukas
    ✭✭✭✭✭
    ✭✭
    PC-EU, hitting 100-150ms during regular gameplay, below 100ms on really great days.
    PC-NA & PTS are 200-250ms for me.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • KlauthWarthog
    KlauthWarthog
    ✭✭✭✭✭
    ✭✭
    PC: NA, playing from southern Brazil, latency is usually on the 150 to 199ms range.
    Stuff _mostly_ works, except for ground-targeted skills which just fail to go off sometimes, or large-ish fights on Cyrodiil.

    I also sometimes play on PC: EU, and the latency is usually on the 250 to 299ms.
    The game almost always chokes up on ground-targeted skills, or if someone looks at it funny while on Cyrodiil.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    On a good day, my ping is 750+ ms. MOST days it's 999+. It's always in the red, because my only available connection is HughesNet satellite. Suboptimal in the extreme, yes. I make do - I don't do group content, certainly not pvp (for more reasons than high ping, mind), so a solo play style is it, and it works fine for me as long as I don't try to do anything without some "built in" lag when using skills/abilities.

    In other words, regardless that I can type 120 wpm, when I'm using the keyboard to play rather than write, I press a key, wait, press, the next and so on. It's gimped but does work, for me at least. I'm still here nearly 7 years later....

    PC NA and EU - EU isn't worse than NA.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Adremal
    Adremal
    ✭✭✭✭✭
    EU to EU: average of 40-60 ms - which is a bad average compared to 10-25 ms of the other online games I play - and with a lot of stutters & spikes up to 160 ms for no apparent reason (crowded areas aren't a factor). Some packet loss. My line is 10 Gbps (effective, spread over many devices obviously 2,4/1 according to the device), state of the art, the ISP is collaborative and has the ports I want open opened. Conclusions: it's an ESO issue. A minor one; the game is overall stable, though less stable than any other multiplayer title I play.
    I don't remember ever having been overly aggravated by higher latencies such as when playing JP to EU with 300-400 ms, sure it takes me a few hours to get reacclimated every time, and it's slightly irritating but doable - even years ago when I used to play on LoL's EUW, it was doable, and LoL's is far more demanding responsiveness-wise than ESO, one gets used to weaving and canceling according to the milliseconds. Skillshots felt harder.
  • OldStygian
    OldStygian
    ✭✭✭✭
    I get ~220 which is pretty good all things considered from the other side of the world. Still, when it comes to PvP with that kind of latency it's not unusual for me to be killed literally instantly if someone gets the drop on me. The recap will list 6 to 8 attacks from the same person but on my end I might consciously register 1 or 2 before I'm dead.

    With the way the servers are located it's not going to change. I don't mind going to PvP zones to do a daily or whatever but as far as actually getting into PvP it's a waste of time IMO.

  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    Australian player. Average ping is around 280ms... but spikes to 400ish regularly. It's kinda playable most of the time but skills & bar swaps fail regularly. It is what it is... I don't expect it to improve for us Oceanic players so I'm pretty casual on ESO.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Monte_Cristo
    Monte_Cristo
    ✭✭✭✭✭
    Can be anywhere from 280-500 most of the time. Up to 999 sometimes.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    700 - 999+ on satellite internet in Australia.

    Only group stuff I usually do is group dungeons, managed some of the base game vet ones just fine, as the mechanics became more and more, you screw up you die in DLC ones, I stopped bothering with vet difficulty.
  • Shagreth
    Shagreth
    ✭✭✭✭✭
    Around 120 always and it sucks. I play from Greece. No other game EVER has had so much high latency, I honestly don't know what's the deal with ESO. GW2, WoW, Lineage, FFXIV and other games I've played/tried never reach that high and are always around 50. Then again, ESO's servers are antiques that they refuse to upgrade properly, surely that plays some part, not just the distance.
  • moo_2021
    moo_2021
    ✭✭✭✭✭
    Sarannah wrote: »
    Not sure if this has to do with ping or lag or whatever, but did anyone else notice some players in Cyrodiil do not have a global cooldown? They can fire like 5-6 skills at the same time.
    Maybe this is also due to ping or delay or something, but in Cyrodiil it often happens that players keep stunning/locking me. Basically permanently. Wasn't there a 4 second cooldown on stuns? (breakfree isn't really helpful either)

    happens in BG sometimes, especially when there are ground AoEs. can't break free, can't dodge, stamina still went down then died

    also in one game nobody I stunned could break free.
  • r34lian
    r34lian
    ✭✭✭✭✭
    I do pvp with 300+ ping 😎
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • moderatelyfatman
    moderatelyfatman
    ✭✭✭✭✭
    My ping is around 250 and I pvp too.
    Basically, you need to build for it. It's very hard to land melee attacks such as Dizzy Swings and Execute when the game starts to lag out unless you are very good at anticipating where players will go rather than just chasing them.

    So I focus on ranged builds and I assume that if I can hit them, there is a good chance that they're already in melee range if they are based in the USA. I dodge roll alot even when I don't think anyone is in range to allow for the desyc.

    As for PvE.... I know many guildies who have gone from full health to zero without warning in vMa due to the lag and desyc issues. Sometimes we also can't stay logged into trials when the performance is bad.
    Edited by moderatelyfatman on February 27, 2024 11:13AM
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    Fkey wrote: »
    Personally, as a former Network Engineer, I don't think Zos's ISP connection can handle the input/output calculations per second per player going into and out of their servers.
    Add up all the hots, dots, buffs, debuffs, procs, damage done, damage received being calculated every 0.1 times (or faster) per second per player and
    yea the game design probably exceeds their ISP connection's capability.
    Edit: I mean traffic shaping based on resource use can only do so much,
    eventually it all has to go in and out the same pipe.

    I've held this view for a number of years as well. Though I think in part it is also likely on the software side as well. One way of handling large quantities of networked objects that all have view of one-another (like in cyrodiil for example) is to basically set a cap on your per-frame bandwidth allowance and then process as many objects and send as much of that data out as possible within that limit. If you cap out, any remaining objects get bumped up in priority so that they are first in line for the next frame. This would explain a lot of the weird stuff that happens in large battles where some are able to function now and then while others are stuck waiting for an action to be processed. It would also explain why the performance suddenly spiked to the ceiling shortly after the hardware upgrades and has gradually settled down to a spot that isn't quite as bad as before but still not as good as we've seen it - likely a tuning process to get that happy medium between good-enough performance and reasonable bandwidth costs.
    Edited by Sluggy on February 27, 2024 12:09PM
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    TaSheen wrote: »
    On a good day, my ping is 750+ ms. MOST days it's 999+.... I press a key, wait, press, the next and so on. It's gimped but does work, for me at least. I'm still here nearly 7 years later....

    You're the real mvp mate. I heard starlink is great for lower ping. Cost of equipment is bit of a stinker though I've seen. I guess it's just another cost in PC gaming.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
Sign In or Register to comment.