700 - 999+ on satellite internet in Australia.
Only group stuff I usually do is group dungeons, managed some of the base game vet ones just fine, as the mechanics became more and more, you screw up you die in DLC ones, I stopped bothering with vet difficulty.
Personally, as a former Network Engineer, I don't think Zos's ISP connection can handle the input/output calculations per second per player going into and out of their servers.
Add up all the hots, dots, buffs, debuffs, procs, damage done, damage received being calculated every 0.1 times (or faster) per second per player and
yea the game design probably exceeds their ISP connection's capability.
Edit: I mean traffic shaping based on resource use can only do so much,
eventually it all has to go in and out the same pipe.
I've held this view for a number of years as well. Though I think in part it is also likely on the software side as well. One way of handling large quantities of networked objects that all have view of one-another (like in cyrodiil for example) is to basically set a cap on your per-frame bandwidth allowance and then process as many objects and send as much of that data out as possible within that limit. If you cap out, any remaining objects get bumped up in priority so that they are first in line for the next frame. This would explain a lot of the weird stuff that happens in large battles where some are able to function now and then while others are stuck waiting for an action to be processed. It would also explain why the performance suddenly spiked to the ceiling shortly after the hardware upgrades and has gradually settled down to a spot that isn't quite as bad as before but still not as good as we've seen it - likely a tuning process to get that happy medium between good-enough performance and reasonable bandwidth costs.
silky_soft wrote: »On a good day, my ping is 750+ ms. MOST days it's 999+.... I press a key, wait, press, the next and so on. It's gimped but does work, for me at least. I'm still here nearly 7 years later....
You're the real mvp mate. I heard starlink is great for lower ping. Cost of equipment is bit of a stinker though I've seen. I guess it's just another cost in PC gaming.
silky_soft wrote: »On a good day, my ping is 750+ ms. MOST days it's 999+.... I press a key, wait, press, the next and so on. It's gimped but does work, for me at least. I'm still here nearly 7 years later....
You're the real mvp mate. I heard starlink is great for lower ping. Cost of equipment is bit of a stinker though I've seen. I guess it's just another cost in PC gaming.
If starlink worked here I'd have a mobile hotspot in my SUV which might improve things. But that service doesn't work (in fact, they refunded me the month I paid for it because I was never able to get any connection at all) so I'm out of luck. In fact, I have to run my iPhone through my wifi, as there's only one bar service on verizon (which is more than I ever had with AT&T!)
Yes, I live in the back of beyond - in the lower 48. It's a lovely back of beyond, quiet, lots of wildlife to watch, clean air and water, cheap utilities. And no real broadband! Love living here.... but I really would like a better network option.
silky_soft wrote: »On a good day, my ping is 750+ ms. MOST days it's 999+.... I press a key, wait, press, the next and so on. It's gimped but does work, for me at least. I'm still here nearly 7 years later....
You're the real mvp mate. I heard starlink is great for lower ping. Cost of equipment is bit of a stinker though I've seen. I guess it's just another cost in PC gaming.
If starlink worked here I'd have a mobile hotspot in my SUV which might improve things. But that service doesn't work (in fact, they refunded me the month I paid for it because I was never able to get any connection at all) so I'm out of luck. In fact, I have to run my iPhone through my wifi, as there's only one bar service on verizon (which is more than I ever had with AT&T!)
Yes, I live in the back of beyond - in the lower 48. It's a lovely back of beyond, quiet, lots of wildlife to watch, clean air and water, cheap utilities. And no real broadband! Love living here.... but I really would like a better network option.
I feel ya. When I moved to my current location around 2017 I didn't have access to any kind of internet for over two years! I had to drive almost thirty miles to get to the nearest wifi hotspot any time I needed it. Even cell access is extremely limited and often impossible due to the mountains.
silky_soft wrote: »700 - 999+ on satellite internet in Australia.
Only group stuff I usually do is group dungeons, managed some of the base game vet ones just fine, as the mechanics became more and more, you screw up you die in DLC ones, I stopped bothering with vet difficulty.
Ever looked at starlink? We got it now. Can get refurbished equipment cheaper. Hardware Unboxed (YouTube) swapped over from nbn wireless to it. Hasn't looked back.
I've played on 3g while away from home before. I feel that pain.
I play on NA from the EU, because all my friends play on NA and i have no motivation to play on EU since it would mean re-grinding everything and having no friends to play with anyway, I wish i could just have 1 set of characters shared across both servers like i can on other MMOs tbh but I Digress.
My ping can range from 190 to 280 on a good day, or i'm in PVE. if i go to PVP though, things go down the toilet quickly and I believe it's due to the way the client/server handle messaging, it's not very optimized and falls apart very badly at these ranges. It's sad, but i've said to my friends many times that the reason my DPS is lower than theirs on the same build is because of latency, not because i'm a bad player.
You can easily re-produce the difference if you set up a template build with a basic rotation and use something to send timed keystrokes to the client while facing it at a training dummy and recording the results. the higher the ping, the lower the DPS. this is due to skills triggering too late or not at all due to dropped messages based on my own observations.
Oakensoul was a promising set item when it came out, as it at least allowed those of us with high latency to focus more on direct damage weave over buffs, but then that got nerfed in to the floor because of 'complaints', which went against the very reason it was brought in to begin with - Accessibility.