SilverBride wrote: »They sure do and their quest chains are longer than previous ones. This is why I'd love the option to unlock them on other characters once we've done it once.
SilverBride wrote: »They did it with the ToT tutorial, so why not this too?
If these were short fun quests it would be different, but I didn't enjoy either of these.
FlopsyPrince wrote: »Am I correct that both of the 2 latest companions require running through Public Dungeons to get them?
Araneae6537 wrote: »FlopsyPrince wrote: »Am I correct that both of the 2 latest companions require running through Public Dungeons to get them?
Yes, but you can avoid the bosses — not like you have to complete the public dungeon as part of their unlock quest, although I usually did for the achieves or XP. I MUCH preferred Sharp and Azander’s unlock quests to the those of the High Isle companions, personally! Isobel’s especially was just long and tedious and silly and I haven’t been able to bring myself to do it a second time.
FlopsyPrince wrote: »Araneae6537 wrote: »FlopsyPrince wrote: »Am I correct that both of the 2 latest companions require running through Public Dungeons to get them?
Yes, but you can avoid the bosses — not like you have to complete the public dungeon as part of their unlock quest, although I usually did for the achieves or XP. I MUCH preferred Sharp and Azander’s unlock quests to the those of the High Isle companions, personally! Isobel’s especially was just long and tedious and silly and I haven’t been able to bring myself to do it a second time.
Ember's quest is the simplest. Doing the 3rd choice then the 2nd for Isobel eliminates needless travel back and forth, but yes, hers is fairly long. Not as long as the Necrom ones however, at least the part I have completed. I still have steps to go.
I am assuming the group events in these are also a pain. I cannot do one in High Isle solo due to its nukes, so I wait for someone else to come, something that will likely be rough when Necrom is not new. It was rather sparse even when I tried, making challenging fights even more risky to complete.
Like most gameplay “improvements” Necrom related, the quests were pretty terrible. I did them and got them on the alts I wanted for them, but I will happily never do them again.
What I find really insufferable is getting Sharp to increase his “likes” meter, I have basically given up on him at this point.
Like most gameplay “improvements” Necrom related, the quests were pretty terrible. I did them and got them on the alts I wanted for them, but I will happily never do them again.
What I find really insufferable is getting Sharp to increase his “likes” meter, I have basically given up on him at this point.
I for one found them to be the most enjoyable companion quests ever released. They were definitely an improvement over Bastian & Mirri's snorefests. The "like" meter is also much easier to raise, especially on Sharp, he doesn't dislike anything you'd normally do and he pretty much likes everything you would - picking up alchemy nodes and heavy sacks for instance, plus his big ones are simple dailies, one of which new so people would do it anyway, and the Ashlander hunt one takes what, 3 minutes? Both give 125, so that's 250 a day just out of simple dailies, I was surprised by how quickly the meter got up.
Since my last post, I completed Azandar's Public Dungeon on my own in about 15 minutes including killing one unrelated boss and and picking up the skyshard.
JustLovely wrote: »There are six companions already. What can the new ones do that the other six can't?
Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
We may find ourselves longing for the day of companion quests in sections of public dungeons; the next two are coming in a 'PvP Update' in quarter 4, and might task players to venture to the Imperial City, for instance.
I'm sure it will be fine, tho. ...Right?!?
Out of interest, are people who complete all the companions' quests on all their characters doing so because they intend to use all the companions on every character, or simply through some sense of completionism?
Bear in mind with the public dungeons that all you have to do is the companion's quest, you can ignore everything else.
SilverBride wrote: »Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
No one said it was hard. But it is long and tedious.
Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
FlopsyPrince wrote: »Try doing it on 40-50+ alts....
FlopsyPrince wrote: »Try doing it on 40-50+ alts....
No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.
Erickson9610 wrote: »We may find ourselves longing for the day of companion quests in sections of public dungeons; the next two are coming in a 'PvP Update' in quarter 4, and might task players to venture to the Imperial City, for instance.
I'm sure it will be fine, tho. ...Right?!?
We don't know much about the Companions in Q4 this year. On the one hand, it'd be awesome if we could bring our Companions into PvP, but it'll likely never happen for performance reasons. The Q4 update teased some new PvP feature, but it releasing at the same time as the Companions doesn't necessarily mean there's a link between the two.
Erickson9610 wrote: »We may find ourselves longing for the day of companion quests in sections of public dungeons; the next two are coming in a 'PvP Update' in quarter 4, and might task players to venture to the Imperial City, for instance.
I'm sure it will be fine, tho. ...Right?!?
We don't know much about the Companions in Q4 this year. On the one hand, it'd be awesome if we could bring our Companions into PvP, but it'll likely never happen for performance reasons. The Q4 update teased some new PvP feature, but it releasing at the same time as the Companions doesn't necessarily mean there's a link between the two.
Exactly. My opinion is this... because only about 20% or so of ESO players actively participate in PVP, which doesn't add up to many DLC sales. So, by including two new companions WITH the DLC, this means more people who don't PVP are likely to purchase it- those that don't have ESO+ anyway.