FeedbackOnly wrote: »I am talking about those who never leave spawn point
FeedbackOnly wrote: »I am talking about those who never leave spawn point
FeedbackOnly wrote: »I am talking about those who never leave spawn point
FeedbackOnly wrote: »I am talking about those who never leave spawn point
Don't they get auto kicked for inactivity after a bit?
not sure about that..i see a player i have blocked in same group im not going to do a thing to help out. depending on my mood and timeframe is straight leave or just stand there. if there were no penalty i would leave everytime and problem solved while there are still legitimate reasons for doing so im ok with it. i just take it for granted in a dungeon a player does not move from start then there a reason i wont start a kick if the dungeon can be completed easily enough with 3 and just leave them to it, and the last time i did BG's a while ago now people just left when things were not looking good anyway often blaming everyone else before they left
FeedbackOnly wrote: »I am talking about those who never leave spawn point
Don't they get auto kicked for inactivity after a bit?
CameraBeardThePirate wrote: »not sure about that..i see a player i have blocked in same group im not going to do a thing to help out. depending on my mood and timeframe is straight leave or just stand there. if there were no penalty i would leave everytime and problem solved while there are still legitimate reasons for doing so im ok with it. i just take it for granted in a dungeon a player does not move from start then there a reason i wont start a kick if the dungeon can be completed easily enough with 3 and just leave them to it, and the last time i did BG's a while ago now people just left when things were not looking good anyway often blaming everyone else before they left
This is a pretty selfish mindset. You don't like the player (whether justified or not) so you throw the match for the other two teammates as well?
It's PvP. No one cares about who you like or don't like. Play the game.
tsaescishoeshiner wrote: »Maybe the longer someone's on there, they should a ramping damage AoE like when you stand still at a dolmen to prevent farming?
Obviously, if your team is so behind that they're being spawn camped, it means you have no option but to jump down into the slaughter ...
Maybe then people would just sneak and leave the base for an obscure corner. I guess there's no perfect solution.
FeedbackOnly wrote: »I am talking about those who never leave spawn point
Necrotech_Master wrote: »FeedbackOnly wrote: »I am talking about those who never leave spawn point
Don't they get auto kicked for inactivity after a bit?
BG matches are 15 min, and the in game afk kick timer is approx 15-20 min
it also doesnt take much to delay that, as even doing something like opening inventory or any menu, hitting escape, or moving slightly is enough to restart the afk kick timer
FeedbackOnly wrote: »I am talking about those who never leave spawn point
Don't they get auto kicked for inactivity after a bit?Necrotech_Master wrote: »FeedbackOnly wrote: »I am talking about those who never leave spawn point
Don't they get auto kicked for inactivity after a bit?
BG matches are 15 min, and the in game afk kick timer is approx 15-20 min
it also doesnt take much to delay that, as even doing something like opening inventory or any menu, hitting escape, or moving slightly is enough to restart the afk kick timer
I didn't mean the regular kick from game.
I'm sure I had to go afk during a bg and got kicked after like 2-3 minutes before due to a kid emergency. But I could be remembering incorrectly.
But the population is small, and MMR should be by damage dealt / kill count not numbers of plays.
My newly trained necro is still in low mmr and at one time i had like 38/2 with a pro on the team, felt surreal
Rewards for repeated deaths could be nice (with hits of course, not suicide), and shorter respawn timer the more you die.
But the population is small, and MMR should be by damage dealt / kill count not numbers of plays.
My newly trained necro is still in low mmr and at one time i had like 38/2 with a pro on the team, felt surreal
Rewards for repeated deaths could be nice (with hits of course, not suicide), and shorter respawn timer the more you die.
I don't disagree, I also think that people going afk at a dungeon entrance should be punished.
However, if someone doesn't want to PvP, they might as well jump down the plattform and then do nothing. An afk punishment would be a mild inconvenience for that kind of players, but they would find work arounds.