CameraBeardThePirate wrote: »Just make it a sticky DoT. Easy fix without changing the corpse gameplay at all.
You cast Blastbones, it leaps to a target, and the target + anyone around them get a DoT that lasts 20 seconds. Fewer globals, no headache.
sh4d0wh4z3 wrote: »The easiest solution would to make blighted work like sub assault and allow it to be recasted early. The short timer is what trips people up, and extending it will make it more accessible to players.
The better solution would make blighted a strong 12 second dot after its initial hit and allow it to continue to spawning corpses for tethers and boneyard. Since it's a dot and the skeleton has already exploded, it can be recasted early which means no more dead inputs, and you don't have to worry about manually creating corpses. And since it's a dot, it will gain a bonus from the class passive that increases dot damage, something that necros lack.
sh4d0wh4z3 wrote: »The easiest solution would to make blighted work like sub assault and allow it to be recasted early. The short timer is what trips people up, and extending it will make it more accessible to players.
The better solution would make blighted a strong 12 second dot after its initial hit and allow it to continue to spawning corpses for tethers and boneyard. Since it's a dot and the skeleton has already exploded, it can be recasted early which means no more dead inputs, and you don't have to worry about manually creating corpses. And since it's a dot, it will gain a bonus from the class passive that increases dot damage, something that necros lack.
The devs don't play the class though and it's very obvious. They're making changes that make sense to them because they don't understand how it works in it's current form, and they think this would be solution in their eyes instead of consulting the playerbase that thoroughly knows all of the pain points that have necromancers have. They don't care though because it's casual players making the change for other casual players, so they think they know better.
CameraBeardThePirate wrote: »Just make it a sticky DoT. Easy fix without changing the corpse gameplay at all.
You cast Blastbones, it leaps to a target, and the target + anyone around them get a DoT that lasts 20 seconds. Fewer globals, no headache.
Problem is that this DoT would have to be extremly strong to produce more DPS than just recasting blastbones every 3 seconds.
CameraBeardThePirate wrote: »Just make it a sticky DoT. Easy fix without changing the corpse gameplay at all.
You cast Blastbones, it leaps to a target, and the target + anyone around them get a DoT that lasts 20 seconds. Fewer globals, no headache.
Problem is that this DoT would have to be extremly strong to produce more DPS than just recasting blastbones every 3 seconds.
That's the point. The dot should not replace casting BB every 3 seconds. This game shouldn't be about hand holding everyone to 130k dps. If you want to do max dps, do the rotation.
The dot is a concession that makes the rotation "more forgiving" for people who are struggling to cast the same skill every 3 seconds. It's exactly what ZOS set out to do, but ended up replacing something (arguably) not clunky, for something that seasoned PvErs are saying is the most clunky and half-baked rotation they've ever experienced.