TL;DR: All thats changed with the rotation is you now cast Venom Skull every third ability instead of Blastbones. Your corpse generation is even worse than before, and magicka focused builds will not have enough corpses because they now have to spend 3 globals just for a single corpse despite having 2 DoTs that each need a corpse at the target's feet.
This skill has done nothing to reduce the complexity of Necro's rotation. Your corpse gen now relies on the third cast of Skulls, so either you run Venom Skull and cast it every 3rd necro ability (sounds familiar doesn't it?), or run Ricochet Skull and still not have enough corpse generation while also having the most nonsensical rotation ever (good luck keeping up Graveyard and Tether when you can only create a corpse after 3 Ricochet Skulls).
The AOE proc on Skulls is great! But it either needs to always create a corpse, or you need to go back to the drawing board with Sacrificial Bones. It still feels like a dead cast, does nothing to make rotations easier, and takes up bar space with a delayed buff that does no damage on a class that already lacks in bar space.
Quit the nonsense - make Sacrificial Bones a targeted ability that applies a DoT to all targets hit in addition to the current effects. It wouldn't feel like a dead cast, it would allow a corpse on demand at the target's location, and it would solve Necro's issue of not having a sticky DoT.
Edited by CameraBeardThePirate on February 20, 2024 3:18PM