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Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

  • Jierdanit
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    BlueRaven wrote: »
    Zos has been pretty anti-casual since Necrom came out, so should these “choices” really be that much of a surprise?

    I honestly have no idea how you can possibly believe that.

    About 95% of the game is completely designed around casual players.
    Unless casual for you means the same as horrible at the game.
    PC/EU, StamSorc Main
  • RetPing
    RetPing
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    People complaing about killing 15 player when our usual daily quest is kill 150 :D
    Edited by RetPing on February 19, 2024 1:37PM
  • BlueRaven
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    Jierdanit wrote: »
    BlueRaven wrote: »
    Zos has been pretty anti-casual since Necrom came out, so should these “choices” really be that much of a surprise?

    I honestly have no idea how you can possibly believe that.

    About 95% of the game is completely designed around casual players.
    Unless casual for you means the same as horrible at the game.

    There are two parallel threads about this topic and I wrote this response there:

    “ With Necrom zos has;

    -Heavily nerfed oak/ha builds again.
    -Made World Events into a semi dungeon experience.
    -Made wbs more difficult, with reduced rewards making them less farmable.
    -Turned the 3rd (4th?) quarter questing zone into an arena environment (IA).
    -Placed housing plans and housing materials in IA.”


    So yes, Necrom has been terrible for casual players.

    You can’t keep doing this stuff to casual players and not have some sort of push back.
  • LunaFlora
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    Dragonnord wrote: »
    SkaiFaith wrote: »
    Dragonnord wrote: »
    And I don't see anyone demanding every endeavour to be fit for casuals players

    Thread title:

    Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

    OP post body:

    Nothing for the casual gamer...

    So yes, he/she is complaining that casuals gamers got nothing.

    And the tone I use is for me to decide. If I'm tired of 100000000000000000000 complains per month about casuals, it's not for you to tell me how to express myself.
     

    I won't try to argue about your tone but I can correct you on text analysis: you didn't even get the comment you quoted, which says:
    Dragonnord wrote: »
    Stop complaining!

    STOP MAKING THIS GAME AND EVERYTHING ABOUT CASUALS!!!

    Every single day of this life these forums have complains favoring casuals.

    It's not our fault that casuals are casuals, so if you're a casual know that there are things that you won't be able to complete or do, because... guess what... because you are a casual.
     

    "I don't see anyone demanding every endeavour to be fit for casuals players, do you? All I see is people complaining about the lack of diversity in the tasks..."

    you make the point that the OP and every casual gamer ask to have everything for casuals.

    [snip]
     

    people shouldn't have to read multiple posts to reply to someone.

    and i haven't seen all the demands you refer to, but i have seen plenty of posts like this thread asking for more options.
    - here another weekly endeavour option for people that don't pvp nor do trials

    other posts
    - the option for save points in the Archive
    - the option to turn off certain skill effects
    - the option of storymode in dungeons

    just a few examples of what I've seen instead of demands.

    so which demands have you seen?

    [edited to remove quote]
    Edited by ZOS_Icy on February 19, 2024 7:14PM
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  • Braffin
    Braffin
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    Wouldn't an actual "Casual" player not really care whether or not a single week does, or does not, cater to them? If a player experiences enough angst over not wanting to participate in a current week's choice of tasks, that wouldn't be so casual would it? An actual casual player would just say "Meh, who cares" and then proceed to keep on keepin on like they are wont to do.

    Exactly.

    It's once again our most toxic group, the entitlelists and FOMOists, which can't accept, that their personal preferences aren't also the preferences of us others.

    Casuals don't complain about missing out even before they had opportunity to miss anything, but will simply participate in MYM in a casual manner and do the weekly this way.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Tenthirty2
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    As I've said elsewhere I think listing a broader variety of weekly AND daily endeavours for EACH play style would be best.
    It's not like they'd have to worry about giving away more seals, you'd still only be able to do one weekly and 3 dailies.

    Just add some variety in there, 4-6 weeklies, 6 dailies. Some for casuals, non-casuals, PVP, PVE, I'd think it would be a simple matter to implement and a NICE QoL boost for nearly every player across the spectrum.
    @ZOS_Kevin is this something that could be passed on to hopefully be added to the wishlist? :)

    I mean, I've gotten very comfortable as of late jumping into Cyro to earn my 50 transmutes each month.
    It's not my preferred activity, I'm sure as heck not good at it, but I do ok in groups and siege is kinda fun.
    And until they change the dragons reward pool to include 5-10 crystals per kill, PVP is my best option for my crystal fix :smiley:

    So I'll likely (by accident lol) get the 15 kills this week but I really feel for those that just don't want to step foot in Cyro but would like to earn some weekly seals.

    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
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  • Laivine_Aldaron
    Laivine_Aldaron
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    I really don't understand why some people are so upset about the prospect of "casuals" getting an in-game reward by adding an extra option to the weekly list, so everyone can be happy, especially if it does not affect their gameplay.

    In my previous game, the pvp community was protesting when the developers "forced" the casuals into pvp for new achievements and rewards because the were causing enormous queue times and were dragging down the quality of the matches. That's a big difference here lol. I was a mostly WvW player in that game for 12 years (which I shall not name).

    In general, weeklies are very casual, as far as I have seen in the few months I have been playing this game and I was able to get all the seals so far. I am "casual" too, still trying to figure what the hell is going on, between crafting, housing, story, achievements, rewards, antiquities, dungeons, builds etc. I am not interested in ESO pvp at all, neither I have engaged in trials yet.

    It would be nice to have an extra option on that list, that is all. It is just a few extra seals, but it was nice to check first thing on Monday morning what to so for the rest of the week and gazing those shiny mounts which I may get one day with those seals.

    All I am saying is try to be inclusive. We all like this game and there is room for everyone to enjoy it.

  • Elsonso
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    Tenthirty2 wrote: »
    So I'll likely (by accident lol) get the 15 kills this week but I really feel for those that just don't want to step foot in Cyro but would like to earn some weekly seals.

    As I see it, this is the issue in all of the various threads today. It isn't about "casual". It is about "not Cyrodiil".

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  • Shara_Wynn
    Shara_Wynn
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    Dragonnord wrote: »
    And I don't see anyone demanding every endeavour to be fit for casuals players

    Thread title:

    Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

    OP post body:

    Nothing for the casual gamer...

    So yes, he/she is complaining that casuals gamers got nothing.

    And the tone I use is for me to decide. If I'm tired of 100000000000000000000 complains per month about casuals, it's not for you to tell me how to express myself.
     

    We all have our own opinions and we are all entitled to make them on these forums. If you don't like the opinions of casual gamers, or are sick of hearing about casual gamers complaining about things that are real and important for them, then don't read the posts.

    If you are a casual gamer who does PVP and Trials that's great. However many of us do not and so this week's weekly endeavors will be an issue. And they shouldn't be, because weekly endeavors should be inclusive of the full range of players who play this game. Having even just one of those three be an overland endeavor would have been fine for most of us who are just not comfortable with participating in PVP or Trials. I get that it's MYM and many gamers will get this week's endeavors done without even thinking about it, but for those of us who are too intimidated to partake in MYM and PVP content, did ZOS really need to make the third endeavor four Trials? Why does it have to be an us or them scenario? Why couldn't there have been something for both PVP'ers/end gamers and casual gamers in the endeavors?

    There was no need for this division and I think it has been poorly thought out by ZOS.

    And if it is not for others to tell you how to express yourself, neither is it for you to tell others that they can't complain about something in the game that they disagree with.

    No one was every asking for "everything for casuals". I was just asking for one thing.

    Edited by Shara_Wynn on February 19, 2024 3:11PM
    Alchemy says "Hi".
  • Dragonnord
    Dragonnord
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    LunaFlora wrote: »
    Dragonnord wrote: »
    SkaiFaith wrote: »
    Dragonnord wrote: »
    And I don't see anyone demanding every endeavour to be fit for casuals players

    Thread title:

    Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

    OP post body:

    Nothing for the casual gamer...

    So yes, he/she is complaining that casuals gamers got nothing.

    And the tone I use is for me to decide. If I'm tired of 100000000000000000000 complains per month about casuals, it's not for you to tell me how to express myself.
     

    I won't try to argue about your tone but I can correct you on text analysis: you didn't even get the comment you quoted, which says:
    Dragonnord wrote: »
    Stop complaining!

    STOP MAKING THIS GAME AND EVERYTHING ABOUT CASUALS!!!

    Every single day of this life these forums have complains favoring casuals.

    It's not our fault that casuals are casuals, so if you're a casual know that there are things that you won't be able to complete or do, because... guess what... because you are a casual.
     

    "I don't see anyone demanding every endeavour to be fit for casuals players, do you? All I see is people complaining about the lack of diversity in the tasks..."

    you make the point that the OP and every casual gamer ask to have everything for casuals.

    [snip]
     

    people shouldn't have to read multiple posts to reply to someone.

    and i haven't seen all the demands you refer to, but i have seen plenty of posts like this thread asking for more options.
    - here another weekly endeavour option for people that don't pvp nor do trials

    other posts
    - the option for save points in the Archive
    - the option to turn off certain skill effects
    - the option of storymode in dungeons

    just a few examples of what I've seen instead of demands.

    so which demands have you seen?

    I cuould list hundreds but, as a general statement, I will said that in these past years, the game has been buffed to easy mode and nerfed to easy mode (the creation of the one button heavy attack Sorc, the creation of the one button beam Arcanist, nerfed trials, nerfed dungeons, hard modes made easier, mecahics completely removed, bosses health pools reduced, enemies damage reduced, achievements made easier, tasks made easier and content in general made a lot easier) to please casuals, hence a lot of endgamers and non-casual players left the game.

    TESO was a nice challenge in the old days, now 95% of it's content is a walk in the park because of casuals.
     
    [edited to remove quote]
    Edited by ZOS_Icy on February 19, 2024 7:15PM
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    I believe you can get credit for kills by healing someone who makes the kill too.
    #proud2BAStarObsessedLoony
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  • LunaFlora
    LunaFlora
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    Dragonnord wrote: »
    LunaFlora wrote: »
    Dragonnord wrote: »
    SkaiFaith wrote: »
    Dragonnord wrote: »
    And I don't see anyone demanding every endeavour to be fit for casuals players

    Thread title:

    Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

    OP post body:

    Nothing for the casual gamer...

    So yes, he/she is complaining that casuals gamers got nothing.

    And the tone I use is for me to decide. If I'm tired of 100000000000000000000 complains per month about casuals, it's not for you to tell me how to express myself.
     

    I won't try to argue about your tone but I can correct you on text analysis: you didn't even get the comment you quoted, which says:
    Dragonnord wrote: »
    Stop complaining!

    STOP MAKING THIS GAME AND EVERYTHING ABOUT CASUALS!!!

    Every single day of this life these forums have complains favoring casuals.

    It's not our fault that casuals are casuals, so if you're a casual know that there are things that you won't be able to complete or do, because... guess what... because you are a casual.
     

    "I don't see anyone demanding every endeavour to be fit for casuals players, do you? All I see is people complaining about the lack of diversity in the tasks..."

    you make the point that the OP and every casual gamer ask to have everything for casuals.

    [snip]
     

    people shouldn't have to read multiple posts to reply to someone.

    and i haven't seen all the demands you refer to, but i have seen plenty of posts like this thread asking for more options.
    - here another weekly endeavour option for people that don't pvp nor do trials

    other posts
    - the option for save points in the Archive
    - the option to turn off certain skill effects
    - the option of storymode in dungeons

    just a few examples of what I've seen instead of demands.

    so which demands have you seen?

    I cuould list hundreds but, as a general statement, I will said that in these past years, the game has been buffed to easy mode and nerfed to easy mode (the creation of the one button heavy attack Sorc, the creation of the one button beam Arcanist, nerfed trials, nerfed dungeons, hard modes made easier, mecahics completely removed, bosses health pools reduced, enemies damage reduced, achievements made easier, tasks made easier and content in general made a lot easier) to please casuals, hence a lot of endgamers and non-casual players left the game.

    TESO was a nice challenge in the old days, now 95% of it's content is a walk in the park because of casuals.
     

    you could list even like three.
    as your comments mentioned demands by casual players and I've seen none.

    and those buffs you mention have made it possible for lots of people to actually complete content.
    more people enjoying more of the game seems good.

    more challenge would be good if optional, however the game still is plenty challenging.
    and is not a walk in the park for everyone.

    [edited to remove quote]
    Edited by ZOS_Icy on February 19, 2024 7:16PM
    miaow! i'm Luna ( she/her ).

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  • Shara_Wynn
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    As has been mentioned in the other thread about this week's endeavors. Many folk are just having guildies from opposing factions, meet each other in remote locations in Cyrodiil and are just kill/rezzing each other 15 times to get the endeavor.

    So if any casual gamers are struggling to get their endeavor points this week, you can just kill the same person 15 times in a row and it will still count towards your kill 15 players.
    Edited by Shara_Wynn on February 19, 2024 2:47PM
    Alchemy says "Hi".
  • Tandor
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    We can make all manner of claims over the definition of "casual" and who does what in the game, just as we can make all manner of claims over how easy or hard it is for non-PvPers to go to Cyrodiil during a PvP event. It would probably be more difficult to support a claim that someone with no trial experience could just jump in and complete four Trials in a week.

    However, the simple fact is that there's no way when setting two PvP weekly Endeavours - which in itself is fair enough during a PvP event - that the third Endeavour should be to complete 4 Trials. What happened to the old fall-back Endeavour they seem to come up with when they can't think of anything else? Yes, "Pick up and put down one furnishing seven times", I'm looking at you :wink: !

    The other perfectly understandable fact is that there will be an awful lot of players who simply don't want to engage in PvP under any circumstances and will not do so.

    There are no two ways about it, this was poor planning by ZOS.
    Edited by Tandor on February 19, 2024 2:59PM
  • Elsonso
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    Dragonnord wrote: »
    TESO was a nice challenge in the old days, now 95% of it's content is a walk in the park because of casuals.
     

    I believe that ESO is generally as hard today as it was early in life. It is possibly harder, as DLC areas tend to be a bit more challenging as compared to the original base game zones.

    I am a poor estimator of how hard ESO is, as are a lot, probably most, of the people here in the forum. I have been playing for so long that I know what most of my opponents are going to do before they do. If something does something new, then eventually I learn to predict it and it becomes easy again.

    So, I do not believe that "casuals" are making the game easier. I think that "experts" just see the game as easier.
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  • Wolfkeks
    Wolfkeks
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    Tips and Tricks if you want to try to get the weekly

    1. Kill 15 players in Cyrodiil
    - join a group in zone, others will also try to kill players and it's easier together
    - if you don't want to fight but defend look for keeps that are under attack and put up oil, cold fire ballistas, meatbag catapults or lancers; it's a great way to kill other players from afar
    some tips how to place siege while defending can be found here: https://darkelves.com/siege/
    - if you want to do this during mayhem ask in zone chat for help or ask if other people who don't normally pvp and want to do the same as you want to join your group
    - look for big group fights and light attack everyone with a staff or bow while staying away. If you light attacked them and they get killed by another player it will still be contributed to your weekly endeavor

    3. Defeat 7 Patrolling Horrors in the Imperial City Districts
    - join a group or follow around a big group in IC, but not recommended; you will probably kill 15 players before you kill 7 district bosses and you as you also get 5000 tel var with the weekly there is a chance of losing half of that if you die

    3. Complete 4 Trials
    - normal cloudrest via group finder or hel ra might be the fastest way
    - guild runs if you are in a guild


    If you want to venture into Cyro I suggest to get a build that is more bulky, Deltia has some great PvP build on his website for that: https://deltiasgaming.com/best-eso-builds-updated/


    Wishing you best of luck if you want to try it out (and we all have weeklys we dislike)!
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  • harvey07
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    i do not pvp nor do i do trials...so, i just will skip this week's endeavors. do i wish there were other activities mixed in? sure but i am not going to run around complaining....besides...not like the endeavor store is full of exciting items i am saving up for.
  • Tandor
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    Elsonso wrote: »
    Dragonnord wrote: »
    TESO was a nice challenge in the old days, now 95% of it's content is a walk in the park because of casuals.
     

    I believe that ESO is generally as hard today as it was early in life. It is possibly harder, as DLC areas tend to be a bit more challenging as compared to the original base game zones.

    I am a poor estimator of how hard ESO is, as are a lot, probably most, of the people here in the forum. I have been playing for so long that I know what most of my opponents are going to do before they do. If something does something new, then eventually I learn to predict it and it becomes easy again.

    So, I do not believe that "casuals" are making the game easier. I think that "experts" just see the game as easier.

    I agree entirely. Taken as a whole, the content isn't easier than it was, but a lot of veteran players have become over-geared, over-skilled and massively more knowledgeable about the game than when they started multiple years ago. That doesn't mean there shouldn't be harder options provided for them, just that they're wrong to blame it all on casuals (whatever they are).
  • wolfie1.0.
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    So long as you don't need to deal the final blow for it to count, 15 kills should be fast in a group.

    If you run a social guild and whitestrake is happening just create your own social guild zerg to complete quests for event tickets. It's safer that way and you will get those done faster too.

    Or if you have 12 people running trails on normal isn't too bad either.

    If you don't have time or desire for either...

    Well just skip it for this week. Endeavors arnt going anywhere and this isn't the first time this set of endeavors have shown up. Not doing them won't set you back all that much.

  • SkaiFaith
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    Dragonnord wrote: »
    LunaFlora wrote: »
    Dragonnord wrote: »
    SkaiFaith wrote: »
    Dragonnord wrote: »
    And I don't see anyone demanding every endeavour to be fit for casuals players

    Thread title:

    Weekly Endeavors week beginning 19/02/24 - Not for Casual Gamers!

    OP post body:

    Nothing for the casual gamer...

    So yes, he/she is complaining that casuals gamers got nothing.

    And the tone I use is for me to decide. If I'm tired of 100000000000000000000 complains per month about casuals, it's not for you to tell me how to express myself.
     

    I won't try to argue about your tone but I can correct you on text analysis: you didn't even get the comment you quoted, which says:
    Dragonnord wrote: »
    Stop complaining!

    STOP MAKING THIS GAME AND EVERYTHING ABOUT CASUALS!!!

    Every single day of this life these forums have complains favoring casuals.

    It's not our fault that casuals are casuals, so if you're a casual know that there are things that you won't be able to complete or do, because... guess what... because you are a casual.
     

    "I don't see anyone demanding every endeavour to be fit for casuals players, do you? All I see is people complaining about the lack of diversity in the tasks..."

    you make the point that the OP and every casual gamer ask to have everything for casuals.

    [snip]
     

    people shouldn't have to read multiple posts to reply to someone.

    and i haven't seen all the demands you refer to, but i have seen plenty of posts like this thread asking for more options.
    - here another weekly endeavour option for people that don't pvp nor do trials

    other posts
    - the option for save points in the Archive
    - the option to turn off certain skill effects
    - the option of storymode in dungeons

    just a few examples of what I've seen instead of demands.

    so which demands have you seen?

    I cuould list hundreds but, as a general statement, I will said that in these past years, the game has been buffed to easy mode and nerfed to easy mode (the creation of the one button heavy attack Sorc, the creation of the one button beam Arcanist, nerfed trials, nerfed dungeons, hard modes made easier, mecahics completely removed, bosses health pools reduced, enemies damage reduced, achievements made easier, tasks made easier and content in general made a lot easier) to please casuals, hence a lot of endgamers and non-casual players left the game.

    TESO was a nice challenge in the old days, now 95% of it's content is a walk in the park because of casuals.
     

    Genuine question, don't take offense please, I just want to understand: are you still playing the game to this day or have you left around Update 35-37 but still keeping up with the forum?

    The reason for the my question is what you said here is very different from what this other person said here:
    BlueRaven wrote: »
    Jierdanit wrote: »
    BlueRaven wrote: »
    Zos has been pretty anti-casual since Necrom came out, so should these “choices” really be that much of a surprise?

    I honestly have no idea how you can possibly believe that.

    About 95% of the game is completely designed around casual players.
    Unless casual for you means the same as horrible at the game.

    There are two parallel threads about this topic and I wrote this response there:

    “ With Necrom zos has;

    -Heavily nerfed oak/ha builds again.
    -Made World Events into a semi dungeon experience.
    -Made wbs more difficult, with reduced rewards making them less farmable.
    -Turned the 3rd (4th?) quarter questing zone into an arena environment (IA).
    -Placed housing plans and housing materials in IA.”


    So yes, Necrom has been terrible for casual players.

    You can’t keep doing this stuff to casual players and not have some sort of push back.

    And in my humble personal opinion, playing every day, I see myself more inclined to agree with this other comment than with yours about the state and recent direction of the game.


    About this Weekly I think a lot of complaints could have been avoided if we had an Announcement for the event earlier. People would complain less if they'd understand this is a "one-time" situation and not "a new norm" they are afraid of.

    I get both sides, and I get Zos that isn't willing to announce events too early and also wants to push a bit (even via endeavors) various activities of the game - it's not a bad idea if you look at it from third person, for general game's health.

    Remember? People had the same complaints during last Undaunted Event.
    "Casuals" have no real reason to worry, and "non-casuals" could chill a bit, even if yes, it's annoying seeing too often people complaining.


    On a side note: as someone pointed out here and as I can testify having opened an entire thread asking the community about it, the term "casual" has no meaning and is usually thrown around nonsensely. Everyone has a different perception of what is casual so don't take it too seriously when it get used. Often times who uses it doesn't even know who is he really referring to, otherwise he would be more specific.

    (Again, I'm not attacking anyone, please understand).

    [edited to remove quote]
    Edited by ZOS_Icy on February 19, 2024 7:17PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Many words. Words bad. Won't read. ⚔️"
  • Soarora
    Soarora
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    I don’t like the trial endeavors. Not because I don’t do trials, but rather because I do. It’d take 2 days of 2 hours to complete 4 trials with guildmates. That might work for people who clear trials every day but I’m in 2 cores already and one doesn’t even clear the trial and the other isn’t going to be 4 runs within the time. When given the option, I also do the casual endeavors, they take less time.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Laivine_Aldaron
    Laivine_Aldaron
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    Elsonso wrote: »

    I believe that ESO is generally as hard today as it was early in life. It is possibly harder, as DLC areas tend to be a bit more challenging as compared to the original base game zones.

    I am a poor estimator of how hard ESO is, as are a lot, probably most, of the people here in the forum. I have been playing for so long that I know what most of my opponents are going to do before they do. If something does something new, then eventually I learn to predict it and it becomes easy again.

    So, I do not believe that "casuals" are making the game easier. I think that "experts" just see the game as easier.

    I have to say that the base game and dlc both overland and story is very easy. Me as a new player (5mo or so) and not sweaty gamer at all, I never struggled, even just a bit in any of that. Farming yesterday some normal dungeons alone for ebon wolf leads, made me think that the solo experience in base game dungeons is the same as solo story mode in my previous game (which I shall not name here).

    I don't know the average skill level of players in ESO, but I presume that at least the story mode bosses would be nice to be buffed a lot, because right now fighting them is quite sad.

    Maybe I am wrong though and the majority of people that think the difficulty is just right. Eh, I will not complain anyways, I will find the content that is right for me and accept the story mode for what it is. Story.
  • Drammanoth
    Drammanoth
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    Stop the entitlement. How many PvE players get 'collect 100 resource nodes' or 'kill 500 enemies' ?

    I play PvE mostly, but because of the fact that I do not suffer from entitlementitis, I take a toon, join a group on Cyro, kill / get killed and leave.

    I refuse to be a drama queen - especially in times, where drama is more 'valued' than reason.
  • Syldras
    Syldras
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    harvey07 wrote: »
    i do not pvp nor do i do trials...so, i just will skip this week's endeavors. do i wish there were other activities mixed in? sure but i am not going to run around complaining

    I don't see a reason to make a big deal about it either (I'll just skip this week - same with dailies that I don't feel like doing that day, even if I potentially could). But I understand that people want to let ZOS know that they wish for a more balanced list of endeavors with different options for everyone - as they had originally promised anyway (years ago, shortly after endeavors were introduced). So I don't see a problem about addressing this either. Why would I object any request for more options? It's not taking anything away from me.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Shara_Wynn
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    wolfie1.0. wrote: »
    So long as you don't need to deal the final blow for it to count, 15 kills should be fast in a group.

    If you run a social guild and whitestrake is happening just create your own social guild zerg to complete quests for event tickets. It's safer that way and you will get those done faster too.

    Or if you have 12 people running trails on normal isn't too bad either.

    If you don't have time or desire for either...

    Well just skip it for this week. Endeavors arnt going anywhere and this isn't the first time this set of endeavors have shown up. Not doing them won't set you back all that much.

    Thank you for your posts. They are actually helpful and many "casual" players might take a look and venture forth into unknown territory this MYM.

    And as you say it is only 250 seals of endeavors that would be lost for those of us who just won't do the PVP/Trial endeavors this week (despite your kind advice). However, it could be 250 seals short of getting that nice mount or item from a crate, which, if you miss, you then have to wait another two years to get the chance again.

    So I guess it depends on how much you need those 250 endeavors as to how valuable they actually are.

    It would be easier if ZOS didn't make us wait so long to cycle through crates. It already takes quite a while to save up enough endeavors to get some of the nicer items from the crown crates and we are up to two years of waiting between returning crates.
    Alchemy says "Hi".
  • opethmaniac
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    For clarification:
    Is it
    • 15 killing blows (killed by you)
    or
    • 15 (assist) kills?

    If it is the latter, you should done with it in 10 minutes.
  • Braffin
    Braffin
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    For clarification:
    Is it
    • 15 killing blows (killed by you)
    or
    • 15 (assist) kills?

    If it is the latter, you should done with it in 10 minutes.

    It's the latter.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • SeaGtGruff
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    Tandor wrote: »
    We can make all manner of claims over the definition of "casual" and who does what in the game, just as we can make all manner of claims over how easy or hard it is for non-PvPers to go to Cyrodiil during a PvP event. It would probably be more difficult to support a claim that someone with no trial experience could just jump in and complete four Trials in a week.

    However, the simple fact is that there's no way when setting two PvP weekly Endeavours - which in itself is fair enough during a PvP event - that the third Endeavour should be to complete 4 Trials. What happened to the old fall-back Endeavour they seem to come up with when they can't think of anything else? Yes, "Pick up and put down one furnishing seven times", I'm looking at you :wink: !

    The other perfectly understandable fact is that there will be an awful lot of players who simply don't want to engage in PvP under any circumstances and will not do so.

    There are no two ways about it, this was poor planning by ZOS.

    They need to come up with a new "super easy" weekly endeavor-- change your outfit 15 times or something like that. Mind you, that's one I'd probably take a hard pass on, because I don't use the outfit system (and yes, I know I'm probably the only player who doesn't), so I'd do that one only if the other two options were too difficult for me.

    I agree that the choices this week seem more "anti-casual" than usual, but the two PvP endeavors aren't as difficult as they appear. I've already pointed out that the Cyrodiil endeavor is actually pretty easy to attain if you tag along with a group (and can do a semi-moderate amount of damage). The Imperial City endeavor is more difficult, but can also be attained if you just hit the boss a few times. I've managed it by hitting the boss while enemy players are attacking it, getting killed by the enemy players, and waiting for the enemy players to kill the boss before I rezzed or released. I didn't get any Tel Var, but I at least got kill credit for the endeavor, which was all I cared about.
    I've fought mudcrabs more fearsome than me!
  • Aerin
    Aerin
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    The issue with ESO is primarily PvP. The Elder Scrolls series isn't meant to focus on PvP; it's always been about PvE. Despite ZoS's efforts, they haven't found the right balance to integrate PvP seamlessly. This constant struggle diminishes the essence of what makes Elder Scrolls games great. It's ZoS's responsibility to cater to all players, but their profit-driven approach falls short, forcing PvE players into PvP and vice versa. This compromises the quality of the game for everyone, which is truly disheartening.

    In fact, I play this game solely because it's an Elder Scrolls title. I adore the PvE experience and the magical essence that defines the Elder Scrolls series. However, it's disheartening that ZoS seems solely focused on profit. Roleplaying feels disconnected, PvP can be frustrating and seems out of place in the Elder Scrolls universe. Forcing players into PvP missions contradicts the ethos of 'play the way you like.' The Elder Scrolls brand remains, but the quality is dwindling, reminiscent of the decline seen with Blizzard and Diablo. It's truly a shame.
    Edited by Aerin on February 19, 2024 3:44PM
  • JustLovely
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    Looks pretty casual to me. It's super easy to get 15 kills in Cyrodiil. It took me all of 10 minutes in a group today.
This discussion has been closed.