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Things that turn away a lot of players

  • Starlight_Knight
    Starlight_Knight
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    A lot of people mentioning pvp, all valid points but id like to suggest that the crown store and the cost of race and alliance changing are a bit out of hand and certainly will put a new player off, it puts me off and ive been playing forever.
    i changed 1 char from EP to DC the other night and almost had to re-mortgage my home. Imagine doing that for more than one toon,
    There was a time when this wasn't an issue as there is a non faction locked campaign but its dead now as nobody plays pvp.
    its active for a few hours a day at best,

    I would also just like to add that competitive pvp would be good as well, not all this ball group stuff, we should be incentivised to fight like warriors not a flock of pigeons, cant even cast anything when they are about,
    in fact i get booted from the game when there are lots of them, then you get internal error for 10 mins and cant log back in then you have to queue all the way back up for the next 45 mins.

    if a new player will put up with that they will put up with anything.

  • KlauthWarthog
    KlauthWarthog
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    PTS patch notes.
  • Aisar
    Aisar
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    Another thing I really don't like in this game, multiple guilds. So if I want to join more than one guild (the situation I am in now), and they both have minimum weekly sales requirements, this means I have to juggle back and forth with how and where I post my auctions. Wahhh...this is so backwards. One guild, one fam, one NPC for trading (which I wish they would do away with and create a central auction house but they won't,).

    It makes my head spin. [snip]

    [edited for Inappropriate Content]
    Edited by ZOS_Icy on February 13, 2024 5:22PM
  • Syldras
    Syldras
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    reazea wrote: »
    Every PvP player I know, including myself, has spent plenty in the crown store. Competitive PvP requires purchasing all the DLC's for the gear and grinding that gear, so PvP is all the PvE plus to be competitive. Per capita we spend far more than PvE players.

    Are there stats about that? I'd guess the housing community spends most (no matter whether those people PvP or PvE when not doing housing). The prices in that segment are horrid.
    A lot of people mentioning pvp, all valid points but id like to suggest that the crown store and the cost of race and alliance changing are a bit out of hand and certainly will put a new player off, it puts me off and ive been playing forever.
    i changed 1 char from EP to DC the other night and almost had to re-mortgage my home.

    3000 crowns = about 20 dollars.

    Crown store pricing is indeed a factor that could be heavily critiziced.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • SilkInTheStrings
    SilkInTheStrings
    Soul Shriven
    moo_2021 wrote: »
    As a new player, I can say that mount training and inventory management are the worst :(

    You don't have CPs? Ask someone to make you adept rider set and just sprint across the world.


    PS: I can help if you're on PC EU.

    I am on PC/NA. I just started the game a week ago.
    Daylight Dancer - Redguard Templar
  • uniqpy
    uniqpy
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    It seems you may be new?

    1. Since buying bag and inventory space with gold from playing, i haven’t experienced any inventory issues. It may be worth looking into. Also completely master crafting writs / playing in imperial city for telvar in order to buy chests.

    2.90% of people are doing their random daily and can solo the dungeon. So tell them you have the quest and you need them to wait, most will…

    3. I only experience long queues with characters under level 50 where there are less dungeons available to my character. After that it is almost always sub -10mins.

    Maybe this will help
  • Lumsdenml
    Lumsdenml
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    ...

    dk_dunkirk wrote: »
    No support for Cyrodiil PvP has caused 4/5ths of my friends list to stop logging on in recent years.

    What does "no support for Cyrodiil PVP" mean? Someone, please tell me.

    Last night, I tried to join my guild in Cyro at 45 minutes ahead of our planned start time. I queued 71st. With a few minutes to go before the start of the event, I was... 71st. I see people complain that PVP sucks, or that ZOS doesn't "understand" or "care" about PVP, or -- my favorite -- that no one plays it any more, and they need to combine the instances just to have some people to play against. Yet my experience is that it is CRUSHINGLY popular.

    So, anyone: how can the opinions on PVP in this game be so WILDLY divergent. Not as a matter of taste, but as a matter of fact? How does one group find it so utterly neglected and barren that they should just remove it, when my experience (PC NA) is such that it's so popular, you need to queue HOURS ahead of when you actually want to get in? From my point of view, it's like the old quote, "No one goes to ball games any more; it's too crowded."

    I would not use queues as a measure.

    My wife and I try to PVP together. If we queue as the two of us, it NEVER pops. We can wait hours and nothing will pop.

    So we queue solo and try to get in together, of course this rarely works if my queues even pop.

    Last night for example. I had queued for a Battleground. I was about on my 8th minute mark. She queued 8 minutes later, same level, queued as DPS like I did and she got into one within a minute. She finished her match. Mine never popped.

    So I dropped queue and queued again. Same thing happened.

    As far as numbers in queue....who knows. I know in new world their could be 500 people on the server and I would get a queue saying I was 1000 something in place...except the servers hold 2000 people. I can't say if the same happens here, but overall I just don't trust it.

    Now what I CAN tell you, is that the population for Battlegrounds is insanely small. This is deduced through the fact that when I do get in, I see the same people over and over, day in and day out regardless of time of day (I work for myself from home and I can end up playing at any given hour).

    If the population was as healthy as people suggest, on a "mega server", I should RAREY see the same person twice. For example. I was a vanilla high warlord in wow. I saw the same people on my server often. Once they went to battlegroups where you queue with 5 or so other servers, I never once EVER saw the same person more than one time.

    So...the idea that the population in pvp is healthy, at least for battlegrounds...I don't buy it. I should be seeing strange faces all the time. Not the same sweaties over and over.

    I think part of the issue with bg queue is that there is some sort of skill matching, so that fragments the population in the queue.
    In game ID: @KnightOfTacoma
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  • Neiska
    Neiska
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    ixthUA wrote: »
    2. Speed runners in random group dungeons. If someone wants to do the quest - they cant with random team. And social interaction, the point of MMO, is negative.

    I just started playing again after being away for 2-3 years. I started a new character, and just started doing dungeons as a Necromancer Tank. I am happy to say that with each new dungeon where I took the few minutes to say "Hello, returning player here, I would like to do quests please" every random person said "okay" and was happy to wait for npcs where necessary. The fighting itself was gogogogo, but where needed other players did wait, even the super high CP people I partied with.

    Now I will admit, I have only done 10 or so dungeons so far. So the sample size is super small and all that. Only wanted to add my personal experience so far. I am sure I'll encounter people who won't wait and such, but so far things are going well. :)

  • FrancisCrawford
    FrancisCrawford
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    Lags wrote: »
    forum mods

    They're a reason for posting a lot less -- but does that real turn one off from the game in general?
  • Pixiepumpkin
    Pixiepumpkin
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    Lags wrote: »
    forum mods

    They're a reason for posting a lot less -- but does that real turn one off from the game in general?

    Yes, because why support a company that treats the customer as less than a customer? I mean, some infractions are so petty they are arguably not infractions even by their own rules, which makes you feel like you are being singled out even if this is not the case.

    There is nothing worse, the sick feeling in the gut you get when you give a company a few hundred dollars for cosmetic items inside a game (in one sitting) only to be moderated a week or even a day or so later for extremely innocent posting. It makes you feel like a chump for supporting them and severely turns you off from the game. Even replying to you now giving you a greater understanding of what some of us feel, scares me that I will be modded.

    (I dont mean "you" as in you, but as in "a person").



    Edited by Pixiepumpkin on February 15, 2024 1:16PM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • joergino
    joergino
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    Yes, because why support a company that treats the customer as less than a customer? I mean, some infractions are so petty they are arguably not infractions even by their own rules, which makes you feel like you are being singled out even if this is not the case.

    There is nothing worse, the sick feeling in the gut you get when you give a company a few hundred dollars for cosmetic items inside a game (in one sitting) only to be moderated a week or even a day or so later for extremely innocent posting. It makes you feel like a chump for supporting them and severely turns you off from the game. Even replying to you now giving you a greater understanding of what some of us feel, scares me that I will be modded.

    (I dont mean "you" as in you, but as in "a person").

    Absolutely true. It happened to me, too and this definitely made me question why I give them any money at all. Or why I still play their game.
  • g0thiCiCecReaM
    g0thiCiCecReaM
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    Honestly a few little tweaks would help
    1. Remount automatically once out of the water, Everquest 2 implemented this like 15 years ago and it was a huge improvement

    2. Mobs should drop aggro and return to where they were faster, running through a bunch of mobs and escaping then having to wait 5 minutes at a wayshrine for them to either show up and you have to hit them for them to go away or they never show up and you're standing there for 5 minutes kind of sucks

    3. Transmute crystal limits - there should be no limit to how many transmutes you can aquire, you don't have a limit on keys, so remove the cap on transmutes

    4. Make more avenues to get transmutes than queuing for random dungeons - pugs suck for the most part, I tolerate them just so I can get transmutes, but 99% of the time they just suck b/c people are jerks

    5. Reduce the number of transmutes required to reconstruct gear, doesn't have to be dramatic but a little less would be nice, especially since it can take a REALLY long time to farm enough pieces to get it down to 25 - i have been working on 7 characters being able to do all 3 roles and I only have 1 that can do it due to gear atm, I have a couple that can do DD and tank or DD and heals, but it's going to take way longer than it should, I've been at it for a year now. In order for me to do heals or tank for trials I have like 6 sets on my main tank, 3 sets on 2 different healers then the one DD has a set, it's taken almost a year to get enough transmutes and farm pieces for sticker book for them. Getting the stickerbook filled out isn't nearly as bad as trying to farm the transmutes, that is absolutely the most horrible thing to have to do with what I mentioned in #4.

    6. Add a queue for the group arenas, trying to find people from guilds that want to do vDSA or vBRP is awful. (and yes I'm in 4 guilds with 400+ people and 1 that's smaller that only run vet trials together) - group finder isn't much of an option for that, there's barely anyone using it anyways.
  • Rowjoh
    Rowjoh
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    age restriction
  • CrazyKitty
    CrazyKitty
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    Lags wrote: »
    forum mods

    They're a reason for posting a lot less -- but does that real turn one off from the game in general?

    Yes. The mods are ZOS representatives.
  • Destai
    Destai
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    Lags wrote: »
    forum mods

    They're a reason for posting a lot less -- but does that real turn one off from the game in general?

    Absolutely. The handling of Greymoor's bugs here ruined my impression of the game for a time.
  • SaffronCitrusflower
    SaffronCitrusflower
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    Unbelievably long queue times now days unless you log in at 05:00.
  • SandandStars
    SandandStars
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    Getting disconnected from the game during character load screens
  • Galeriano
    Galeriano
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    Elsonso wrote: »
    KS_Amt38 wrote: »
    They already implemented the solution for nr. 2: Group finder.

    I suspect that people get turned away before they find Group Finder.

    They should remove the existing random dungeon queue system and force that path through Group Finder by default. Then it would be a solution for #2. Until then, it is a candidate for "10 things they never tell you about ESO". :smile:

    That would actually heavily turn people away.
  • Galeriano
    Galeriano
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    cyclonus11 wrote: »
    LA weaving

    Don't do it?
  • Thee_Cheshire_Cat
    Thee_Cheshire_Cat
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    Lack of role-players/dedicated RP server.
    Inability to walk backwards without having weapons out.
    List goes on.. but no one really reads this stuff...
    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • Pixiepumpkin
    Pixiepumpkin
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    Lack of role-players/dedicated RP server.
    Inability to walk backwards without having weapons out.
    List goes on.. but no one really reads this stuff...

    I was talking to my wife the other night about how amazing an RP server would be in ESO and mind you, neither of us RP outside of making our characters style fit their class and name.

    I also agree about walkiing backwards without weapon out. And I think that plenty do read, sadly just not anyone who has any authoritiy over this game to hone it into the gem is COULD be.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Ragnarok0130
    Ragnarok0130
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    Not in a particular order

    2.Community. I may get some hate but this games community is diff than most MMOs I’ve experienced. More serious and anti-social. Makes it hard to find friends as no one talks. At times it’s like playing an mmo with bots running around.

    The community is different than most MMOs because they've taken a single player franchise and made it into an MMO so you're going to get the anti-social single player people who refuse to group for any reason lamenting the fact that they even have to see other players while playing solo, and then you get the traditional MMO crowd who want to play MMOs as intended by min/maxxing and conquering harder and harder group content. These two groups get together like oil and water with no small amount of enmity between them here on the forums.

    I personally love the end game community as there are a lot of really awesome people who selflessly give their time to help and train players new to end game and group content make the jump from solo play. They're friendly, create websites, resources, guilds, and discords that take a lot of time to create and manage. Sure there are some bad apples out there but they are an exceedingly small amount of the end game community. I've personally had more negative experiences with the solo players in game and here on the forums than with the end game community. I've met a lot of friends through raiding so if you want people that talk and socialize but you're not currently in a guild running dungeons, raiding, or PVPing I recommend that you find a guild to join.
  • Vaqual
    Vaqual
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    forums
  • katanagirl1
    katanagirl1
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    Not in a particular order

    2.Community. I may get some hate but this games community is diff than most MMOs I’ve experienced. More serious and anti-social. Makes it hard to find friends as no one talks. At times it’s like playing an mmo with bots running around.

    The community is different than most MMOs because they've taken a single player franchise and made it into an MMO so you're going to get the anti-social single player people who refuse to group for any reason lamenting the fact that they even have to see other players while playing solo, and then you get the traditional MMO crowd who want to play MMOs as intended by min/maxxing and conquering harder and harder group content. These two groups get together like oil and water with no small amount of enmity between them here on the forums.

    I personally love the end game community as there are a lot of really awesome people who selflessly give their time to help and train players new to end game and group content make the jump from solo play. They're friendly, create websites, resources, guilds, and discords that take a lot of time to create and manage. Sure there are some bad apples out there but they are an exceedingly small amount of the end game community. I've personally had more negative experiences with the solo players in game and here on the forums than with the end game community. I've met a lot of friends through raiding so if you want people that talk and socialize but you're not currently in a guild running dungeons, raiding, or PVPing I recommend that you find a guild to join.

    Some people like to do both.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
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    Lags wrote: »
    forum mods

    They're a reason for posting a lot less -- but does that real turn one off from the game in general?

    Yes, because why support a company that treats the customer as less than a customer? I mean, some infractions are so petty they are arguably not infractions even by their own rules, which makes you feel like you are being singled out even if this is not the case.

    There is nothing worse, the sick feeling in the gut you get when you give a company a few hundred dollars for cosmetic items inside a game (in one sitting) only to be moderated a week or even a day or so later for extremely innocent posting. It makes you feel like a chump for supporting them and severely turns you off from the game. Even replying to you now giving you a greater understanding of what some of us feel, scares me that I will be modded.

    (I dont mean "you" as in you, but as in "a person").


    Agreed, and it's even worse when some forum members use post reports as a weapon against other forum members simply for disagreeing with them. The mods then send you a warning: that's it, no discussion, and no reply to your messages. I even sent an email to the official address for discussion of forum rules, and never got any reply: they don't even appear to use that email address, even though they said forum members are supposed to use it.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Stncold
    Stncold
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    Inability to play a viable pure fighter/all stam abilities build in either pve or pvp. Even TANKS have to use mag abilities because of the way the game works and the lack of a viable back bar weapon for tanking that's not ice staff.
    Meanwhile there are several viable pure mage/all mag abilities builds for both areas of the game.

    For all of ZOS's talk about "play your way" I sure as hell can't play a pure warrior or tank and have fun at the same time. If I don't have a few mag abilities I might as well not play at all because of how much less damage I do or how much less self-healing I have or how much ability to stay alive in pvp I lose.
    Edited by Stncold on February 18, 2024 9:11PM
  • Vonnegut2506
    Vonnegut2506
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    Stncold wrote: »
    Inability to play a viable pure fighter/all stam abilities build in either pve or pvp. Even TANKS have to use mag abilities because of the way the game works and the lack of a viable back bar weapon for tanking that's not ice staff.
    Meanwhile there are several viable pure mage/all mag abilities builds for both areas of the game.

    For all of ZOS's talk about "play your way" I sure as hell can't play a pure warrior or tank and have fun at the same time. If I don't have a few mag abilities I might as well not play at all because of how much less damage I do or how much less self-healing I have or how much ability to stay alive in pvp I lose.

    Playing an all stamina warrior is actually pretty easy. Dual wield front bar, 2H weapon on the back bar, only heal you need for soloing is stamina-based vigor. Voila, no magicka spells on either bar.
  • Stncold
    Stncold
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    Playing an all stamina warrior is actually pretty easy. Dual wield front bar, 2H weapon on the back bar, only heal you need for soloing is stamina-based vigor. Voila, no magicka spells on either bar.

    Hence why I said
    Stncold wrote: »
    viable
    Anything can be done solo. That is not what I am talking about. I'm talking about pvp and any kind of pve above normal.
    Sure you can take an all stam build into those. Will you have fun though? Doubt it. You'll either be dying endlessly in pvp or doing noticeably less damage than everyone else in pve.
    Edited by Stncold on February 19, 2024 12:02AM
  • Rkindaleft
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    sharffffff wrote: »
    Imagine someone starting with Summerset that has a gigantic amount of reocurring characters and then going to older content, being confused how some NPCs are alive and why others don't remember you at all. Feels like a major turn off.

    I do all the content in the game but this is one of the things that bothers me the most. I was doing some quests on a newish character and I just did Eveli's quest in Black Drake Villa, why wouldn't she remember who I was when when I encountered her in Wrothgar a day later?

    I get that they think most people don't take the lore or continuity too seriously, but it's extremely immersion breaking.
    Edited by Rkindaleft on February 19, 2024 12:19AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    TTT | IR | GH | GS | DB | PB | DM | Unstoppable
  • cyclonus11
    cyclonus11
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    Galeriano wrote: »
    cyclonus11 wrote: »
    LA weaving

    Don't do it?

    It's the reason I quit for a while a few years ago. I couldn't get anywhere near acceptable DPS numbers because light attacks would only fire 30% - 50% of the time, and I had been playing for 5+ years.

    Then I decided to hop back in and roll a tank, and I never looked back. To oblivion with DPS roles!
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