Every PvP player I know, including myself, has spent plenty in the crown store. Competitive PvP requires purchasing all the DLC's for the gear and grinding that gear, so PvP is all the PvE plus to be competitive. Per capita we spend far more than PvE players.
Starlight_Knight wrote: »A lot of people mentioning pvp, all valid points but id like to suggest that the crown store and the cost of race and alliance changing are a bit out of hand and certainly will put a new player off, it puts me off and ive been playing forever.
i changed 1 char from EP to DC the other night and almost had to re-mortgage my home.
SilkInTheStrings wrote: »As a new player, I can say that mount training and inventory management are the worst
You don't have CPs? Ask someone to make you adept rider set and just sprint across the world.
PS: I can help if you're on PC EU.
Pixiepumpkin wrote: »...dk_dunkirk wrote: »SaffronCitrusflower wrote: »No support for Cyrodiil PvP has caused 4/5ths of my friends list to stop logging on in recent years.
What does "no support for Cyrodiil PVP" mean? Someone, please tell me.
Last night, I tried to join my guild in Cyro at 45 minutes ahead of our planned start time. I queued 71st. With a few minutes to go before the start of the event, I was... 71st. I see people complain that PVP sucks, or that ZOS doesn't "understand" or "care" about PVP, or -- my favorite -- that no one plays it any more, and they need to combine the instances just to have some people to play against. Yet my experience is that it is CRUSHINGLY popular.
So, anyone: how can the opinions on PVP in this game be so WILDLY divergent. Not as a matter of taste, but as a matter of fact? How does one group find it so utterly neglected and barren that they should just remove it, when my experience (PC NA) is such that it's so popular, you need to queue HOURS ahead of when you actually want to get in? From my point of view, it's like the old quote, "No one goes to ball games any more; it's too crowded."
I would not use queues as a measure.
My wife and I try to PVP together. If we queue as the two of us, it NEVER pops. We can wait hours and nothing will pop.
So we queue solo and try to get in together, of course this rarely works if my queues even pop.
Last night for example. I had queued for a Battleground. I was about on my 8th minute mark. She queued 8 minutes later, same level, queued as DPS like I did and she got into one within a minute. She finished her match. Mine never popped.
So I dropped queue and queued again. Same thing happened.
As far as numbers in queue....who knows. I know in new world their could be 500 people on the server and I would get a queue saying I was 1000 something in place...except the servers hold 2000 people. I can't say if the same happens here, but overall I just don't trust it.
Now what I CAN tell you, is that the population for Battlegrounds is insanely small. This is deduced through the fact that when I do get in, I see the same people over and over, day in and day out regardless of time of day (I work for myself from home and I can end up playing at any given hour).
If the population was as healthy as people suggest, on a "mega server", I should RAREY see the same person twice. For example. I was a vanilla high warlord in wow. I saw the same people on my server often. Once they went to battlegroups where you queue with 5 or so other servers, I never once EVER saw the same person more than one time.
So...the idea that the population in pvp is healthy, at least for battlegrounds...I don't buy it. I should be seeing strange faces all the time. Not the same sweaties over and over.
2. Speed runners in random group dungeons. If someone wants to do the quest - they cant with random team. And social interaction, the point of MMO, is negative.
FrancisCrawford wrote: »
Pixiepumpkin wrote: »Yes, because why support a company that treats the customer as less than a customer? I mean, some infractions are so petty they are arguably not infractions even by their own rules, which makes you feel like you are being singled out even if this is not the case.
There is nothing worse, the sick feeling in the gut you get when you give a company a few hundred dollars for cosmetic items inside a game (in one sitting) only to be moderated a week or even a day or so later for extremely innocent posting. It makes you feel like a chump for supporting them and severely turns you off from the game. Even replying to you now giving you a greater understanding of what some of us feel, scares me that I will be modded.
(I dont mean "you" as in you, but as in "a person").
FrancisCrawford wrote: »
They already implemented the solution for nr. 2: Group finder.
I suspect that people get turned away before they find Group Finder.
They should remove the existing random dungeon queue system and force that path through Group Finder by default. Then it would be a solution for #2. Until then, it is a candidate for "10 things they never tell you about ESO".
Thee_Cheshire_Cat wrote: »Lack of role-players/dedicated RP server.
Inability to walk backwards without having weapons out.
List goes on.. but no one really reads this stuff...
UGotBenched91 wrote: »Not in a particular order
2.Community. I may get some hate but this games community is diff than most MMOs I’ve experienced. More serious and anti-social. Makes it hard to find friends as no one talks. At times it’s like playing an mmo with bots running around.
Ragnarok0130 wrote: »UGotBenched91 wrote: »Not in a particular order
2.Community. I may get some hate but this games community is diff than most MMOs I’ve experienced. More serious and anti-social. Makes it hard to find friends as no one talks. At times it’s like playing an mmo with bots running around.
The community is different than most MMOs because they've taken a single player franchise and made it into an MMO so you're going to get the anti-social single player people who refuse to group for any reason lamenting the fact that they even have to see other players while playing solo, and then you get the traditional MMO crowd who want to play MMOs as intended by min/maxxing and conquering harder and harder group content. These two groups get together like oil and water with no small amount of enmity between them here on the forums.
I personally love the end game community as there are a lot of really awesome people who selflessly give their time to help and train players new to end game and group content make the jump from solo play. They're friendly, create websites, resources, guilds, and discords that take a lot of time to create and manage. Sure there are some bad apples out there but they are an exceedingly small amount of the end game community. I've personally had more negative experiences with the solo players in game and here on the forums than with the end game community. I've met a lot of friends through raiding so if you want people that talk and socialize but you're not currently in a guild running dungeons, raiding, or PVPing I recommend that you find a guild to join.
Agreed, and it's even worse when some forum members use post reports as a weapon against other forum members simply for disagreeing with them. The mods then send you a warning: that's it, no discussion, and no reply to your messages. I even sent an email to the official address for discussion of forum rules, and never got any reply: they don't even appear to use that email address, even though they said forum members are supposed to use it.Pixiepumpkin wrote: »FrancisCrawford wrote: »
Yes, because why support a company that treats the customer as less than a customer? I mean, some infractions are so petty they are arguably not infractions even by their own rules, which makes you feel like you are being singled out even if this is not the case.
There is nothing worse, the sick feeling in the gut you get when you give a company a few hundred dollars for cosmetic items inside a game (in one sitting) only to be moderated a week or even a day or so later for extremely innocent posting. It makes you feel like a chump for supporting them and severely turns you off from the game. Even replying to you now giving you a greater understanding of what some of us feel, scares me that I will be modded.
(I dont mean "you" as in you, but as in "a person").
Inability to play a viable pure fighter/all stam abilities build in either pve or pvp. Even TANKS have to use mag abilities because of the way the game works and the lack of a viable back bar weapon for tanking that's not ice staff.
Meanwhile there are several viable pure mage/all mag abilities builds for both areas of the game.
For all of ZOS's talk about "play your way" I sure as hell can't play a pure warrior or tank and have fun at the same time. If I don't have a few mag abilities I might as well not play at all because of how much less damage I do or how much less self-healing I have or how much ability to stay alive in pvp I lose.
Vonnegut2506 wrote: »Playing an all stamina warrior is actually pretty easy. Dual wield front bar, 2H weapon on the back bar, only heal you need for soloing is stamina-based vigor. Voila, no magicka spells on either bar.
Anything can be done solo. That is not what I am talking about. I'm talking about pvp and any kind of pve above normal.viable
sharffffff wrote: »Imagine someone starting with Summerset that has a gigantic amount of reocurring characters and then going to older content, being confused how some NPCs are alive and why others don't remember you at all. Feels like a major turn off.
cyclonus11 wrote: »LA weaving
Don't do it?