Necrotech_Master wrote: »5 meters is tiny, its one of the reasons i also really dislike skills such as dagger cloak (and morphs) because that only has a 5 meter radius too (though dagger cloak is even worse due to a 2 sec tick rate, at least the necro tethers have a 0.6 sec tick rate lol)
CameraBeardThePirate wrote: »Necrotech_Master wrote: »5 meters is tiny, its one of the reasons i also really dislike skills such as dagger cloak (and morphs) because that only has a 5 meter radius too (though dagger cloak is even worse due to a 2 sec tick rate, at least the necro tethers have a 0.6 sec tick rate lol)
At least Quick Cloak gives two of the strongest defensive buffs in the game, Major Expedition and Evasion, and also has the benefit of passively proccing enchants and poisons.
Mystic Siphon at least gives a bit of recovery, but Detonating Siphon only has the damage.
Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »5 meters is tiny, its one of the reasons i also really dislike skills such as dagger cloak (and morphs) because that only has a 5 meter radius too (though dagger cloak is even worse due to a 2 sec tick rate, at least the necro tethers have a 0.6 sec tick rate lol)
At least Quick Cloak gives two of the strongest defensive buffs in the game, Major Expedition and Evasion, and also has the benefit of passively proccing enchants and poisons.
Mystic Siphon at least gives a bit of recovery, but Detonating Siphon only has the damage.
the dmg is what im really looking for, though im taking it more from a pve perspective
dagger cloak does too low of dmg to be useful
the healing tether would also be useful for resource restore if you were tethered to yourself too
CameraBeardThePirate wrote: »
They should really update all self-centered AoEs to 7m since the buff to melee range. It doesn't make much sense that you're close enough to wack someone with your weapon but not close enough that a damage aura wouldn't hit them.