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Increase the radius of Shocking Siphon and morphs by 1-2m

CameraBeardThePirate
CameraBeardThePirate
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Shocking Siphon and it's morphs have a tiny 5m radius AoE centered around the corpse. With the new self corpse from GL's Sacrifice, I really want to use it, but the AoE is so small that it doesn't land nearly as much as it should. Across an entire duel, I landed all of 16 ticks on my enemy according to CMX (only half the total amount of ticks for a single cast!). This was on a melee build, so in theory, I should have been in range and landed far more ticks. Please consider extending the radius out by 1 or 2m to help land this ability.

If you're set on us using the Grave Lord abilities, they need to be worth running.
Edited by CameraBeardThePirate on February 13, 2024 4:06PM
  • ItsNotLiving
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    Yeah definitely
  • Aldoss
    Aldoss
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    It's also mindboggling how underwhelming the damage of that skill is in pvp. High dmg build would be lucky to get numbers higher than 4-500dmg.

    Meanwhile, magdens get to run around with a 6m radius on arctic that not only matches the base dmg of shocking, but also has a nearly guaranteed chance to proc chill, basically doubling its dps, burst heals the caster, and aoe stuns.

    I get that shocking is "free", but it's clunky to use, and has awful conditions.
  • Necrotech_Master
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    5 meters is tiny, its one of the reasons i also really dislike skills such as dagger cloak (and morphs) because that only has a 5 meter radius too (though dagger cloak is even worse due to a 2 sec tick rate, at least the necro tethers have a 0.6 sec tick rate lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    5 meters is tiny, its one of the reasons i also really dislike skills such as dagger cloak (and morphs) because that only has a 5 meter radius too (though dagger cloak is even worse due to a 2 sec tick rate, at least the necro tethers have a 0.6 sec tick rate lol)

    At least Quick Cloak gives two of the strongest defensive buffs in the game, Major Expedition and Evasion, and also has the benefit of passively proccing enchants and poisons.

    Mystic Siphon at least gives a bit of recovery, but Detonating Siphon only has the damage.
    Edited by CameraBeardThePirate on February 13, 2024 7:28PM
  • Necrotech_Master
    Necrotech_Master
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    5 meters is tiny, its one of the reasons i also really dislike skills such as dagger cloak (and morphs) because that only has a 5 meter radius too (though dagger cloak is even worse due to a 2 sec tick rate, at least the necro tethers have a 0.6 sec tick rate lol)

    At least Quick Cloak gives two of the strongest defensive buffs in the game, Major Expedition and Evasion, and also has the benefit of passively proccing enchants and poisons.

    Mystic Siphon at least gives a bit of recovery, but Detonating Siphon only has the damage.

    the dmg is what im really looking for, though im taking it more from a pve perspective

    dagger cloak does too low of dmg to be useful

    the healing tether would also be useful for resource restore if you were tethered to yourself too
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CameraBeardThePirate
    CameraBeardThePirate
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    5 meters is tiny, its one of the reasons i also really dislike skills such as dagger cloak (and morphs) because that only has a 5 meter radius too (though dagger cloak is even worse due to a 2 sec tick rate, at least the necro tethers have a 0.6 sec tick rate lol)

    At least Quick Cloak gives two of the strongest defensive buffs in the game, Major Expedition and Evasion, and also has the benefit of passively proccing enchants and poisons.

    Mystic Siphon at least gives a bit of recovery, but Detonating Siphon only has the damage.

    the dmg is what im really looking for, though im taking it more from a pve perspective

    dagger cloak does too low of dmg to be useful

    the healing tether would also be useful for resource restore if you were tethered to yourself too

    Oh absolutely - the radius is definitely still too small for the dagger cloaks.

    They should really update all self-centered AoEs to 7m since the buff to melee range. It doesn't make much sense that you're close enough to wack someone with your weapon but not close enough that a damage aura wouldn't hit them.
  • Aldoss
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    They should really update all self-centered AoEs to 7m since the buff to melee range. It doesn't make much sense that you're close enough to wack someone with your weapon but not close enough that a damage aura wouldn't hit them.

    Are you suggesting that the devs don't actually know enough about the game's mechanics to make appropriate game changes without reading, listening, and responding to player feedback on their own forums?



    Edited by Aldoss on February 13, 2024 8:15PM
  • brandsnipe
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    Also make it to where enemies that touch the tether get a 4-6 second DoT effect. This would make the skill much better
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