How exactly would we add measures to stop this from happening tho do we hard lock the tank role to a certain health threshold because you can still just sign up as a tank but play a dps with health attributes and barely affect damage really
How exactly would we add measures to stop this from happening tho do we hard lock the tank role to a certain health threshold because you can still just sign up as a tank but play a dps with health attributes and barely affect damage really
To prevent this issue, it's quite simple. Once you join a group in the group finder, your assigned role should be locked in and unchangeable. If you initially join as a tank but intend to play as a DD, it becomes too easy for the group leader to remove you. Alternatively, you could leave the group, adjust your role to the appropriate one, and rejoin. Can't we make this process any simpler?
ZoS missed the opportunity to enhance the group finder feature significantly. If a raid leader requests achievements, only accounts with verified achievements should be able to view the trial, preventing players from linking fake achievements.
Similarly, regarding roles, if a player joins as a DD, they should not be allowed to change it after join. This would prevent many instances of players causing disruptions by joining as one role and then switching unexpectedly.
The solution in this scenario would be to just kick the person so it exists you just need to keep kicking them locking the role you join as would help the group finder from bugging out so good idea there but won't stop this
Example I'm a dps and join as a healer locking me from swapping my role to dps does nothing I'll just stay a healer and play as a dpsIt sounds like you want a system that will lock you out from selecting a role you are not and that's what I mean how do we dictate what role you are and are not its not really possible just going off stats
The solution in this scenario would be to just kick the person so it exists you just need to keep kicking them locking the role you join as would help the group finder from bugging out so good idea there but won't stop this
Example I'm a dps and join as a healer locking me from swapping my role to dps does nothing I'll just stay a healer and play as a dpsIt sounds like you want a system that will lock you out from selecting a role you are not and that's what I mean how do we dictate what role you are and are not its not really possible just going off stats
"I'm a dps and join as a healer" It's best to leave the group and adjust your role properly. If you continue to play as a DPS and start using healing skills, someone will likely notice and you may be kicked out. Similarly, if you don't contribute much damage because you're a healer, other players will notice. You can't maintain a false role in a trial for too long unless nobody pays attention.
Just leave the group, fix your role, and join again. This is too simple for us to complicate with "if" questions.
The only way that the game could attempt to enforce the rule of not changing roles is to block gear swaps and to make sure the player is removed from the group if they try to switch characters after joining. This would work contrary to times when role changes are desired.
James-Wayne wrote: »If there were more sources of transmutes
Absolutely correct. That would be my next suggestion for improvement: Please make it possible to save a role matching the build in the Armory.Yes please. Sometimes joined group finder as tank role selected while playing damage dealer. When you respec from healer to tank or damage dealer, role does not automatically change basically. It causes some unnecessary issues for group finder environment.