ClowdyAllDay wrote: »Disable trial gear for any use outside of trials. That means trial gear for trials only. No pvp use, no random dungeon use, no overland content use. Lets do that for a while and see how that benefits game play. My bet is that people with trial gear will try to shut down this thread by accusing me falsely of baiting.
I share your analysis of the issues at hand: A lot of content is far too easy for far too many players currently due to an extensive power-creep.
I'm not convinced, that excluding trial gear is helpful in fixing this issues. Don't forget, that these sets are basically a 4pc set outside of instanced PvE-content, so they do nothing in regard of making overland easier (no minor slayer is applied).
Regarding speedrunning in normal dungeons I think it's more helpful to incentivize the vet queue for well-geared players, because at present there is no advantage for playing content on vet most of the time. That's why people simply run a rnd as fast as possible for the transmutes and XP before doing something else. Double the earned transmutes for queueing on vet and the issue is solved without excluding gear (which isn't displaced in vet dungeons for example) from content.
boi_anachronism_ wrote: »I share your analysis of the issues at hand: A lot of content is far too easy for far too many players currently due to an extensive power-creep.
I'm not convinced, that excluding trial gear is helpful in fixing this issues. Don't forget, that these sets are basically a 4pc set outside of instanced PvE-content, so they do nothing in regard of making overland easier (no minor slayer is applied).
Regarding speedrunning in normal dungeons I think it's more helpful to incentivize the vet queue for well-geared players, because at present there is no advantage for playing content on vet most of the time. That's why people simply run a rnd as fast as possible for the transmutes and XP before doing something else. Double the earned transmutes for queueing on vet and the issue is solved without excluding gear (which isn't displaced in vet dungeons for example) from content.
I can still solo speed run normal dungeons in overland and crafted sets. I dont think this would accomplish much. Most serious vet players can. I do daily dungeons with guildmates regardless and it honestly would effect nothing for me either way since i can still easily push 90k without trial gear. Heck i can push 95k with only one full 5 piece and a monster set. I did it by accident one time lol for overland? I can do it naked and its still a cake walk so that is certainly no solution. As far as rewards. Welp i would wager that you will find more players that are out of their depth in vet content. This in turn might cause more groups to disband. This has been brought up before in the context of this topic.The undaunted keys will be an interesting test of this theory to a degree I think.
I think what might work better for the speed runners is something we NOW have in the game - use group finder for people that want to quest, and assume the random queue is those that want to speedrun ... the problem is already solved, we just have to use the solution.
I think what might work better for the speed runners is something we NOW have in the game - use group finder for people that want to quest, and assume the random queue is those that want to speedrun ... the problem is already solved, we just have to use the solution.
Auldwulfe