Just want to share a quick thought on how to fix necromancer corpses. I have always hated targeting these things. Its not fun, never has been fun. Its not like Skyrim where you are actually raising the corpse etc...
Please treat corpses like ammunition or crux please. When you use a skill that creates a corpse have it still sit on the ground sure but instead of targeting it you get a corpse "charge" or "count" for ~20-30s lets just say. Whenever you would then us a skill that can consume a corpse it will reduce that count by 1 etc. You dont even need to change siphon because the skill could "Expel the dark energy of a corpse at target location..." or change it and make it sticky, doesnt matter really. This corpse targeting is trash and has been trash since day 1. PLEASE STOP PRETENDING ITS FUN OR EVEN OK... ZOS.
StarOfElyon wrote: »Just want to share a quick thought on how to fix necromancer corpses. I have always hated targeting these things. Its not fun, never has been fun. Its not like Skyrim where you are actually raising the corpse etc...
Please treat corpses like ammunition or crux please. When you use a skill that creates a corpse have it still sit on the ground sure but instead of targeting it you get a corpse "charge" or "count" for ~20-30s lets just say. Whenever you would then us a skill that can consume a corpse it will reduce that count by 1 etc. You dont even need to change siphon because the skill could "Expel the dark energy of a corpse at target location..." or change it and make it sticky, doesnt matter really. This corpse targeting is trash and has been trash since day 1. PLEASE STOP PRETENDING ITS FUN OR EVEN OK... ZOS.
But the corpse mini game IS fun. It adds a challenge to playing Necro. Even the Arcanist has mini games, but they're so easy a child could play them. The Necro is more challenging to manage in fast paced combat. The problem isn't the difficulty, it's the lack of pay off.
CameraBeardThePirate wrote: »StarOfElyon wrote: »Just want to share a quick thought on how to fix necromancer corpses. I have always hated targeting these things. Its not fun, never has been fun. Its not like Skyrim where you are actually raising the corpse etc...
Please treat corpses like ammunition or crux please. When you use a skill that creates a corpse have it still sit on the ground sure but instead of targeting it you get a corpse "charge" or "count" for ~20-30s lets just say. Whenever you would then us a skill that can consume a corpse it will reduce that count by 1 etc. You dont even need to change siphon because the skill could "Expel the dark energy of a corpse at target location..." or change it and make it sticky, doesnt matter really. This corpse targeting is trash and has been trash since day 1. PLEASE STOP PRETENDING ITS FUN OR EVEN OK... ZOS.
But the corpse mini game IS fun. It adds a challenge to playing Necro. Even the Arcanist has mini games, but they're so easy a child could play them. The Necro is more challenging to manage in fast paced combat. The problem isn't the difficulty, it's the lack of pay off.
The problem is also the fact that the corpse minigame is broken, and has been for at least 2 major updates now.
Corpses that you didn't create will show up as consumable but will not be consumable unless you create a fresh corpse on top of the pile. That's a huge problem in PvP, where you may kite an enemy towards a corpse hoping for a heal and waste a global trying to consume something you can't actually consume.
StarOfElyon wrote: »But the corpse mini game IS fun. It adds a challenge to playing Necro. Even the Arcanist has mini games, but they're so easy a child could play them. The Necro is more challenging to manage in fast paced combat. The problem isn't the difficulty, it's the lack of pay off. The proposed change to Stalking Blastbones in update 41 just dumbs the class down.
Remathilis wrote: »StarOfElyon wrote: »But the corpse mini game IS fun. It adds a challenge to playing Necro. Even the Arcanist has mini games, but they're so easy a child could play them. The Necro is more challenging to manage in fast paced combat. The problem isn't the difficulty, it's the lack of pay off. The proposed change to Stalking Blastbones in update 41 just dumbs the class down.
And that's why Necro is the weakest class: it makes you jump through hoops to get things other classes get for just breathing.
What if Graveyard instead of consuming a corpse, generated one on target location?
What if Graveyard instead of consuming a corpse, generated one on target location?
What if Graveyard instead of consuming a corpse, generated one on target location?
sh4d0wh4z3 wrote: »What if Graveyard instead of consuming a corpse, generated one on target location?
Ease of access changes like that indirectly nerf necro even further since that's getting rid of the 50% damage increase boneyard gets when a corpse is consumed.
The class needs something else to consume corpses though since as a DPS you're only consuming them with siphon and boneyard. That's only 3 corpses per 20 seconds, and a good necro can get about 8 corpses per 20 seconds between blast bones and skeletal archer.
Skulls is probably the weakest spammable in the game. If anything should be altered to consume a corpse, it should be that. Perhaps on venom skull, instead of the bonus that any gravelord skill counts towards the increment, it could instead have a % chance to cause a corpse within X meters to explode for X amount of damage