The blastbones change will destroy necromancers damage on an already poor damage class. I play a mix of pvp and pve with necro, specifically magicka. taking away the best offensive tool is not the right idea. Overall the class needs a rework and here are my ideas on making necromancer playable.
Bone tyrant:
-Bone goliath now heals you to max health
-impenetrable goliath now grants you 30k armor and 5k critical resistance but shortens the duration to 10-12 seconds
-everlasting goliath increases the healing received and consuming corpes extends the duration by .6 seconds
-Death scythe now uses max your resource
-hungry scythe remains the same
-ruinous scythe no longer heals, instead deals increased damage by how many enemies are hit, up to a set % and applies hemorrhaging and off balance
-Bone armor
-beckoning armor is the same with added effect of reducing the damage done by pulled targets by 15% for 4 seconds
-summoners armor increase the duration of summoned abilities by 30% and decrease the cost by 15%.
-bitter harvest and its morphs remain the same
-bone totem and its morphs radius increased to 8m
-agony totem synergy inflicts enemies with minor brittle
-remote totem remains the same
-Grave grasp and the morph empowering grasp remain the same
-ghostly grasp is now asingle target stun, if the target cannot be stunned the targets movement speed is decreased by 40%
Gravelord
-colossus and its morphs ramin the same
-flame skull's speed is increased to match other ranged spammables in terms of speed to target and now uses your max resource
-blastbones and blighted blastbones remain the same
-stalking blastbones increases the damage done by 25%
-boneyard and its morphs now have a radius of 12m
-avid boneyard duration is 24 seconds and spawns a corpse ever 4 seconds. Once the duration is over, 3 more corpses will spawn
-unnerving boneyard no longer damages enemies, instead applies major and minor breach for 24 seconds
-skeletal warrior now uses your max resource and will either be a archer or mage based on your max resource, duration 20 seconds
-skeletal arcanist now last 26 seconds and grants major brutality and sorcery
-skeletal army summons 2 archers/mages and does a 5% increase in damage each tick, the duration is shortened to 16 seconds
-shocking siphon and its morphs ramin the same
Living death
-reanimate and morphs remain the same, while slotted on either bar increase resurrection speed by 50%
-render flesh and morphs remain the same
-expunge and morphs remain the same
-life amid death and morphs remain the same
-spirit mender duration 20 seconds and now grants major savagery and prophecy
-intensive mender increases effectiveness of living death abilities by 25%
-spirit guardian last 30 seconds, heals more and only targets yourself
-restoring tether remains the same