The Mythical will give:
350 Magicka Recovery
350 Stamina Recovery
Disable all other item set bonuses, your armor is capped to 0 (zero), your penetration is capped to 0 (zero), you take 15% more damage, your weapon/spell damage is capped to 1000, your Max Health is capped to 16000, your Mage Champion points are disabled, and you are unable to critical.
Your gain 50% more Experience and Gold from kills, and increases the quality of items you loot from creatures. You loose those effects if you join a group.
Dagoth_Rac wrote: »I still don't understand how any of these suggestions will work in a public instance. As soon as another player comes along, not wearing the mythic, it will make the content casual again. Do you still get extra XP and rewards? Do you just hang out at popular world bosses that get burned quickly, get bonus XP and rewards despite it not being an even remotely difficult fight with a bunch of non-mythic players around?
It is like having a group of 12 in a Trial and the tanks and healers are on normal and everyone else on veteran. That does not make sense. Is it even veteran when the support can just ignore all the mechanics? Should everyone else get perfected gold gear even though the support could pretty much never die?
For this mythic suggestion, everyone will bring a non-grouped buddy with a taunt, then the person with the mythic will dummy parse the enemy while other player taunts. And occasionally switch up who is wearing mythic and who is taunting. Everyone gets more XP, more gold, and better loot. But content was trivial.
Do you lose effect of mythic if anyone is around, even if not grouped? That will lead to trolling. But if you keep effect if non-grouped players are around, it will be exploited for extra XP and rewards.
Dagoth_Rac wrote: »I still don't understand how any of these suggestions will work in a public instance. As soon as another player comes along, not wearing the mythic, it will make the content casual again. Do you still get extra XP and rewards? Do you just hang out at popular world bosses that get burned quickly, get bonus XP and rewards despite it not being an even remotely difficult fight with a bunch of non-mythic players around?
It is like having a group of 12 in a Trial and the tanks and healers are on normal and everyone else on veteran. That does not make sense. Is it even veteran when the support can just ignore all the mechanics? Should everyone else get perfected gold gear even though the support could pretty much never die?
For this mythic suggestion, everyone will bring a non-grouped buddy with a taunt, then the person with the mythic will dummy parse the enemy while other player taunts. And occasionally switch up who is wearing mythic and who is taunting. Everyone gets more XP, more gold, and better loot. But content was trivial.
Do you lose effect of mythic if anyone is around, even if not grouped? That will lead to trolling. But if you keep effect if non-grouped players are around, it will be exploited for extra XP and rewards.