So you share progress between servers and suddenly people are just using PC to sell things and bringing the millions more than they could make on console back here. Pretty soon console economy is trashed and it's impossible for people without a PC to buy anything because everything's taken there where it's worth more
SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
And do they have addons for PC and not for consoles?
dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
Completely different game designed for cross play. Also doesn't have mega servers instead limiting players to instances that may go away after battle is finished.
dk_dunkirk wrote: »SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
And do they have addons for PC and not for consoles?
Asked and answered in the original post. The whole idea assumes making mods available on console, where, again, other titles show they can do it.
SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
And do they have addons for PC and not for consoles?
Asked and answered in the original post. The whole idea assumes making mods available on console, where, again, other titles show they can do it.
ZoS has no control over that. It's the consoles that won't allow it. And I can guarantee that if they removed access to add-ons on PC they would lose most of their playerbase.
dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
And do they have addons for PC and not for consoles?
Asked and answered in the original post. The whole idea assumes making mods available on console, where, again, other titles show they can do it.
ZoS has no control over that. It's the consoles that won't allow it. And I can guarantee that if they removed access to add-ons on PC they would lose most of their playerbase.
dk_dunkirk wrote: »Also asked and answered. As I'm saying for the third time now, Bethesda HAS ALREADY DONE THIS for Skyrim and Fallout 76. Whatever it is people think they need to do, or the console people need to do, everyone involved has already shown it can be done. Twice already.
dk_dunkirk wrote: »Also asked and answered. As I'm saying for the third time now, Bethesda HAS ALREADY DONE THIS for Skyrim and Fallout 76. Whatever it is people think they need to do, or the console people need to do, everyone involved has already shown it can be done. Twice already.
It’s of course technically feasible, but you’re still talking different games, development studios, and underlying technologies
Pixiepumpkin wrote: »SilverBride wrote: »ZoS has no control over that. It's the consoles that won't allow it. And I can guarantee that if they removed access to add-ons on PC they would lose most of their playerbase.
So...sony? Because MS owns ZOS.
Addons can be baked into the game.
As far as "they would lose most of their playerbase", that is not even remotly true. Lose some? Sure, but not most.
And I would argue IF that was the case, that addons are so necessary to enjoy the game that their functionality should be baked in.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »ZoS has no control over that. It's the consoles that won't allow it. And I can guarantee that if they removed access to add-ons on PC they would lose most of their playerbase.
So...sony? Because MS owns ZOS.
Addons can be baked into the game.
As far as "they would lose most of their playerbase", that is not even remotly true. Lose some? Sure, but not most.
And I would argue IF that was the case, that addons are so necessary to enjoy the game that their functionality should be baked in.
We've had the use of add-ons for 10 years. Taking those away now would be comparable to trading in our washer and dryer to beat our clothes on rocks to clean them. Players aren't going to adapt well to that.
I agree that a lot of the features we get from add-ons should be in game, but that is a different topic.
Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »ZoS has no control over that. It's the consoles that won't allow it. And I can guarantee that if they removed access to add-ons on PC they would lose most of their playerbase.
So...sony? Because MS owns ZOS.
Addons can be baked into the game.
As far as "they would lose most of their playerbase", that is not even remotly true. Lose some? Sure, but not most.
And I would argue IF that was the case, that addons are so necessary to enjoy the game that their functionality should be baked in.
We've had the use of add-ons for 10 years. Taking those away now would be comparable to trading in our washer and dryer to beat our clothes on rocks to clean them. Players aren't going to adapt well to that.
I agree that a lot of the features we get from add-ons should be in game, but that is a different topic.
I would venture to say most people do not use addons or very few. But the core of the conversation is about shared server stuff (not that I agree with it), but addons are not a factor in this debate becasue they can be baked into the game if they are deemed necessary.
dk_dunkirk wrote: »For the third time, I've given 2 examples of the same company doing this on different "games" and "underlying technologies," and for the 4th time, someone just throws up their hands and claims it's somehow impossible. You win. I give up.
SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »Pixiepumpkin wrote: »SilverBride wrote: »ZoS has no control over that. It's the consoles that won't allow it. And I can guarantee that if they removed access to add-ons on PC they would lose most of their playerbase.
So...sony? Because MS owns ZOS.
Addons can be baked into the game.
As far as "they would lose most of their playerbase", that is not even remotly true. Lose some? Sure, but not most.
And I would argue IF that was the case, that addons are so necessary to enjoy the game that their functionality should be baked in.
We've had the use of add-ons for 10 years. Taking those away now would be comparable to trading in our washer and dryer to beat our clothes on rocks to clean them. Players aren't going to adapt well to that.
I agree that a lot of the features we get from add-ons should be in game, but that is a different topic.
I would venture to say most people do not use addons or very few. But the core of the conversation is about shared server stuff (not that I agree with it), but addons are not a factor in this debate becasue they can be baked into the game if they are deemed necessary.
Almost everyone on PC uses add-ons. Just go to any crafting area and see how fast players move from station to station doing their writs. That is only possible due to an add-on.
This is a big factor in whether or not to combine PC and Console players. I don't see ZoS making all these quality of life features part of the game to combine the platforms, which they may have no desire to do.
dk_dunkirk wrote: »SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »dk_dunkirk wrote: »SilverBride wrote: »PC and Console do not mix. We can't be on the same server because of the differences, i.e. add-ons, voice chat in zone, etc..
I do support transfer of accounts though.
"Can't" isn't strictly true. At least, not from a technical point of view. Battlefield 2042 does it. There are others that do, now, too.
And do they have addons for PC and not for consoles?
Asked and answered in the original post. The whole idea assumes making mods available on console, where, again, other titles show they can do it.
ZoS has no control over that. It's the consoles that won't allow it. And I can guarantee that if they removed access to add-ons on PC they would lose most of their playerbase.
Also asked and answered. As I'm saying for the third time now, Bethesda HAS ALREADY DONE THIS for Skyrim and Fallout 4. Whatever it is people think they need to do, or the console people need to do, everyone involved has already shown it can be done. Twice already.
dk_dunkirk wrote: »For the third time, I've given 2 examples of the same company doing this on different "games" and "underlying technologies," and for the 4th time, someone just throws up their hands and claims it's somehow impossible. You win. I give up.
I literally said that "it's of course technically feasible", which you completely ignored for some reason. You also keep ignoring that Bethesda Game Studios and ZOS are the same company only in the same way that the makers of WoW and Candy Crush Saga are the same company...
Skyrim and Fallout have extremely limited add-ons that don't in any way compare with what PC has. Even if they were suddenly allowed in ESO they would still only be a shadow of those available to PC
dk_dunkirk wrote: »dk_dunkirk wrote: »For the third time, I've given 2 examples of the same company doing this on different "games" and "underlying technologies," and for the 4th time, someone just throws up their hands and claims it's somehow impossible. You win. I give up.
I literally said that "it's of course technically feasible", which you completely ignored for some reason. You also keep ignoring that Bethesda Game Studios and ZOS are the same company only in the same way that the makers of WoW and Candy Crush Saga are the same company...
I’m not ignoring anything. ZOS, Bethesda, Blizzard, Activision? Skyrim, Fallout, ESO, AND WoW. It’s all Microsoft now, baby. The Xbox fanboys got what they wanted, and now we all have to live with the fact that Microsoft is going to make them all march to the same beat, wherever tempo that winds up being.
Unlike on Xbox One, Special Edition only has limited mod support on PlayStation. Only assets already included within the game may be used. Any mod that adds textures, meshes, animations, sounds, and/or scripts will not be PlayStation-compatible. Note that trophies are disabled when playing with mods. These restrictions extend to Verified Creations, resulting in only a limited subset of these Creations being available on PlayStation.
dk_dunkirk wrote: »dk_dunkirk wrote: »For the third time, I've given 2 examples of the same company doing this on different "games" and "underlying technologies," and for the 4th time, someone just throws up their hands and claims it's somehow impossible. You win. I give up.
I literally said that "it's of course technically feasible", which you completely ignored for some reason. You also keep ignoring that Bethesda Game Studios and ZOS are the same company only in the same way that the makers of WoW and Candy Crush Saga are the same company...
I’m not ignoring anything. ZOS, Bethesda, Blizzard, Activision? Skyrim, Fallout, ESO, AND WoW. It’s all Microsoft now, baby. The Xbox fanboys got what they wanted, and now we all have to live with the fact that Microsoft is going to make them all march to the same beat, wherever tempo that winds up being.
I've seen no statement by Microsoft to that effect, nor have I seen any evidence of those games being adapted to fit with the others. What have I missed? Companies often take over others in order to broaden their base and market share, not so as to make them all produce the same identikit products.