This is a very very bad take, even for 1st timer. If your basis for not wanting a class to be nerfed is because you've paid for it, then no class should ever be nerfed. ESO is not a free to play game, we all paid to play every single class in this game. Whether they needed to be nerfed or buffed should be based sorely on their performance relatively compared to others.
Also, don't talk about understanding the issue of "balance" the game, when you actively advocate against the solution. If your idea of "balance" the game is only to bring the gap of all classes closer, and by that logic, ZOS should buff the other 6 classes instead, then you're asking for more power creep and could potentially break the game balance, again. We've already been through this. We don't need another update 35 to keep the game in check by sledgehammer nerf the whole game, again.
The problem and solution is very simple. If there are 7 classes in game, and 1 of them is outperforming the other 6, you should get that 1 class in check. Problem solved.
OtarTheMad wrote: »This is a very very bad take, even for 1st timer. If your basis for not wanting a class to be nerfed is because you've paid for it, then no class should ever be nerfed. ESO is not a free to play game, we all paid to play every single class in this game. Whether they needed to be nerfed or buffed should be based sorely on their performance relatively compared to others.
Also, don't talk about understanding the issue of "balance" the game, when you actively advocate against the solution. If your idea of "balance" the game is only to bring the gap of all classes closer, and by that logic, ZOS should buff the other 6 classes instead, then you're asking for more power creep and could potentially break the game balance, again. We've already been through this. We don't need another update 35 to keep the game in check by sledgehammer nerf the whole game, again.
The problem and solution is very simple. If there are 7 classes in game, and 1 of them is outperforming the other 6, you should get that 1 class in check. Problem solved.
To be fair though honestly ZOS changed/nerfed how crux worked completely only about 6 days after Necrom dropped and the way they did it was kind of slimy. They changed it but did not mention it in the patch notes for that day, we all asked if it was intended and got silence for a while to only have them basically say “oops yeah I was intended” like we week or two later.
I am okay with this change surprisingly and I am glad ZOS sees Arc as having a delicate balance.
AtomicFire555 wrote: »Sure i get you need to "balance" the game but I'm sure there are other ways to do that.
AtomicFire555 wrote: »Sure i get you need to "balance" the game but I'm sure there are other ways to do that.
Here is a thought exercise for you: try to figure out a way to mantain balance based on player data (because no mater what you do players will find ways to make things stronger than what you'd think they will be) that does not ever touch anything any player may have at any point paid for.
As for the topic of arcanist specifically, my main gripe for the moment being with the class design, is that the power budget is allocated in a way that you pretty much have to run cephaliarcs flail+fatecarver for a DPS, or you just... don't do relevant dps. And in content I tend to play most of the time, it would seem every mob has hard CC skill they will drop at the exact perfect moment I start casting fatecarver just to make things awkwardly longer.
On the topic of necro, I did not play the class even remotely enough to have a formed opinion on the state of it. Probably it could use some love, no clue how this love would need to look like tho.
AtomicFire555 wrote: »Correct me if I'm wrong but isn't the "current meta" for dps dragonknight stamblade? Since it got buffed?
Kalle_Demos wrote: »Your take isn't a bad one. There have been many issues with the way 'balance' has been handled over the years. As far as the Arcanist goes...It could've been worse. Look at the Necromancer. There is a fallacy some believe that top of the leaderboards = overpowered. When the Necro was released it was the same.
A loud minority cried for the shiny new thing to be torn down. They got what they wanted and the devs overreacted and well... *waves hands* look around. Thing is, the Necro wasn't actually 'overpowered'. There were adjustments to be made sure but in the hands of the best players everything is overpowered. People at the top of the leaderboards are going to be there no matter what Class they play.
Ironically, the stated reason for the Arcanist nerf is the exact opposite of the one given for the Necromancer Blastbones change. But contradictory changes are nothing new. I expect it at this point. The way they have with words. True artistry there. That said, 'cautious adjustments' are whats needed in terms of balance. I'm glad they chose moderation with the Arcanist instead of overreacting like they did with the Necro.
ople at the top of the leaderboards are going to be there no matter what Class they play.
Current optimised trial rosters usually have two (Zenkosh DK and EC/MK cro) support DDs who do limited damage due to running support sets and who exist to buff the remaining six parse DDs. These six parse DDs, with extremely few exceptions, are all arcanists.
Arcanists are also perfectly decent support choices and often show up as tank or healer in addition to taking all parse DD spots on a roster. Groups where 7/12 players are arcanists are normal.
So while I'm usually strongly against nerfs, this is the most stale meta in terms of class division I have seen in a really long time, and either arcanist badly needs some nerfing, or other classes badly need some love.
OtarTheMad wrote: »Okay but taking that many Arcanist into a trial is a choice. It’s not like you can’t complete the trial without an Arc. If Arc never existed trial groups would still finish those trials and get the scores and hard achievements and all that… just maybe with a slightly lower score.
OtarTheMad wrote: »Okay but taking that many Arcanist into a trial is a choice. It’s not like you can’t complete the trial without an Arc. If Arc never existed trial groups would still finish those trials and get the scores and hard achievements and all that… just maybe with a slightly lower score.
I'm not sure if you missed the part where I said optimised. It is not a choice. I can't choose for DK or sorc to be the best parse DD for a given trial because I want it that way. What I outlined is the optimal composition for almost all circumstances and that's all there is to it.
I'm saying it would be better for classes to be more equal, and you're saying the top class is fine because others can still clear while being less effective. I don't think any long-term main of a non-arcanist class is going to agree with that.
OtarTheMad wrote: »
I am just tired of ZOS over nerfing classes into the ground. I mean I’m a necro main and somehow my class got nerfed again, how tf is that even possible? I appreciate their decision to nerf it slowly and with care. Hopefully that leads to a better balance overall.