Not looking forward to this. If what you say is true, they need to not just be nerfed, but be nerfed to the ground with zero mercy.
That sounds absolutely ridiculous.
Got to say I agree. I enjoy the game very much but I would have preferred that the content were one continuous progression for all rather than parallel alliances that fracture the experience and give a feeling of deja vu.
Got to say I agree. I enjoy the game very much but I would have preferred that the content were one continuous progression for all rather than parallel alliances that fracture the experience and give a feeling of deja vu.
Except, it's even worse than deja vu. Because aside from meager gear improvements, your stats are now static. While the enemies get ridiculous health AND damage-output increase.
This needs to change. Not everyone enjoys dieing a dozen times to some trash mob. This isn't some hardcore elite action game. Only named and unique mini-bosses/Bosses should be a genuine challenge. The trash mobs are simply put, trash.
Disagree. Veteran content is meant for 'veterans'... not people who aren't willing to take up a challenge. You can count level 50 as max level if you're thinking like that.
It's supposed to be difficult. Something that is a welcoming ovation to a genre where companies have catered WAY too much for people who scream nerf at the slight difficulty.
Disagree. Veteran content is meant for 'veterans'... not people who aren't willing to take up a challenge. You can count level 50 as max level if you're thinking like that.
It's supposed to be difficult. Something that is a welcoming ovation to a genre where companies have catered WAY too much for people who scream nerf at the slight difficulty.
We have over-difficulty with ridiculous damage-sponge enemies in "veteran" Group dungeons. You want a "challenge" than go tackle all those group dungeons then.
I like my public PVE with questing and story-telling to be enjoyable and not give me a headache dieing from 3 random nobody trash mooks, or some random bear that hits harder than a Daedric Titan. Especially considering that -usually- with a higher level, comes great power. Not suddenly finding skeevers that can solo me, after I just rofl-stomped Coldharbour filled with starved Vampires, pissed off Dremora, and soul-devouring Harvesters.
Trash mobs and the occasional wild-life should not ever be challenging in such a drastic increase. They are filler. Something to keep adventuring entertaining. Only mini-bosses, Bosses, unique targets, and of course, the non-solo-able elite bosses, should be "challenging" in such a way.
This is how it was with the lvl 1-50 zones. The VET zones should not be so drastically scaled upwards.
That said, I'm basing this on what I've heard. i'll reserve my extensive feedback to ZOS, when I encounter my first couple of VET mobs, before making my opinion on this final.
Disagree. Veteran content is meant for 'veterans'... not people who aren't willing to take up a challenge. You can count level 50 as max level if you're thinking like that.
It's supposed to be difficult. Something that is a welcoming ovation to a genre where companies have catered WAY too much for people who scream nerf at the slight difficulty.
We have over-difficulty with ridiculous damage-sponge enemies in "veteran" Group dungeons. You want a "challenge" than go tackle all those group dungeons then.
I like my public PVE with questing and story-telling to be enjoyable and not give me a headache dieing from 3 random nobody trash mooks, or some random bear that hits harder than a Daedric Titan. Especially considering that -usually- with a higher level, comes great power. Not suddenly finding skeevers that can solo me, after I just rofl-stomped Coldharbour filled with starved Vampires, pissed off Dremora, and soul-devouring Harvesters.
Trash mobs and the occasional wild-life should not ever be challenging in such a drastic increase. They are filler. Something to keep adventuring entertaining. Only mini-bosses, Bosses, unique targets, and of course, the non-solo-able elite bosses, should be "challenging" in such a way.
This is how it was with the lvl 1-50 zones. The VET zones should not be so drastically scaled upwards.
That said, I'm basing this on what I've heard. i'll reserve my extensive feedback to ZOS, when I encounter my first couple of VET mobs, before making my opinion on this final.
It's not over-difficulty, it's a challenge. It shouldn't just be a 'roflstomp' like everything else. I agree with you in fact - everything in normal should be buffed up considerably because of the massive power curve so that people can expect more difficult fights!
But I disagree with you on calling them 'trash' mobs - They're still a threat and you have to take out of your head the WoW stereotype that any monster that isn't a boss is supposed to be easy. This is not WoW. This is ESO and every monster can kill you if they get a surprise attack on you. It is your choice to adapt or simply not.
I have and I love them. It's a challenge that really makes me have to think like when I started raiding in WoW. That felt good when I beat a boss, and the same here on ESO Vets.
cisadanepajsuxrwb17_ESO wrote: »Difficulty gap is a little crazy doncha think?
It's not over-difficulty, it's a challenge. It shouldn't just be a 'roflstomp' like everything else. I agree with you in fact - everything in normal should be buffed up considerably because of the massive power curve so that people can expect more difficult fights!
But I disagree with you on calling them 'trash' mobs - They're still a threat and you have to take out of your head the WoW stereotype that any monster that isn't a boss is supposed to be easy. This is not WoW. This is ESO and every monster can kill you if they get a surprise attack on you. It is your choice to adapt or simply not.
I have and I love them. It's a challenge that really makes me have to think like when I started raiding in WoW. That felt good when I beat a boss, and the same here on ESO Vets.
FYI: This is my first MMO, ever. Please do not "list me" thanks.
I play this game because it is Elder Scrolls, and for it's role-play potential. not to test my l33t skills against no one that cares. Especially in a PvE scene.
The "Trash" mobs(at least by my definition) are those enemies that, never in a million years, should ever be even remotely capable of bringing down the (insert faction hero) unless they gang you up 5+. If only two are a threat, then this is a problem.
I am not paying for this game for it's public game-play to be uber-hard. This is what the damn group dungeons are for. You want a challenge, then group up(because it's an MMO) and take on that veteran dungeon.
I should not be expecting to fight skeevers that can pose a threat. Period. Let alone some bandit trio.
This is not "play how you want", this leads to "you must min-max to enjoy the whole story." This is a problem for this game, and as far as I am concerned, these veteran mobs are going to need to be nerfed into submission if what the OP says is true.