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As a pvper, dk/nb buffs and cro nerfs were not on my bingo card

Jman100582
Jman100582
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What is this class direction? Dk and nb are already so blatantly overpowered in pvp. Dk doesn’t need a sustain buff. Nb doesn’t need a damage buff. Concealed weapon and surprise attack can already hit for 8-9k. We already experienced the unique 10% buff from concealed weapon not too long ago…so why are we doing this again?

And what is up with cro? A class that suffers with dealing damage due to having NO real damaging abilities outside of blastbones and the approach is…to change blastbones? It seems so backwards to me. It doesn’t make sense

Also kek rip plar, was nice knowing you
  • CameraBeardThePirate
    CameraBeardThePirate
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    The Blastbones change will kill the class if it goes live.

    Blighted Blastbones doesn't deal enough damage. It's not for damage specs - it's for pressure specs. Removing Stalking Blastbones from the game will be the death of the class in PvP outside of boring AoE DoT Proc setups.
  • IncultaWolf
    IncultaWolf
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    The Blastbones change will kill the class if it goes live.

    Blighted Blastbones doesn't deal enough damage. It's not for damage specs - it's for pressure specs. Removing Stalking Blastbones from the game will be the death of the class in PvP outside of boring AoE DoT Proc setups.

    I feel like it will go live regardless of how players feel about it. I think it's a unique change and I appreciate having the old version as an option still with the stamina morph. Still, the class is severely lacking, still no major brutality/sorcery...
  • Urvoth
    Urvoth
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    The Blastbones change will kill the class if it goes live.

    Blighted Blastbones doesn't deal enough damage. It's not for damage specs - it's for pressure specs. Removing Stalking Blastbones from the game will be the death of the class in PvP outside of boring AoE DoT Proc setups.

    I feel like it will go live regardless of how players feel about it. I think it's a unique change and I appreciate having the old version as an option still with the stamina morph. Still, the class is severely lacking, still no major brutality/sorcery...

    They could've given the change to literally ANY other skill in the entire skill line and it would've been a welcome change but instead they decided to delete the single actually fun and useful damage skill.
  • JerBearESO
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    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD
  • Reginald_leBlem
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    They are just over-complicating cro.

    1) Give major sorcery/brutality on tether
    2) up the unique damage boost for slotting tether 5%, active on either bar
    3) Up damage on all damage skills by 2%, up healing on all healing skills by 5%

    That would certainly help bring it up a level or two.
  • Jman100582
    Jman100582
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    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.
  • festegios
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    It’s just gonna make cro’s feel like every other class tbh
  • ArctosCethlenn
    ArctosCethlenn
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    Jman100582 wrote: »
    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.
    The concealed change is a nerf to nightblade overall dude, it's ridiculous to think the concealed change buffs nightblade. +20% to only concealed is not stronger than on demand major berserk to your incap/bow/execute (edit: and procs like Flame Blossom), and is far more in-line with Surprise Attack's guaranteed crit.
    Edited by ArctosCethlenn on January 30, 2024 1:38AM
  • DanteTheDeviant
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    Stalking blastbones was my favorite playstyle and the only ability that seemed to do much in the necromancer kit... I really wish they didn't remove this T_T
  • Jman100582
    Jman100582
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    Jman100582 wrote: »
    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.
    The concealed change is a nerf to nightblade overall dude, it's ridiculous to think the concealed change buffs nightblade. +20% to only concealed is not stronger than on demand major berserk to your incap/bow/execute (edit: and procs like Flame Blossom), and is far more in-line with Surprise Attack's guaranteed crit.

    Literally just means nb can go back to running coil in pvp again. Also means with an additional 20% dmg on concealed, concealed on some builds will hit as hard as an ultimate every time you use it
  • Turtle_Bot
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    Jman100582 wrote: »
    Jman100582 wrote: »
    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.
    The concealed change is a nerf to nightblade overall dude, it's ridiculous to think the concealed change buffs nightblade. +20% to only concealed is not stronger than on demand major berserk to your incap/bow/execute (edit: and procs like Flame Blossom), and is far more in-line with Surprise Attack's guaranteed crit.

    Literally just means nb can go back to running coil in pvp again. Also means with an additional 20% dmg on concealed, concealed on some builds will hit as hard as an ultimate every time you use it

    Yep, welcome back sea-serpents coil NBs...
  • ArctosCethlenn
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    Doesn't SSC require the wearer take damage to proc it though? I can't see any of those force pulse gankers/other types of gankblade having it activate regularly in their opener, and if it IS active they're snared and gonna get turned on pretty easily.
  • mzprx
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    yeah, this change makes no sense at all. it takes three days to fulfill the "kill 20 Necromancers" in Cyro 'cause almost no one is playing them and removing the only skill that is somewhat decent will make Necromancers disappear completely. the class is a complete mess, has no real advantage and struggles like hell. and instead of giving it some much needed love they take away the only ability that is actually worth slotting? weird. looks a bit like... they don't even play their own game..
  • Jusey1
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    I feel like it will go live regardless of how players feel about it. I think it's a unique change and I appreciate having the old version as an option still with the stamina morph. Still, the class is severely lacking, still no major brutality/sorcery...

    The stamina morph should've been the one replaced, not the main blastbones morph that we use.
  • Prionyx
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    Jman100582 wrote: »
    What is this class direction? Dk and nb are already so blatantly overpowered in pvp. Dk doesn’t need a sustain buff. Nb doesn’t need a damage buff.

    You can't be serious there... Currently NB is the class with the lowest damage potential possible in PVP since there is no burst potential whatsoever. You can't do anything to a good player as a NB, good players just always dodge bow after incap and that's it. NB needs huge damage buffs both in pve and pvp
  • Jman100582
    Jman100582
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    Doesn't SSC require the wearer take damage to proc it though? I can't see any of those force pulse gankers/other types of gankblade having it activate regularly in their opener, and if it IS active they're snared and gonna get turned on pretty easily.
    If a ganker would like to use ssc, they can actually use ravage health pots to proc it. That being said, ganking is not the only way to play nb. “Brawlblade” is arguably one of the strongest builds on live currently, and this change will make that playstyle that’s already vastly stronger than already underperforming classes even more superior. As for the snare, nb has access to both major/minor expedition, and has excellent movement mobility tools like shade and cloak. On a build that is designed around ssc, the snare is negligible
  • dinokstrunz
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    Roulette ESO changes as per. DK stays winning as per, Sorc winning again. Rest of the game lose.
  • StarOfElyon
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    Jman100582 wrote: »
    What is this class direction? Dk and nb are already so blatantly overpowered in pvp. Dk doesn’t need a sustain buff. Nb doesn’t need a damage buff. Concealed weapon and surprise attack can already hit for 8-9k. We already experienced the unique 10% buff from concealed weapon not too long ago…so why are we doing this again?

    And what is up with cro? A class that suffers with dealing damage due to having NO real damaging abilities outside of blastbones and the approach is…to change blastbones? It seems so backwards to me. It doesn’t make sense

    Also kek rip plar, was nice knowing you

    I'm used to being disappointed by no meaningful Necromancer and Redguard improvements, but this was not only disappointing it was was sad and confusing.
    Edited by StarOfElyon on January 30, 2024 1:43PM
  • StarOfElyon
    StarOfElyon
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    Jman100582 wrote: »
    Doesn't SSC require the wearer take damage to proc it though? I can't see any of those force pulse gankers/other types of gankblade having it activate regularly in their opener, and if it IS active they're snared and gonna get turned on pretty easily.
    If a ganker would like to use ssc, they can actually use ravage health pots to proc it. That being said, ganking is not the only way to play nb. “Brawlblade” is arguably one of the strongest builds on live currently, and this change will make that playstyle that’s already vastly stronger than already underperforming classes even more superior. As for the snare, nb has access to both major/minor expedition, and has excellent movement mobility tools like shade and cloak. On a build that is designed around ssc, the snare is negligible

    I'm trying to make a brawl blade work without procs. Having a hard time.
  • JerBearESO
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    Jman100582 wrote: »
    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.

    No debilitate lost about 20% WITH the status effect buff taken into account. Incap gained 10% at 120 ult, but we lost 10% overall so this just makes it stay where it's at. Spec lost 10%. And concealed only gained 10% after the 10% loss and only if used from invis....

    It's really a nerf. Also we lost Reave and the sustain from leaching (or other morph now I forget) doesn't actually compare to what we have on live, though the effect being more passive as long as we apply dots is nice. And technically we can build a troll perma block type better now since we can spam our health away for resource, cuz we need more permanent block trolling.....

    Still, meta blade has been needing a nerf so its fine, but I wish they hadn't touched Debilitate, my fave NB ability, which no one even used 😢
  • Jman100582
    Jman100582
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    JerBearESO wrote: »
    Jman100582 wrote: »
    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.

    No debilitate lost about 20% WITH the status effect buff taken into account. Incap gained 10% at 120 ult, but we lost 10% overall so this just makes it stay where it's at. Spec lost 10%. And concealed only gained 10% after the 10% loss and only if used from invis....

    It's really a nerf. Also we lost Reave and the sustain from leaching (or other morph now I forget) doesn't actually compare to what we have on live, though the effect being more passive as long as we apply dots is nice. And technically we can build a troll perma block type better now since we can spam our health away for resource, cuz we need more permanent block trolling.....

    Still, meta blade has been needing a nerf so its fine, but I wish they hadn't touched Debilitate, my fave NB ability, which no one even used 😢

    Again, I’ll start out by saying debilitate nerf is a non-issue. You weren’t killing players BECAUSE of debilitate, you were probably just annoying them. And it’s not like nb sustain nerfs are relevant, it’s very easy to sustain regardless of your class in the current game

    Concealed gained 10% damage at all times. Which makes up for the major berserk change. You then get an ADDITIONAL 10% dmg after you get the buff from leaving stealth, which lasts for 15 seconds. So even if you don’t use stealth, your damage will go up because now you can stack that WITH major berserk. Which is why people are saying it’s a buff. And it shouldn’t be too hard to just put invis into a build just to get the 10% buff (you’d also get the vampire passive buff from leaving stealth too). You can STILL GET major berserk, on top of all the damage buffs that nb just received. That is the issue
  • Lazarus_Rising
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    Jusey1 wrote: »

    I feel like it will go live regardless of how players feel about it. I think it's a unique change and I appreciate having the old version as an option still with the stamina morph. Still, the class is severely lacking, still no major brutality/sorcery...

    The stamina morph should've been the one replaced, not the main blastbones morph that we use.

    I mean necro has a huge toolkit and a lot of skills are not being used in pve and pvp. They could have applied this to any other skill but instead they nerfed the most important necro skill... i dont understand it really.
    also known as Overlich.
  • ArctosCethlenn
    ArctosCethlenn
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    Jman100582 wrote: »
    Doesn't SSC require the wearer take damage to proc it though? I can't see any of those force pulse gankers/other types of gankblade having it activate regularly in their opener, and if it IS active they're snared and gonna get turned on pretty easily.
    If a ganker would like to use ssc, they can actually use ravage health pots to proc it. That being said, ganking is not the only way to play nb. “Brawlblade” is arguably one of the strongest builds on live currently, and this change will make that playstyle that’s already vastly stronger than already underperforming classes even more superior. As for the snare, nb has access to both major/minor expedition, and has excellent movement mobility tools like shade and cloak. On a build that is designed around ssc, the snare is negligible
    If that was true people would've already been running SSC builds on live with surprise attack instead of concealed, which they are overwhelmingly not.
    Jman100582 wrote: »
    JerBearESO wrote: »
    Jman100582 wrote: »
    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.

    No debilitate lost about 20% WITH the status effect buff taken into account. Incap gained 10% at 120 ult, but we lost 10% overall so this just makes it stay where it's at. Spec lost 10%. And concealed only gained 10% after the 10% loss and only if used from invis....

    It's really a nerf. Also we lost Reave and the sustain from leaching (or other morph now I forget) doesn't actually compare to what we have on live, though the effect being more passive as long as we apply dots is nice. And technically we can build a troll perma block type better now since we can spam our health away for resource, cuz we need more permanent block trolling.....

    Still, meta blade has been needing a nerf so its fine, but I wish they hadn't touched Debilitate, my fave NB ability, which no one even used 😢

    Again, I’ll start out by saying debilitate nerf is a non-issue. You weren’t killing players BECAUSE of debilitate, you were probably just annoying them. And it’s not like nb sustain nerfs are relevant, it’s very easy to sustain regardless of your class in the current game

    Concealed gained 10% damage at all times. Which makes up for the major berserk change. You then get an ADDITIONAL 10% dmg after you get the buff from leaving stealth, which lasts for 15 seconds. So even if you don’t use stealth, your damage will go up because now you can stack that WITH major berserk. Which is why people are saying it’s a buff. And it shouldn’t be too hard to just put invis into a build just to get the 10% buff (you’d also get the vampire passive buff from leaving stealth too). You can STILL GET major berserk, on top of all the damage buffs that nb just received. That is the issue
    Both parts of concealed's damage buffs only apply to concealed, so it's just competing with surprise attack on its own merits, rather than "do I want this AND to have basically permanent major berserk". Yeah you can still occasionally get major berserk but you're not gonna have 90-100% uptime on it just for existing, as is the case with live concealed weapon.

    It's a choice between Surprise Attack automatically proccing sunder + having a guaranteed crit every 3 seconds, or concealed doing 20% more base than SA but not auto-critting or proccing a status effect. There's no more permanent major berserk in the nightblade kit, and that's a good, effective nerf to every kind of dd NB.
    Edited by ArctosCethlenn on January 30, 2024 6:04PM
  • Jman100582
    Jman100582
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    Jman100582 wrote: »
    Doesn't SSC require the wearer take damage to proc it though? I can't see any of those force pulse gankers/other types of gankblade having it activate regularly in their opener, and if it IS active they're snared and gonna get turned on pretty easily.
    If a ganker would like to use ssc, they can actually use ravage health pots to proc it. That being said, ganking is not the only way to play nb. “Brawlblade” is arguably one of the strongest builds on live currently, and this change will make that playstyle that’s already vastly stronger than already underperforming classes even more superior. As for the snare, nb has access to both major/minor expedition, and has excellent movement mobility tools like shade and cloak. On a build that is designed around ssc, the snare is negligible
    If that was true people would've already been running SSC builds on live with surprise attack instead of concealed, which they are overwhelmingly not.
    Jman100582 wrote: »
    JerBearESO wrote: »
    Jman100582 wrote: »
    JerBearESO wrote: »
    I don't think NB got buffed. Did I misread. Isn't the named buff for Concealed Weapon alone? So my NB build just lost 10% damage.... and then Debilitate lost 20+% damage.... I don't use incap.... lol how did they manage to crap on my NB build that no one even uses xD

    Sure there’s an argument that concealed weapon is now overloaded compared to surprise attack. But just because you don’t choose to use it doesn’t mean it isn’t an absurd buff overall to nb

    Debilitate lost 20% dmg on paper. But with the changes to overcharge damage, im sure it’s closer to a 10% nerf. And now overcharge is a good sustain buff because it instantly restores mag. Debilitate is a non-issue in pvp, the issue is that concealed weapon is actually going to hit for 12k EASILY and incap just hits even harder now so people will swap to that. And spec bow hits for like 15-20k on a crit too against people not running rallying cry.

    No debilitate lost about 20% WITH the status effect buff taken into account. Incap gained 10% at 120 ult, but we lost 10% overall so this just makes it stay where it's at. Spec lost 10%. And concealed only gained 10% after the 10% loss and only if used from invis....

    It's really a nerf. Also we lost Reave and the sustain from leaching (or other morph now I forget) doesn't actually compare to what we have on live, though the effect being more passive as long as we apply dots is nice. And technically we can build a troll perma block type better now since we can spam our health away for resource, cuz we need more permanent block trolling.....

    Still, meta blade has been needing a nerf so its fine, but I wish they hadn't touched Debilitate, my fave NB ability, which no one even used 😢

    Again, I’ll start out by saying debilitate nerf is a non-issue. You weren’t killing players BECAUSE of debilitate, you were probably just annoying them. And it’s not like nb sustain nerfs are relevant, it’s very easy to sustain regardless of your class in the current game

    Concealed gained 10% damage at all times. Which makes up for the major berserk change. You then get an ADDITIONAL 10% dmg after you get the buff from leaving stealth, which lasts for 15 seconds. So even if you don’t use stealth, your damage will go up because now you can stack that WITH major berserk. Which is why people are saying it’s a buff. And it shouldn’t be too hard to just put invis into a build just to get the 10% buff (you’d also get the vampire passive buff from leaving stealth too). You can STILL GET major berserk, on top of all the damage buffs that nb just received. That is the issue
    Both parts of concealed's damage buffs only apply to concealed, so it's just competing with surprise attack on its own merits, rather than "do I want this AND to have basically permanent major berserk". Yeah you can still occasionally get major berserk but you're not gonna have 90-100% uptime on it just for existing, as is the case with live concealed weapon.

    It's a choice between Surprise Attack automatically proccing sunder + having a guaranteed crit every 3 seconds, or concealed doing 20% more base than SA but not auto-critting or proccing a status effect. There's no more permanent major berserk in the nightblade kit, and that's a good, effective nerf to every kind of dd NB.

    Surprise attack isn’t used over concealed on live because 1): all the good toolkits nb has are mag based (all the heals/utility skills are mag, as well as merciless being the superior spec bow choice) It is easier to build into a mag spammable, and easier to sustain all your other skills if you build almost purely mag. 2) guaranteed crit is useless on a ganker coming out of stealth, as you already have 100% crit chance (nb builds already crit consistently, to the point where a guaranteed crit really isn’t that beneficial. My build has 40% crit for example) 3) concealed weapon still gives minor expedition, another beneficial buff

    Comparing 20% dmg to minor fracture is laughable. On a class that can easily push 50% crit on some setups, guaranteed crit is a negligible stat
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