This, for combat it makes sense you could focus on damage if fight for loot against gold cost boss zergs or you can speck more tanky who is easy with lots of CP. But for green tree it does not.BetweenMidgets wrote: »A question we all had since it's release.
Sadly, I wouldn't hope for a change. When the API was changed to add the 30 second timer to change your slottables (thereby screwing over the addon that was made to help manage this very problem), it was pretty clear that this is how they intend for it to play.
This, for combat it makes sense you could focus on damage if fight for loot against gold cost boss zergs or you can speck more tanky who is easy with lots of CP. But for green tree it does not.BetweenMidgets wrote: »A question we all had since it's release.
Sadly, I wouldn't hope for a change. When the API was changed to add the 30 second timer to change your slottables (thereby screwing over the addon that was made to help manage this very problem), it was pretty clear that this is how they intend for it to play.
And the addon is still very nice.
Also this one is scared to scream to high about changes here as I fear it would mostly be nerfs, nuking an city levels out the property values after all.
It is convenience for server basically. If i remember right new system does a lot less check compared to past system, resulting in less server strain.
Jordan_Black wrote: »Slottable red and blue CP means strategic combat decisions. Tradeoffs of one valuable thing for another. Slottable green CP is just an inconvenience. Why not have them all passive?
The green tree seems to be designed to force you to make a 3 way choice between thief, fisher or crafter for that character (or buying armory station slots with crowns and real-life money).Jordan_Black wrote: »Slottable red and blue CP means strategic combat decisions. Tradeoffs of one valuable thing for another. Slottable green CP is just an inconvenience. Why not have them all passive?
The whole green part seems forced and separate from the other two. It feels like they tried to hammer to make it fit.
The green tree seems to be designed to force you to make a 3 way choice between thief, fisher or crafter for that character (or buying armory station slots with crowns and real-life money).Jordan_Black wrote: »Slottable red and blue CP means strategic combat decisions. Tradeoffs of one valuable thing for another. Slottable green CP is just an inconvenience. Why not have them all passive?
The whole green part seems forced and separate from the other two. It feels like they tried to hammer to make it fit.
I'm now wondering if there was any PTS feedback about the CP 2.0 update before it became live, and whether anyone flagged the small number of green tree passive perks as a problem. It was before I started playing ESO I think, so I don't know what happened back then.