To me from an RP perspective, a 2H wielder is a tanky DPS but not a tank. You can fake tank with a 2H but I don’t see how ice is against intuition. Sword and board is pinnacle of tankhood and ice staff means crowd control (immobilizing enemies in ice, slowing them, etc.).
BejaProphet wrote: »I think making it “meta” is an unreasonable request. You could ask for it to be viable, but then the response would be “it already is.”
The gate keepers preventing you from playing it is not the game. It is and will always be either players insisting you to play meta, or your own insecurities that you are not playing meta.
wolfsilver wrote: »BejaProphet wrote: »I think making it “meta” is an unreasonable request. You could ask for it to be viable, but then the response would be “it already is.”
The gate keepers preventing you from playing it is not the game. It is and will always be either players insisting you to play meta, or your own insecurities that you are not playing meta.
Yeah, well, apologies, but, for me, it's just too immersion breaking, a two handed melee weapon being less effective at tanking in a dungeon than a magic staff
El_Borracho wrote: »Not trying to make fun of the "realism" portion of this discussion, but I think a staff that shoots ice and can immobilize you is probably a tad more effective than a sword at a lot of things, tanking included.
BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »I think making it “meta” is an unreasonable request. You could ask for it to be viable, but then the response would be “it already is.”
The gate keepers preventing you from playing it is not the game. It is and will always be either players insisting you to play meta, or your own insecurities that you are not playing meta.
Yeah, well, apologies, but, for me, it's just too immersion breaking, a two handed melee weapon being less effective at tanking in a dungeon than a magic staff
I’d say your immersion is too fragile if it has no room for somebody who specializes in defensive magic.
On the practical side…they can only make so many things specialize in defense. Clearly a shield must be first priority. And if they are going to pick a second there are a lot of people who do want to play out the fantasy of a defensive caster. Their fantasy ideal is as valid as yours.
And finally, you can successfully tank anything with a two handed as one of your weapons. The problem with your request is that you specifically want end-game score pushers who insist on meta to welcome your two hander. And to that end you are literally asking the developers to make it objectively the best build.
wolfsilver wrote: »El_Borracho wrote: »Not trying to make fun of the "realism" portion of this discussion, but I think a staff that shoots ice and can immobilize you is probably a tad more effective than a sword at a lot of things, tanking included.
Poor choice of words on my part; immersive was probably more accurate
wolfsilver wrote: »BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »I think making it “meta” is an unreasonable request. You could ask for it to be viable, but then the response would be “it already is.”
The gate keepers preventing you from playing it is not the game. It is and will always be either players insisting you to play meta, or your own insecurities that you are not playing meta.
Yeah, well, apologies, but, for me, it's just too immersion breaking, a two handed melee weapon being less effective at tanking in a dungeon than a magic staff
I’d say your immersion is too fragile if it has no room for somebody who specializes in defensive magic.
On the practical side…they can only make so many things specialize in defense. Clearly a shield must be first priority. And if they are going to pick a second there are a lot of people who do want to play out the fantasy of a defensive caster. Their fantasy ideal is as valid as yours.
And finally, you can successfully tank anything with a two handed as one of your weapons. The problem with your request is that you specifically want end-game score pushers who insist on meta to welcome your two hander. And to that end you are literally asking the developers to make it objectively the best build.
Fair enough on the point about immersion.
And yeah, maybe I am just ticked off at the end game score-pushers; or maybe I just hate how the tank build I always wanted to play for endgame challenges is never going to be able to complete the hardest stuff if I play him how I wanted, and want a more melee, non magic using sort of tank to be just as much of an option as the magic ones; not better, or worse. just equal.
gariondavey wrote: »Put on 1 magma incarnate, esoteric greaves, rush of agony, master 2h front bar, wretched vitality, maelstrom ice back bar
Just stampede around pulling everyone in.
Caltrops and wall of frost give your group major minor breach. Wall of frost + brawler give you big shields. Esoteric makes you tanky af like you are blocking. Wretched vitality + serpent mundas make you keep up your stam.
Make sure to slot the undaunted taunt or the ice staff taunt.
Use stam parse food. Tri stat glyphs. Heavy chest, light belt, medium gloves, a few more medium, 1-2 other heavy pieces.
If you have more questions or need a build editor made, tag me.
BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »I think making it “meta” is an unreasonable request. You could ask for it to be viable, but then the response would be “it already is.”
The gate keepers preventing you from playing it is not the game. It is and will always be either players insisting you to play meta, or your own insecurities that you are not playing meta.
Yeah, well, apologies, but, for me, it's just too immersion breaking, a two handed melee weapon being less effective at tanking in a dungeon than a magic staff
I’d say your immersion is too fragile if it has no room for somebody who specializes in defensive magic.
On the practical side…they can only make so many things specialize in defense. Clearly a shield must be first priority. And if they are going to pick a second there are a lot of people who do want to play out the fantasy of a defensive caster. Their fantasy ideal is as valid as yours.
And finally, you can successfully tank anything with a two handed as one of your weapons. The problem with your request is that you specifically want end-game score pushers who insist on meta to welcome your two hander. And to that end you are literally asking the developers to make it objectively the best build.
Fair enough on the point about immersion.
And yeah, maybe I am just ticked off at the end game score-pushers; or maybe I just hate how the tank build I always wanted to play for endgame challenges is never going to be able to complete the hardest stuff if I play him how I wanted, and want a more melee, non magic using sort of tank to be just as much of an option as the magic ones; not better, or worse. just equal.
Now that is a very fair perspective. 👍
wolfsilver wrote: »BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »I think making it “meta” is an unreasonable request. You could ask for it to be viable, but then the response would be “it already is.”
The gate keepers preventing you from playing it is not the game. It is and will always be either players insisting you to play meta, or your own insecurities that you are not playing meta.
Yeah, well, apologies, but, for me, it's just too immersion breaking, a two handed melee weapon being less effective at tanking in a dungeon than a magic staff
I’d say your immersion is too fragile if it has no room for somebody who specializes in defensive magic.
On the practical side…they can only make so many things specialize in defense. Clearly a shield must be first priority. And if they are going to pick a second there are a lot of people who do want to play out the fantasy of a defensive caster. Their fantasy ideal is as valid as yours.
And finally, you can successfully tank anything with a two handed as one of your weapons. The problem with your request is that you specifically want end-game score pushers who insist on meta to welcome your two hander. And to that end you are literally asking the developers to make it objectively the best build.
Fair enough on the point about immersion.
And yeah, maybe I am just ticked off at the end game score-pushers; or maybe I just hate how the tank build I always wanted to play for endgame challenges is never going to be able to complete the hardest stuff if I play him how I wanted, and want a more melee, non magic using sort of tank to be just as much of an option as the magic ones; not better, or worse. just equal.
Now that is a very fair perspective. 👍
Thank you; So, do you have any suggestions for making the playing field more equal as it regards making one hand and shield + two handed melee more or less equal to frost staff in dungeons? If not, well, that's kind of what this thread is for. Me? I want to try to keep a positive attitude, and focus on trying to make this actually possible in the game
BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »wolfsilver wrote: »BejaProphet wrote: »I think making it “meta” is an unreasonable request. You could ask for it to be viable, but then the response would be “it already is.”
The gate keepers preventing you from playing it is not the game. It is and will always be either players insisting you to play meta, or your own insecurities that you are not playing meta.
Yeah, well, apologies, but, for me, it's just too immersion breaking, a two handed melee weapon being less effective at tanking in a dungeon than a magic staff
I’d say your immersion is too fragile if it has no room for somebody who specializes in defensive magic.
On the practical side…they can only make so many things specialize in defense. Clearly a shield must be first priority. And if they are going to pick a second there are a lot of people who do want to play out the fantasy of a defensive caster. Their fantasy ideal is as valid as yours.
And finally, you can successfully tank anything with a two handed as one of your weapons. The problem with your request is that you specifically want end-game score pushers who insist on meta to welcome your two hander. And to that end you are literally asking the developers to make it objectively the best build.
Fair enough on the point about immersion.
And yeah, maybe I am just ticked off at the end game score-pushers; or maybe I just hate how the tank build I always wanted to play for endgame challenges is never going to be able to complete the hardest stuff if I play him how I wanted, and want a more melee, non magic using sort of tank to be just as much of an option as the magic ones; not better, or worse. just equal.
Now that is a very fair perspective. 👍
Thank you; So, do you have any suggestions for making the playing field more equal as it regards making one hand and shield + two handed melee more or less equal to frost staff in dungeons? If not, well, that's kind of what this thread is for. Me? I want to try to keep a positive attitude, and focus on trying to make this actually possible in the game
With the times I have tried that build I’ve found the biggest handicap to be sustain rather than any abilities missing. When you use a frost staff you can alternate resources for blocking, and restore both with heavy attacks.
If I was determined to make it work then this is what I’d try.
1. All sturdy traits on armor.
2. All Stam cost reduction on infused Jewelry. (Idea is to stretch your Stam forever)
3. Bracing anchor red xp passive to make up for lost blocking potency.
4. Use the crit leap two hand ability to trigger the infused crusher so groups aren’t missing that.
5. After this you have to find the right balance of Stam and magicka abilities on your bar so that neither are stressed too hard.
6. Remember with the two handed leap you have chance to use tormentor set for aoe taunt, which is crazy awesome.
7. Brawler morph of cleave is a pretty nice shield for packs.
You CAN make an insanely strong tank that is based on stamina play rather than a mag regen build. That’s how I play and I random PUG tank vet DLC dungeons all the time. And I beat every vet DLC. My mag regen is 500
None of this will fix elitist snobs judging you before they even see your skill level.
I do know you were asking for my suggestions on how developers could change the game to make it more viable. But I don’t have any ideas on that.
Darkstorne wrote: »You can still tank with a 2H. Just because it isn't meta, doesn't mean it can't work
I created a thread a year or two ago about the potential of tanking with the Sithis' Gaze mythic (massive boost to health and armour, but negates your block mitigation) and someone seriously went to town on figuring out a good use case for it. They concluded that the Psijic Order ability Meditate was the key to making it work (has a passive that reduces your damage taken by 30% while channelling the ability). And you can boost that further by being a High Elf (racial passive that adds another 5% damage reduction when channelling) and the Light of Cyrodiil set (another 15% damage reduction when channelling).
I was originally going to utilize all of that as a vampire tank, to make their channelled AOE skill Blood Mist have damage mitigation again, with Meditate used for mega damage mitigation and self healing, but then ZOS went and changed Blood Mist into Not-Streak and I lost all interest in the idea.