Erickson9610 wrote: »What I hope to get out of Scribing for a Werewolf build is at least one new skill that can be customized.
There are tons of animations for the werewolf character model that could be used for a new skill if the designers didn't want to make an elaborate animation like the backflip shown with the Vault Grimoire for the Bow skill line. Notably, I think of the one animation that werewolf NPCs have where they jump into the air and knock the player back, or another animation where the werewolf swipes with their claws four times and then bites twice. I'd personally love to finally have a biting skill like Werewolf Behemoth has.
Regardless, the base animation for a Werewolf Grimoire wouldn't necessarily have to be magical — it could look like another physical attack (just like how Infectious Claws, Pounce, and Piercing Howl aren't visually "magical") but with the ability to have its damage type changed. Maybe an AoE Grimoire like the one shown for Vault could allow Werewolf to heal/buff their allies or taunt enemies. After all, this development screenshot shows that Vault, a Bow Grimoire, is going to allow players to heal allies or taunt enemies with the Primary effect:
So it's entirely possible that a Werewolf Grimoire could help Werewolf players fill in many of the holes that their build naturally has. Also, I'll bet that one of the Secondary effects for a Werewolf Grimoire will probably be to add time to the Werewolf Transformation timer, since the Secondary effects play into the identity of the associated skill line. Maybe this could be an easier way for Werewolf to sustain their timer when there are no enemies around?
autocookies wrote: »I am mainly hoping to add buffs to skills that could use it. for example on werewolf would like to modify the heal so it also has a dot heal at the end. also add major protection and minor resolve to a skill. minor breach as well to the one skill that applies major breach on wolf. and make one of the pounces taunt! Finally can build a wolf tank maybe!
I want to add major brutality to the skeleton bow person so I can finally after 3 years of parsing drop degen! also major savagery to a skill as well but kinda hard to drop a fighters guild skill from the frontbar...
Depending on how the color system works am very very very much looking forward to playing with that