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Lockpicking too easy?

  • Big_Bob
    Big_Bob
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    Lock picking in ESO is fairly easy in general. Only difference that makes it harder is the time limit you have for unlocking, otherwise I see not much difference picking simple and master chest
  • rhubbert_ESO
    rhubbert_ESO
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    I think what I would really like is increased difficulty in a way that would not favor those who have latency issues, but in return, much better rewards. Pretty much every chest I open has trash that I either deconstruct or sell to a merchant. I would like to feel accomplished after picking a lock and be rewarded with a purple.
    Iris Umbra// Stamina Nightblade // Aldmeri Dominion
  • scruffycavetroll
    scruffycavetroll
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    does chest difficulty equate to what's inside?

    eg..harder chests have a higher chance of a blue / purple, etc?
    Edited by scruffycavetroll on May 6, 2014 1:42PM
  • rhubbert_ESO
    rhubbert_ESO
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    does chest difficulty equate to what's inside?

    eg..harder chests have a higher chance of a blue / purple, etc?

    No
    Iris Umbra// Stamina Nightblade // Aldmeri Dominion
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Vunter wrote: »
    I think it is difficult enough for a MMO..
    Imagine if a master level chest was nearly impossible to unlock.. There would form a group around a chest and people would react like "i saw that chest first it is mine!" lol

    I see this happening already.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Belrim
    Belrim
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    Would be a good idea if failing to pick one of the lock stages would reset all progress so far. Would actually make it possible to fail for once ;)

    That way they *could* change chests so that harder ones would have chances for better loot, instead of having same loot-tables for all chests.
    Early bird gets the worm, but second mouse gets the cheese.
  • GreySix
    GreySix
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    Would have preferred a lock-picking skill tree that favors Night Blades, but understanding the butt-pain that would entail I'm fine with how it is.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • babylon
    babylon
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    I'd like to see more chests in the game, they seem to be very rare in higher level areas.
  • Audigy
    Audigy
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    If you know how to pick a lock its easy, also in RL. :p

    I failed quite heavy a few times at ESO in the first week or so, now its easier since I know how it actually works.

    Personally I would like it a lot if we would need special lock picks for special chest´s that can be found in special places or if we had a lock pick skill line, but this might come with the thieves guild?
  • Belrim
    Belrim
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    babylon wrote: »
    I'd like to see more chests in the game, they seem to be very rare in higher level areas.

    You kidding? Coldharbor is the chest-capital of ESO. Hard to go 50 meters without running into a chest.
    Early bird gets the worm, but second mouse gets the cheese.
  • babylon
    babylon
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    Belrim wrote: »
    babylon wrote: »
    I'd like to see more chests in the game, they seem to be very rare in higher level areas.

    You kidding? Coldharbor is the chest-capital of ESO. Hard to go 50 meters without running into a chest.

    From my memory it's the areas before Cold Harbour that seem to lack chests.
  • Sev
    Sev
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    Spare a thought for those of us on high latency.
  • Big_Bob
    Big_Bob
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    does chest difficulty equate to what's inside?

    eg..harder chests have a higher chance of a blue / purple, etc?

    I've unlocked 2 master chest this afternoon and in it were a green restoration staff and a green necklace that could've easily gotten from a simple chest. Pretty lame...

  • jkbennettb14a_ESO
    jkbennettb14a_ESO
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    Korozenn wrote: »
    Because there's really no need to buy them. You find enough from looting to avoid having to ever spend the 9 Gold to buy one, even if you skipped over the huge amount of lockpicks you can save up in The Wailing Prison from trunks and urns.

    Especially now since damn near every container out there has one in it. :|
    On Class Balance
    The real dilemma is that; Powdered doughnuts are overpowdered, the chocolate doughnuts are too chocolaty, and the coconut crunch doughnuts have more coconut than all other doughnuts. This is OUTRAGEOUSLY unfair to other doughnuts!

    So from now on, all you special snowflakes get is nasty plain doughnuts...enjoy!
  • orablast
    orablast
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    I'll admit that I can have trouble with the master locks, which might take me a few tires. And after a few drinks, the intermediate locks become significantly harder :smile:
    Guild Master of Thornblade
    Daggerfall Covenant
  • crush83
    crush83
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    I found lockpicking to be way too easy. I also have very good reflexes, use a computer pretty much all day (programmer), and have very good coordination. I've played video games for probably 20 years now, and I played sports through college.

    On the other hand, my older brother has Cerebral Palsy. It's not a severe case. He can do most things. Nonetheless, his motor skills are impaired. There's a slight delay between when his mind says "do something" and his body actually does it. Maybe like a 100ms delay or something. For example, he has trouble catching a football because by the time his mind has told his fingers to wrap around the ball, the ball is already bouncing off his palms. He's adapted to it the best he can.

    To him, these mini-games that require "decent" coordination are not so easy. They are quite challenging in fact. It leads to frustration, but he enjoys the challenge. However, if it were made any harder, he wouldn't be able to do it at all without some type of assistance.

    So, while lockpicking seems easy to many of us, there are those out there who are playing this game for fun, yet still struggle to do these tasks. Just something that should be considered when deciding if content should be made easier or harder.

    Content can be made harder in ways that don't require adept coordination too. Usually, that means making the player think more. My brother, despite his lack of coordination, is very intelligent.

    So, if a change were to be made to lockpicking, it would need to be something that doesn't require better twitch reflexes or coordination. Instead, it should be something that requires the player to think more. Releasing the mouse button when the pin starts shaking is pure coordination.
  • stefaan.de.wasch1b16_ESO
    If there was actualy worthwhile in the chests, then yeah... maybe... but as it stands you get about the same items (coin-wise) in a simple chest as in a master.... so nope... leave them chests be :p
    The statement "if you put enough monkeys behind enough typewriters... sooner or later one will produce the works of Shakespeare" has sadly been proven utterly wrong by the internet...
  • rhubbert_ESO
    rhubbert_ESO
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    crush83 wrote: »
    So, while lockpicking seems easy to many of us, there are those out there who are playing this game for fun, yet still struggle to do these tasks. Just something that should be considered when deciding if content should be made easier or harder.

    Yea the lockpicking aspect isn't important enough to turn away people with disabilities like your brother.
    Iris Umbra// Stamina Nightblade // Aldmeri Dominion
  • Darzil
    Darzil
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    I think the levelling curve makes them easier than they should be. Often end up over level for the area if doing all the quests, and that means the chests are easier than they should be.

    Definitely agree latency is an issue though (if it isn't my reactions), I don't often fail (haven't for a few weeks), but tend to have to try each tumbler once, have it fail, learning where it should be, then put it to where it needs to be. By the time the release after the jiggle/sound has made it back across the atlantic, I've often missed on the first attempt. I'd guess the code could be tweaked to take account of current latency, in which case it could be made more difficult certainly.
  • redsteelb16_ESO
    redsteelb16_ESO
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    Removed


    Edited by redsteelb16_ESO on September 18, 2014 2:59PM
  • Arizona_Willie
    Arizona_Willie
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    No reason to make it harder, I've yet to find anything in one of those chests that made me go " WOW!!! LOOK WHAT I GOT ".

    I've never gotten a better item from a chest than what I already had. And, usually, they only have about as much gold as I get from killing a NPC.

    As I get further into the game I may find better chests ( I hope ) but so far, up to level 40, I consider them overrated and no big deal.

    However, I also don't do many dungeons and usually only Solo dungeons when I do go in one. Mostly I only go in after skyshards. So it's possible there are chests in some dungeons with big Bosses that have better stuff.
    If I wanted a Signature I would have a Signature --- but i don't want one so I don't have one.
  • DMuehlhausen
    DMuehlhausen
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    does chest difficulty equate to what's inside?

    eg..harder chests have a higher chance of a blue / purple, etc?

    No

    Actually yes I believe it does. Out of Master I almost always get a blue or a Treasure map at least. Anything lower it's green or nothing almost.
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