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The Que Timer - Mission Accompolished?

Personofsecrets
Personofsecrets
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My recent trip down memory lane has me playing a little bit of The Elder Scrolls: Legends. After replaying the game and moving through the ranks, oh boy do I remember well the terrible balance issues present in the form of aggressive/tempo based strategies. But let's not talk about that too much. Despite the game being well into maintenance mode, it stil has a decent sized population for ranked play.

The longest that I've waited to play a game is about 1 minute. Most games are ready within about 5 seconds. I'm genuinely impressed by that! And no, I don't believe that the enemies are bots which have been put on the ladder (though of course it is technically a possibility).

So how is Tales of Tribute holding up?

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When I started dipping my toes more into TOT unranked play, there were a culmination of factors causing me to shift into that direction, but one of them was certainly the time needed to wait for the ranked que to pop. I was often waiting several minutes and it would make me anxious. I can't just sit around forever waiting to do things. Perhaps one may critique me as a "I want it now" generation type of person, but I don't think that it's unreasonable to want the systems of a large game such as ESO to function well.

Now that unranked play is starting to have the issue of a longer que time, what's the next move?

Mission accompolished?
Edited by ZOS_Kevin on November 7, 2024 10:35AM
Don't tank

"In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • ESO_player123
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    I do not know much about The Elder Scrolls: Legends, but isn't it a game by itself? As in "it's not an activity within another game". If it is, then it's not entirely fair to compare it to ToT. I think that for a sizable number of people (especially in the casual mode) TotT is one of the side activities - something to be played between other tasks.
  • Personofsecrets
    Personofsecrets
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    I do not know much about The Elder Scrolls: Legends, but isn't it a game by itself? As in "it's not an activity within another game". If it is, then it's not entirely fair to compare it to ToT. I think that for a sizable number of people (especially in the casual mode) TotT is one of the side activities - something to be played between other tasks.

    Sure, but bringing up such contexts causes need to discuss even further contexts.

    For example, ESO has far more many players

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    So even with 60 times more peak players, game modes struggle to fill. And keep in mind, that's Steam numbers only. I believe that TESL still has a non-Steam client, but because of ESO's long history off of Steam, I would say that the gap between the games is likely to be widened even further if we knew the true player numbers.

    And I phrase myself that way because we can compare ESO to itself.

    Battlegrounds is another game mode within ESO that has a long time to complete a que.

    In order to find 9 to 12 players for battleground it often takes around 6 to 10 minutes.

    So it's a pretty bad sign that a game mode which requires 6 times as many people can come close to another game mode in terms of que time (interest).
    Edited by Personofsecrets on January 3, 2024 5:20PM
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • ESO_player123
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    Still, people that queue for elder Scroll Legends are there for that purpose only. ESO has so many activities that people are naturally spread out. I'm not saying that ToT does not have problems, but I still feel that comparing a card minigame inside an MMORPG with a basically standalone card game is not fair.

    As for Battlegrounds, it involves actual combat which is what a lot of people are drawn to in MMORPGS. I do like ToT very much, but let's be realistic here: a card game is not why most people play MMORPGS.
  • fall0athboy
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    I think it just depends on the day. Today may be a slow day. I've had days where it's popped instantaneously. YMMV.
  • Personofsecrets
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    Still, people that queue for elder Scroll Legends are there for that purpose only. ESO has so many activities that people are naturally spread out. I'm not saying that ToT does not have problems, but I still feel that comparing a card minigame inside an MMORPG with a basically standalone card game is not fair.

    As for Battlegrounds, it involves actual combat which is what a lot of people are drawn to in MMORPGS. I do like ToT very much, but let's be realistic here: a card game is not why most people play MMORPGS.

    About 10,000 players were online. So 60,000 minutes of play time passed before a someone decided that they wanted to play a new game of TOT. And that's if we ignore the non-steam players. So it very well could have been like 2000 hours of player time passing. Seems crazy enough to me.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
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