My recent trip down memory lane has me playing a little bit of The Elder Scrolls: Legends. After replaying the game and moving through the ranks, oh boy do I remember well the terrible balance issues present in the form of aggressive/tempo based strategies. But let's not talk about that too much. Despite the game being well into maintenance mode, it stil has a decent sized population for ranked play.
The longest that I've waited to play a game is about 1 minute. Most games are ready within about 5 seconds. I'm genuinely impressed by that! And no, I don't believe that the enemies are bots which have been put on the ladder (though of course it is technically a possibility).
So how is Tales of Tribute holding up?

When I started dipping my toes more into TOT unranked play, there were a culmination of factors causing me to shift into that direction, but one of them was certainly the time needed to wait for the ranked que to pop. I was often waiting several minutes and it would make me anxious. I can't just sit around forever waiting to do things. Perhaps one may critique me as a "I want it now" generation type of person, but I don't think that it's unreasonable to want the systems of a large game such as ESO to function well.
Now that unranked play is starting to have the issue of a longer que time, what's the next move?
Mission accompolished?
Edited by ZOS_Kevin on November 7, 2024 10:35AM Rest in Peace:
The Dragonknight
2014-2025
This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.