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Enchanting extremely hard to level

smosti
smosti
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I'm sure the majority of you who have chosen enchanting as one of their professions would agree it is unbelievably hard to level and needs to be re assessed.

You find ore everywhere, you pickup crap tons of smith-able/clothing items to deconstruct and everyone trades daggers to decon for xp.

Provisioning. = easy as "pie"

Smithing = easy

Woodworking = easy like smithing

Clothing = easy like woodworking and smithing

Alchemy = easy like provisioning

Enchanting=
.You don't pickup anywhere near as many glyphs as you would smithing/clothing or woodworking items.
.You don't find anywhere near as many enchanting materials in the world as you do with the other crafts.
.Potency runes only stack to 20!!!
.Deconstructing looted glyphs gives very low xp
.It's the most confusing craft
.Hardly anyone trades glyphs because no one chooses enchanting due to reasons stated above

Fix the potency rune stacking to 100!
And give us more xp for deconstructing looted glyphs!
Edited by smosti on May 8, 2014 7:47AM
  • ElSlayer
    ElSlayer
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    Which makes you a very valuable person as an Enchanter and it is great source of profit.

    Players never know what is good for them...
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  • bugulu
    bugulu
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    What they should do is increase the difficulty to level up the other professions, not the other way around.
  • Hymzir
    Hymzir
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    The best way to level Enchant is by deconstructing glyphs made by other players. Deconstructing found or bought glyphs gives you next to nothing, and should only really be considered as a source for potency runes - and the occasional aspect rune. It really pays to invest some points in extraction abilities.

    I'm about to hit level 50 in the next session or so, and I have by no means been concentrating on crafting. My provision is unsurprisingly my highest (hit 50 on that before level 20.) My second highest is smithing at around 35, and it's the only one I've really paid any attention to. My woodwork and clothing are around the 25 mark and my enchant is at 23. It is a bit slower to increase, but once you realize the way it works, it's not that much harder than the others. It does require a different approach though.

    Just keep in mind that, deconstructing glyphs you made yourself is completely worthless, and should never be done. Find someone with whom to trade them, or put them up for sale in a guild store. You can also make a fair bit of coin that way, since people who really want to level up their enchant (like me) pay well for glyphs. But only if those glyphs are player crafted. Posting found glyphs in a guild store is pointless.
  • mndfreeze
    mndfreeze
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    It is a pain to raise, but I agree with the other posters here, the issue isnt with enchanting, its the other ones are to easy to raise. I think the mentality with those other crafting professions, at least the 3 that make gear is teh researching time sink is suppoed to 'level it out' with the likes of enchanting. Now provisioning is insanely easy to level, but it seems to have the least usefulness in the grand scheme of things. There are a billion receipes and mats, but you wont carry around anything but the best food and best drink stack you can use at the time, and because its so easy more people pick it up as a side craft just to use the mats and have some bonus food, etc, meaning its not easy to sell.

    Alchemy will get more complex when they add in poisons. But just due to the nature of enchanting it will always take longer to level.
  • SantieClaws
    SantieClaws
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    I think I recall reading that some changes to enchanting were coming in the Craglorn patch. More runes available to harvest in the world and more of the round ones or something.
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  • smosti
    smosti
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    I don't think the problem is with other being too easy...
    I should be able to keep my enchanting at my level so when I'm say, level 40, I'm able to make level 40 runes etc. So far I've been keeping well in touch with smithing and clothing but enchanting is just waaaaay too slow.

    It's hard to find someone to trade glyphs with but mega easy to trade daggers or clothing items.

    Deconstructing smithing or clothing loot seems to give more xp then glyph loot. This means enchanters need to go out of their way to spend a large portion of gold in the guild store to obtain glyphs to deconstruct?

    Wish I would have picked provisioning instead of enchanting for my main :( lol
  • Hymzir
    Hymzir
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    I'll just re-iterate my earlier post: It is not difficult to keep your enchant up with your level. It does require a different approach though, and you need to get glyphs crafted by others. You get some points from doing your own glyphs, but deconning found glyphs is almost worthless. The only real benefit is that you may gain extra runes from doing it.

    Keep in mind that the points you get from deconning glyphs made by other players are on a totally different level. Whereas in smithing you need to trade dozens of daggers to make significant progress, with enchanting you only need a couple.

    Buying them is no more expensive than buying ingots, and people buy those all the time.
  • smosti
    smosti
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    Purchasing glyphs is far more expensive then purchasing ingots. However I'm unfamiliar with the amount of xp you receive from deconstructing a purchased glyph as I've never purchased someone's so it may or may not balance itself out.

    I know it takes a different approach. But that's not what this thread is about lol. I appreciate your posts though, great information.

    I'm just stating, why shouldn't we get the same if not more xp for deconstructing looted glyphs as they do drop far less and are harder to come by then clothing or smithing items. Also, as I've already stated, its HARD to find someone to trade glyphs with! Well I can't seem to find anyone lol.
  • Mix
    Mix
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    I think Enchanting needs a little tweaking BUT just by deconstructing found white glyphs and crafting for my gear (every 5-10 levels) I was able to keep my enchanting up to the level to enchant MY gear until level 50. At level 50 (which is also V1) you can wear V1 gear but the enchanting level required is higher so at this point I was behind in enchanting. Took me about halfway through V1 to catch it up (by the same above methods). I have only traded glyphs when a guildmate was trying to catch his enchanting up - so I have done a little of that.

    I have kept track of the create/decon(of a drop or another player's created glyph) numbers.

    What to note:
    1. White glyphs give terrible xp: both to create and decon.
    potency 4 (edora/pojode): create = 230, decon = 638
    potency 4 (jaera/rekude): create = 271, decon = 776
    2. Green glyphs are much better!
    potency 4 (edora/pojode): create = 923, decon = 2636
    potency 4 (jaera/rekude): create = 1086, decon = 3104
    3. It does mean you either have to get a trading partner OR just get some glyphs made, your mats, tip the enchanter. Most will do it because they get the free creation xp.
    4. I feel that making white glyphs to trade decon is not normally worth the potency runes.


    I recently was able to get Potency 6 runes and noted a disturbing change in the xp trend. Up to potency 6 the xp for creation/decon increases with each level of glyph (with second "tier" potencies giving greater xp than the first "tier).


    numbers are create/decon
    order is: pora/hade (pot 5): denara/idode (pot 5): rera/pode (pot 6)

    White: 323/833: 386/1103: 223/926
    Green: 1292/3690: 1546/4415: 893/3704
    Blue: 1615/4612: 1932/5518: 1116/4630
    Purple: na/na: 2319/6622: 1339/5556

    Not sure why it does this, but if you are at potency 6 and glyph trading it is more lucrative to use potency 5 runes/glyphs. Sadly, you can see that decon of pot 5 (tier 1) is almost the same as pot 6! Since I cannot yet do potency 7 I do not know if the trend continues down or resumes the upward tendancy.


  • babylon
    babylon
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    I think Enchanting xp from deconstructing drops needs to be increased greatly. The drops are very hard to come by, and just about no one is levelling this because it frankly sucks. The people who are levelling this seem to be pleased to be around L20-L30 at most in the Enchanting craft skill, and these are guilded people who swap their crafted items with each other.
    Edited by babylon on May 8, 2014 2:15PM
  • oxygen_boarderb16_ESO
    The biggest problem I see with enchanting is that if you pick this up in the late game (VR) it becomes the biggest hassle to rank. Maybe this is by design, but I can get wood/cloth/smith up quickly since I can just decon everything and voila, up to par.

    Good luck going back in the lowbie areas to farm those low mats you need for enchanting. At least for alchemy, I can farm the water ares for the low level resource I need.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • nez
    nez
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    Took me 4 days to lvl it to 40 from the scratch, no trick, pure farming.
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  • awhecknum1ub17_ESO
    I am sorry - but leveling crafting by deconstructing someone else's creations is not crafting - its salvaging. The whole crafting system is ridiculous.

    I wanna see the meeting where someone said, "I know - let's not make crafting about crafting. Don't give folks good xp for actually making something - let's only give them good xp if they get with a buddy - make stuff for eachother and then break it down. Giggle ..... oh man pass me another brownie."
  • Darzil
    Darzil
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    I am sorry - but leveling crafting by deconstructing someone else's creations is not crafting - its salvaging. The whole crafting system is ridiculous.

    I wanna see the meeting where someone said, "I know - let's not make crafting about crafting. Don't give folks good xp for actually making something - let's only give them good xp if they get with a buddy - make stuff for eachother and then break it down. Giggle ..... oh man pass me another brownie."
    Well, the logic is you learn more from what others have done than what you've done, which makes more sense. The other thing is that it takes crafted items out of the economy. In crafting systems where crafted items are made to level the craft, it tends to mean that there is no market for anything other than raw materials (for levelling) and end game crafted items (when not completely eclipsed by raided items). By breaking it down that may not happen here.
  • awhecknum1ub17_ESO
    How do I learn more from deconstructing 100 of the same exact daggers made from another player? Maybe the first dagger sure. This is not logic.
  • oxygen_boarderb16_ESO
    How do I learn more from deconstructing 100 of the same exact daggers made from another player? Maybe the first dagger sure. This is not logic.

    Reverse engineering something enough and you'll be a master at engineering it.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • Vhalkyrie
    Vhalkyrie
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    Enchanting is very difficult to raise, but it can be done. I have a friend in my trade guild that I send purple runes to, and he sends me back glyphs to deconstruct. The runes I need for my VR1 character I can't create for myself, so he creates the glyphs I need. The trade skills in this game is very social. Going off in a crafting corner by yourself isn't nearly as productive as building up trade relationships.
    Edited by Vhalkyrie on May 8, 2014 2:52PM
  • Soloeus
    Soloeus
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    The only way to raise ANY craft skill is rapid deconstruction. Eventually when you get 7 ranks slotted into something you can construct high end vet rank stuff and easily coast to 50.

    I think this change was quietly made to deal with the bajillion stacks of jute and maple, and they didn't want botters using Jute to make it to 50 in 3 hours.

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  • FlameStar
    FlameStar
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    As a novice enchanter (lv12), I find the idea that you have to trade in order to properly level to be quite annoying.
    I'm primarily a solo player and haven't yet joined any guilds.. so needing to find another enchanter is not something I had considered when I started to level it.
    Although I hadn't seen a need for it prior to now, having an auction house or an large scale exchange system would certainly make buying glyphs much easier and painless. At least then I could browse the prices and know what was being traded was a fair offer suitable to the economy.
  • Soloeus
    Soloeus
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    I also hate having to:

    create crap, find someone to trade equal crap for decon.

    It wastes the time of 2 players, and if you can't find someone to trade with, like me, then you are out of luck.

    This is less of a reward for social players, and more of a punishment to less social players.

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  • Cowgomoo
    Cowgomoo
    How do I learn more from deconstructing 100 of the same exact daggers made from another player? Maybe the first dagger sure. This is not logic.

    Reverse engineering something enough and you'll be a master at engineering it.

    Typically, when I take stuff apart, I always end up with an extra screw or two.

  • Blackwidow
    Blackwidow
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    smosti wrote: »
    I'm sure the majority of you who have chosen enchanting as one of their professions would agree it is unbelievably hard to level and needs to be re assessed.

    I think enchanting is the only one they got close to right.

    I think we level up our crafting WAY too fast.

    That said, I think ESO levels up our characters way too fast. We should be able to keep our crafting at the same level we are at, so yes, enchanting is too slow for the pace we level at.

    So, either slow down the pace we level at, or speed up the enchanting.
    Edited by Blackwidow on May 8, 2014 3:10PM
  • oxygen_boarderb16_ESO
    Soloeus wrote: »
    I also hate having to:

    create crap, find someone to trade equal crap for decon.

    It wastes the time of 2 players, and if you can't find someone to trade with, like me, then you are out of luck.

    This is less of a reward for social players, and more of a punishment to less social players.

    You could use a trade/crafting guild if you were serious about your craft. If you're casual, then why worry about how long it takes anyways.
    Toktok - Vet8 Orc Templar - 2 Hand, Medium/Heavy Armor Grunt - Blacksmith/Clothier/Enchanter/Alchemist
  • NextGame
    NextGame
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    I'm currently at 38 enchanting thanks to a concerted effort by myself and 3 others giving me every glyph they can find as of early access day 1.

    Way too slow and inefficient to level up. There was also a big problem with lack of potency 6 runes dropping in any areas (coldharbor trended towards potency 5, and vr1 areas trended towards 7?!)

    provisioning takes the cake, I have it at 40+ on a sub level 20 character. I have 2 friends with blacksmithing at 50 and 1 with clothing at 50 with no problems.

    Don't know anyone who has bothered with alchemy or wood so cannot comment on those.

    I also notice that the enchanting skill points tree fills out at level 40. Are there only 40 enchanting levels instead of 50? If not, is there actually any benefit to pushing it through to 50?
    Edited by NextGame on May 8, 2014 3:33PM
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