- Revise quest content that refers to the player as the only hero so that it is clear that you are one of many aiding in a concerted effort to accomplish some feat.
- If it is imperative that quest content refer to the player as the only hero, then the quest content should be instanced/phased. That means that if Player A runs up to house and puts out fire, then Player B should still see the fire, and still be able to escort the trapped citizens inside to safety.
No one wants to have a constructive conversation. Conversations are only fun when there are insults flying around.
Yeah. The wierd part is that whenever you do a quest that involves helping some parent find their children or something the "child" is always a middle aged adult.
- Children NPCs. I mean...seriously. Their absence is freaking me out.
- The incidental dialogue in cities needs to be more varied. I have to turn the volume off for the good of my sanity when I'm crafting, because NPCs keep saying the same thing over and over and over and over...
- NPC dialogue needs to make sense. A banker, I forget which, tells me "We haven't had a deposit in months!" when I myself have made several deposits with her in one day, along with the countless others standing around her. Or maybe the story there is she suffers from Anterograde amnesia. Deep.
- Perhaps the Prophet could casually mention that a bunch of other people escaped the wailing prison in Coldharbour and they are also on a quest to win back their souls. But don't worry. They aren't as important as you.
- Make the interior of city castles unique! TESO seems to be suffering a very bad case of DA2 syndrome. I don't care if all dungeon maps are the same. But city castles are supposed to be awe inspiring and impressive! But in this game they are not.
- Children NPCs. I mean...seriously. Their absence is freaking me out.
That's what I've got so far.
dennissomb16_ESO wrote: »truthfully I kind of disagree with OP. I would like far less phasing, not more. I enjoy running into other players as I work through a quest, quest dungeon, boss etc. One of the thing that truly angers me about the phasing in this game is I can not help a guildie or get help from a guildie far to often, because of phasing. We all look for different things in an MMO ( I often feel sorry for the poor developers), but for me, less phasing please
dennissomb16_ESO wrote: »truthfully I kind of disagree with OP. I would like far less phasing, not more. I enjoy running into other players as I work through a quest, quest dungeon, boss etc. One of the thing that truly angers me about the phasing in this game is I can not help a guildie or get help from a guildie far to often, because of phasing. We all look for different things in an MMO ( I often feel sorry for the poor developers), but for me, less phasing please
Why not tweak it so you are phased with your guildies?
Anyone who is directly affiliated with you should be able to aid in your progress. No other player should be able to hinder your progress.
There is a big difference there. Right now, other players actively hinder your progress, and that's a big no-no. Not only for immersion, but gameplay in general.
GossiTheDog wrote: »Sometimes they help me @crush83. Of course, sometimes not so much..
dennissomb16_ESO wrote: »truthfully I kind of disagree with OP. I would like far less phasing, not more. I enjoy running into other players as I work through a quest, quest dungeon, boss etc. One of the thing that truly angers me about the phasing in this game is I can not help a guildie or get help from a guildie far to often, because of phasing. We all look for different things in an MMO ( I often feel sorry for the poor developers), but for me, less phasing please
Why not tweak it so you are phased with your guildies?
Anyone who is directly affiliated with you should be able to aid in your progress. No other player should be able to hinder your progress.
There is a big difference there. Right now, other players actively hinder your progress, and that's a big no-no. Not only for immersion, but gameplay in general.
dennissomb16_ESO wrote: »dennissomb16_ESO wrote: »truthfully I kind of disagree with OP. I would like far less phasing, not more. I enjoy running into other players as I work through a quest, quest dungeon, boss etc. One of the thing that truly angers me about the phasing in this game is I can not help a guildie or get help from a guildie far to often, because of phasing. We all look for different things in an MMO ( I often feel sorry for the poor developers), but for me, less phasing please
Why not tweak it so you are phased with your guildies?
Anyone who is directly affiliated with you should be able to aid in your progress. No other player should be able to hinder your progress.
There is a big difference there. Right now, other players actively hinder your progress, and that's a big no-no. Not only for immersion, but gameplay in general.
See I disagree with you here. I don't see the other players hindering my progress. Matter of fact compared to most other MMO's, it is the opposite. Example, in most MMOs you work your way to a quest boss and just as you get there someone else engages it, you don't get credit and you have to wait (in some games a stupid long time) for a respawn. This game I get credit. There are very few places where other players can actively interfere in this game especially compared to most MMOs
If they could change it so affiliations like guild members would always be phased together that would be a positive step. Right now the only thing that can hinder me is when I need help and can not get it due to phasing. Either way a tough call for the developer
dennissomb16_ESO wrote: »I know what you are saying about the burning house type quests, but these steps are few and far between. Just personal experience compared to most MMO's this game simply does not have other players impact me negatively. I didn't want to hijack your thread, just wanted to give another perspective about phasing
Which faction do you play? Your perspective is much appreciated, and it's not hijacking at all. I feel like it's on topic.
Which faction do you play? Your perspective is much appreciated, and it's not hijacking at all. I feel like it's on topic.
I'm on Ebonheart Pact, and definitely found quite a lot where you are doing something like collecting supplies or rescuing villagers, and are having to race the other players to them and wait for respawns. Or where you're having to get drops or kills, and having to wait for respawns as other players are getting to them first.
On the immersion thing, it'd really help the main quest if the NPCs in it had their bugs quashed. Legendary heroes seem less epic when they appear to be just standing around ignoring everything in combat.