CRY all you want. No more stacking vampire bats makes it a fair game now. Now the very well known users who was stacking vampire bats can no longer take on a whole faction by themselves.. CRY more.
ChairGraveyard wrote: »The dumbest thing about it is that it practically encourages all vampires to abuse bat swarm, since it can still be spammed (needs a REAL ultimate cost reduction fix) and the other abilities are totally jacked up with all the bugs and this nerf on top.
emperornerevarb14a_ESO wrote: »Do you agree that they should have put a soft cap on this problem like soft cap on ult regeneration for example instead of nerfing vampire?
No, why change/balance/nerf the rest of the game because a vamp passive is out of line? This is the exact change I would have made if I were balancing, besides the mistform speed nerf, didn't see that coming.
Ye to bad i didn't know about this 6 veteran ranks and 50 levels ago obviously i know they are now and i want to switch but i'm not restarting.Ifthir_ESO wrote: »I play a vamp also but the qq rage in this thread is out of control.
ESO owes us nothing, vampire players. The vamp still has some very cool abilities even post-nerf.
You want to play an OP build, go play a DK, clearly they are the only class/race/anything immune to the nerf bat.
ChairGraveyard wrote: »emperornerevarb14a_ESO wrote: »patrykplawskib16_ESO wrote: »Good to see you on the supporting sideemperornerevarb14a_ESO wrote: »I agree that the nerf to vamp was too much and they should put our vamp stage 4 ability reduction cost back to 60% and mist form speed back to its 52% and if anyone agrees with me hit the agree button below and lets do something about this.
Yes i totally agree with you man, This nerf was way too much and they should have only touched the vampire ultimate and NOTHING else. Hit the agree button below on our posts guys if you want this mess fixed and our voices heard on this.
The dumbest thing about it is that it practically encourages all vampires to abuse bat swarm, since it can still be spammed (needs a REAL ultimate cost reduction fix) and the other abilities are totally jacked up with all the bugs and this nerf on top.
Ifthir_ESO wrote: »I play a vamp also but the qq rage in this thread is out of control.
ESO owes us nothing, vampire players. The vamp still has some very cool abilities even post-nerf.
You want to play an OP build, go play a DK, clearly they are the only class/race/anything immune to the nerf bat.
Ifthir_ESO wrote: »I play a vamp also but the qq rage in this thread is out of control.
ESO owes us nothing, vampire players. The vamp still has some very cool abilities even post-nerf.
You want to play an OP build, go play a DK, clearly they are the only class/race/anything immune to the nerf bat.
I'm sorry I disagree, at the very least Zenimax owes us a working game. All I've seen from this studio from beta to now, 4 weeks after release, is completely amateur.
The fact that ability cost reduction is calculated additive and without cap in an MMO is mind-boggling to me. Anyone who has any sort of experience playing an MMO would immediately think, "Hmm, players might abuse that." While most reasonable people could agree having Bat Swarm stack needed to be fixed. Ultimate spamming was not something limited to Vampires. You still have DKs running around dropping banners non-stop. I still see Sorcs able to reduce their cost of Bat Swarm to the 80 region.
To top it off the Vampire tree is still completely bugged. The passives and vampirism reset every time you logout or enter a new instance. And the response is we will fix it in a later patch possibly another month or more from now? I don't think I've ever played a game where an entire tree of talents does not work and is not hot fixed almost immediately.
with the nerfs and breaking Mist form (it is broken and the animation is invisible now) my Nightblade Vampire is beyond playable i feel. with all the bugs between Nightblade and Vampire stacked with this nerf... im waiting around to see what they fix in the up coming patch.
as it stands im really disapointed they are shoveling out new content when the current content is broken, buggy, and imbalanced. it is getting really old.
bloodenragedb14_ESO wrote: »(you need to work on your grammar, one giant paragraph will make ones eyes bleed trying to read it all)
is the vamp nerf to much?
yes
i could honestly accept the nerf if they also nerfed the fire weakness along with it, the highest being 50 percent fire weakness at stage 4. as it is, its to much risk and to little perk. vampirism is a dark power, meant to give great power with great weakness.
the only problem with the skill line before was bats power being spammed, which would have been easily fixed by simply adding a cooldown, or removing it from the cost reduction equation.
plus, the skill line still bugs the $%^# out when you die, so thats still a thing.