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I beg you, please rework some skills's visual effect ( especially Dk's visuals )

  • Pixiepumpkin
    Pixiepumpkin
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    TaSheen wrote: »
    Sakiri wrote: »
    TaSheen wrote: »
    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.

    I don't want to see that happen here. I agree with your last paragraph though.

    Was Warlords of Draenor.

    And it was awful.

    Right - I finally looked it up. I never bought WoD, I wasn't going to anyway - and after my characters weren't themselves any more I just canceled 7 accounts, sent all my stuff to my daughter and sister, turned over my guilds to them and haven't ever been back (nor will I ever touch it again).

    Blizzard gave the players the option to turn off the new skins, you could show your old skins if you desired.

    And overall, the playerbase enjoyed the changes and have since then. Blizzard made the right decision to update graphics. I'd venture to say, Zenimax would gain more traction with updated graphics based on how many people I see complain about the base game graphics in ESO.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • TaSheen
    TaSheen
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    TaSheen wrote: »
    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.

    I don't want to see that happen here. I agree with your last paragraph though.

    Blizzard gave the option to turn off the new models in the settings menu, this was a well known thing back then.

    I was never able to make that work, and CS couldn't help. Probably had something to do with my (at the time) just barely game-viable machine. *shrug* My sister wasn't able to make it work either, but she didn't care as much as I did.

    And while the change to the character models was just the major last straw, there were a lot of other things that helped me along with leaving. None of which is germane to the issues here with the "reworks" of jabs, flurry, and the whole mega-issue with Grim Focus.
    Edited by TaSheen on December 17, 2023 12:04AM
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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Pixiepumpkin
    Pixiepumpkin
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    TaSheen wrote: »
    TaSheen wrote: »
    I agree that many of the older effects/graphics need an overhaul.

    World of Warcraft updatred many of their textures and old zones in their 2010 Cataclysm expansion launch. Wow launched in 2004, so only 6 years later they launched a graphical update.

    ESO is closing in on 10 years, its time for some of the old stuff to get new skins. The older homes have less appeal to me because their graphics look bad compared to new homes.

    The same goes with some of the old animations in ESO and graphics like dragon knight, it not only looks kinda bad, but it looks very dated. I have never really cared for DK's due to their graphics alone.

    That being said, the templar jabs rework and the red glow night blade ability are both a step in the wrong direction based on the feedback I have seen from the customer/player base.

    Yeah, WoW did exactly that with characters later (just after MoP I think though I might be off there) - and that killed my interest and enjoyment in that game, because my girls no longer looked the way I knew them for all the years before.

    I don't want to see that happen here. I agree with your last paragraph though.

    Blizzard gave the option to turn off the new models in the settings menu, this was a well known thing back then.

    I was never able to make that work, and CS couldn't help. Probably had something to do with my (at the time) just barely game-viable machine. *shrug* My sister wasn't able to make it work either, but she didn't care as much as I did.

    And while the change to the character models was just the major last straw, there were a lot of other things that helped me along with leaving. None of which is germane to the issues here with the "reworks" of jabs, flurry, and the whole mega-issue with Grim Focus.

    Interesting. Blizzards Customer Service was and is to this date the best I have ever delt with by any game company. I personally never had a single issue that was not resolved. Odd that none of your toons on all 7 of your accounts and I assume on your sisters computer could have the feature work.

    I welcomed the changes. The new animations and character skins looked great to me. Defninitely made the game feel fresh, which is my issue with ESO and the base game zones/art, it all just looks so dated compared to the DLC.






    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • TaSheen
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    It doesn't matter - I haven't played WoW since 2013, and wouldn't touch it with a 100 foot fire-starter now. If the graphics get redone here in a manner I don't like, I'll go play Skyrim some more (and no, I never bothered with "graphics upgrade packs" for Skyrim).

    Graphics are just not important to me. GAMEPLAY is important.

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    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • NoticeMeArkay
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    Since Grim Focus, and many other visual changes in regards of effects and animations, I don't trust Zos with spell reworks anymore. - Handle major changes with expertise and care or don't handle them at all for the sake of my monthly subscription money.
  • SilverBride
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    I really hate bright flashy effects. Besides being unappealing the brightness can be painful.
    PCNA
  • Yuji34
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    TaSheen wrote: »
    It doesn't matter - I haven't played WoW since 2013, and wouldn't touch it with a 100 foot fire-starter now. If the graphics get redone here in a manner I don't like, I'll go play Skyrim some more (and no, I never bothered with "graphics upgrade packs" for Skyrim).

    Graphics are just not important to me. GAMEPLAY is important.

    but this affects the gameplay, the effects are all very exaggerated, especially the sorcerer's with lightning. in a battleground, when everyone has such an effect on you, it quickly becomes chaotic, and you can't see anything on the screen. you're forced to rely on the icons of buffs or debuffs to analyze the situation. we proved it with the 'dragon blood' spell.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Yuji34
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    Yuji34 wrote: »
    Yuji34 wrote: »
    This game has some truly unhinged combat aesthetics and class fantasy.

    We have the Vvardenfell frost druid (what? Lore please explain.)

    We have the the vampire shovel-wielder (why? It looked better before.)

    We have the glowy, retina-melting red stealth class (actually a bug.)

    We have transparent purple guy, starring flappy lady (ugh.)

    We have """dragon"""knight, the class with the...um, chains and the... y'know, transparent body with the giant heart. You know, the typical dragon / fire mage class fantasy tropes.

    Arcanist and Necromancer are, rather alarmingly, the only classes with relatively understandable class aesthetics. I hope we don't get visual updates, though. Last time that happened, they ruined Flurry, Templar and Nightblade. Better to revert the wildly unpopular changes and leave aesthetics as they are.

    So you're not satisfied with the class visuals, but you hope there won't be any changes anyway? Your logic escapes me, but well, I accept your argument.

    How does the logic escape you when they made it very clear why. The times they have "updated" something, it has been done badly. Like Jabs, Flurry, and Grim Focus has a current long thread regarding how many people loathe the visual change.

    We are worried that if they're going to "update" something, it's going to turn out worse than it was.

    But no, you cannot wish for no change just because you were disappointed by ONE change. There are players who have been disappointed by ANY change in the game. If we follow this logic, nothing should be changed in the game anymore, and nothing should be attempted. The game is 10 years old, and it shows in the quality of VFX and animations. If they are not capable, then a deactivation option in the settings, as I have said 100 times, is the solution.

    But it wasn't just ONE.

    Three* changes, (Dual wield, Jabs, and Grim focus ) right ?
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Pixiepumpkin
    Pixiepumpkin
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    TaSheen wrote: »
    It doesn't matter - I haven't played WoW since 2013, and wouldn't touch it with a 100 foot fire-starter now. If the graphics get redone here in a manner I don't like, I'll go play Skyrim some more (and no, I never bothered with "graphics upgrade packs" for Skyrim).

    Graphics are just not important to me. GAMEPLAY is important.

    Gameplay is absolutely important, I completely agree but graphics are the literal visual interface to that gameplay. When an mmo matures over many years, or decades and it's graphics mature over the same time like wow does or ESO have you run into the issue of graphics being so jarringly different that it can take one out of that gameplay. The graphics need to be cohesive and right now esos base game graphics and in many cases effects are so different from the modern game, that it can strip you out of immersion.


    Another way to think about it is that if zenimax did not update graphics over the games maturity there is no way this game would attract enough new players to keep it alive.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • I_killed_Vivec
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    esos base game graphics and in many cases effects are so different from the modern game, that it can strip you out of immersion.

    Just to be clear, you're saying that in a "modern game" a fire mage shouldn't look like this...

    l2cfrfwfcuoo.png

  • emilyhyoyeon
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    on the topic of DK visuals, and I saw someone else mention this a long time ago, but it looks like the visuals of Ash Cloud morphs are reversed. Like Cinder Storm is meant to have Eruption's visual and Eruption is meant to have Cinder Storm's visual.


    Cinder Storm's visual: spurting lava and cracks of lava at the location casted
    ge66ctxnxv0q.png


    Eruption's visual: dark smoky cloud with glowing cinders at the location casted
    qidkczakeuh8.png
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids
  • Vulkunne
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    Also lets rework Arcanist visual effects as some are so intense I have no idea what is going on around me. I just see ugly green lights crashing and flashing.
    Edited by Vulkunne on December 17, 2023 8:09PM
    Today Victory is mine. Long Live the Empre.
  • Yuji34
    Yuji34
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    esos base game graphics and in many cases effects are so different from the modern game, that it can strip you out of immersion.

    Just to be clear, you're saying that in a "modern game" a fire mage shouldn't look like this...

    l2cfrfwfcuoo.png

    to be clear a fire warrior shouldnt look like this

    em9r89klpbmc.png
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 22 DLCs. 35 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • i11ionward
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    Yuji34 wrote: »
    esos base game graphics and in many cases effects are so different from the modern game, that it can strip you out of immersion.

    Just to be clear, you're saying that in a "modern game" a fire mage shouldn't look like this...

    l2cfrfwfcuoo.png

    to be clear a fire warrior shouldnt look like this

    em9r89klpbmc.png

    Perhaps this is prohibited by the forum rules, but I really want to agree with this post over 9k times.
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