Ionward, you can get a plenty of shields at the very same moment.
For example, you character can wear Hexos' Ward and both 2 Iceheart pieces, use 2H Brawler at the very beginning of the fight and apply your class shield, like Living Dark, for example.
also Red Bastion CP star slotted affects them all.
This is what i do in EA facing Gothmau, (though i dont wear 2pcs Iceheart), but i hope you got my point, you can have a lot of shielding if you would want that
AlterBlika wrote: »I'd like a shield that scales off max stam
CameraBeardThePirate wrote: »OP, to address a couple cons:
1) the 6 second duration is necessary. Back when shields lasted 20+ seconds things got pretty silly.
2) Shields can't crit, but they also aren't reduced by things like Defile or Cowardice like healing is. This makes shielding extremely reliable - if the enemy can't do however much DPS your shielding/sec is, then you're safe.
I've been playing an Arcanist shielder - can sustain spamming 10k+ chakrams on 3 groupmates + myself at all times. It is very strong and I don't think shields should be buffed across the board. Sorcs can still get great shielding as well.
Edge cases could be buffed - things like Bone Shield or Sun Shield don't see nearly the usage levels as Hardened Ward or Chakrams.
i11ionward wrote: »P.S. This topic does not apply to damage shields used by ultimates or to arcanist shields, I think everything is fine with them.
Turtle_Bot wrote: »
2) Shields also aren't buffed by things like mending, vitality, courage and sorcery/brutality like healing is. This makes it so that shields cannot scale anywhere near the extent that healing can. Even accounting for defile (only really used as a secondary effect if an ability happens to have it, due to how much its been nerfed over the years) and cowardice (which is still quite rare for anyone not on a NB), healing is still considerably more reliable than shields are.
OP also specifically stated that they think arcanist shields (and ultimate shields) are fine and that this topic doesn't apply to those shields specifically.
i11ionward wrote: »We have a large number of sets that apply a bonus when using healing skills (and some of them are even really useful), but sets that apply a bonus when using or applying shields are many times less (not sure if there are any really useful ones).
I don't want to add this to the pros or cons, I'm not suggesting anything, I just wanted to mention it.
P.S. I'm not talking about sets that apply a damage shield, like Hexos' Ward.
CameraBeardThePirate wrote: »i11ionward wrote: »We have a large number of sets that apply a bonus when using healing skills (and some of them are even really useful), but sets that apply a bonus when using or applying shields are many times less (not sure if there are any really useful ones).
I don't want to add this to the pros or cons, I'm not suggesting anything, I just wanted to mention it.
P.S. I'm not talking about sets that apply a damage shield, like Hexos' Ward.
This is likely just the number of healing skills vs the number of shielding skills. There are far more healing skills than shielding skills, so there are far more healing sets than shielding sets.
Like you, not really suggesting or interpreting anything else from this, just making a statement.
YetAnotherLinuxUser wrote: »go to cyrodil and get reviving barrier.
RemoryAzure wrote: »shields, due to no cd mechanics of the game, are double-edged sword, and a single change can change them from utter trash to meta and vice versa, which happened multiple times in the last years.
Turtle_Bot wrote: »I wouldn't necessarily increase the size of shields as that can create balance issues, what should happen is shields should have additional utility for using them.
MAYBE ZoS can even further add flexibility to the playstyle if the mentioned values will be scaling on current hp, meaning at full health u get full X+Y shield, while at 1 hp u get full healing potential. for example:
sorc has base 7323 power on hardened ward and 3600 healing on matriarch (move or duplicate this effect into ward)
at 100% hp this will be 7323 shield
at 50% it will be 3661 shield + 1800 healing
at 1 hp it will be 3600 healing
Turtle_Bot wrote: »
I really like this idea for sorc shields. Just some slight tweaks to the numbers imo
DrNukenstein wrote: »Not having effects when shields break/expire is a massive missed opportunity in this game.