There are supposed to be one update every two weeks, but lately there have reliably been twice the amount, and half of them get extended. This one is 14 hours long. At that point I can't do my dailies because I'll have to leave for work when it comes back online. It's more than half a day of downtime and that's just impossible to work around.
I've never seen a game get so egregious with its downtime. Fortnite and League of Legends have nothing on this game's patches, and both of those games are two games in one client.
You would think with constant patches that this game would play as smooth as butter, but no. It's somehow even more jank than vanilla Skyrim. Horses control like golf carts. The movement feels like a PSX game. It's got stealth like Vampire Rain. I keep clipping through the environment, clipping into objects in dungeons, stealing items beside my cursor, which was over a quest NPC.
And the community is "great." 220k active players will smother you in the forums for daring to critique any aspect of their game.
Me: You should be able to open a door while in combat. Guards shouldn't be invincible. The crowd control throughout the game is preposterous and insurmountable, especially for a stamina character who uses that attribute for combat. I'm sick of campers in Imperial City. I'm sick of clipping into things and having to port to a house to get unstuck. Leaver queue shouldn't apply when your teammates leave before you. The crafting bag is a scummy monetization tactic for a game that already charges a premium price for the base game, charges top-dollar for each of its many expansions, has pay-to-win assistants, microtransactions and whale content with a rotating shop, etc.
Others: So you just want the game to play itself then? You don't want the game to have any consequences; no stakes.
This always gets me. People defending a lack of Quality of Life features by proclaiming that this is a pristinely designed gameplay challenge, and not some jank spaghetti coding that will ruin the flow of the game for a contemporary player. By this same strand of "logic" that these people use, you could argue that anything that makes the game harder for any reason should be furthered as it adds a challenge to the game. They should charge more for fast-traveling in the game, lower the movement speed cap and base movement speed, add a hunger system, make equipment break, and remove the ability to respawn on-the-fly using soul gems.
0.0028% of the world's population is deciding "perfection." They are making this, of all games, an elitist disaster. An off-putting mess for the average gamer who comes in, struggles with the controls, and realizes they're expected to fork up hundreds of dollars upfront just to ride a horse faster than the average person can run and unlock the ability to do anything anywhere at any time. If anything, the pay-to-win features are the real consequence-free aspect of the gameplay.
And all this to get more updates that add more half-baked features in the game that pile on more and more QoL issues. It's like Zenimax is just copying Warframe's homework at this point. One year down the road we'll have Skateboarding, Battle Chess, pub games, Horse-racing, skeever mazes, gardening, Fashion Show, Death Run, Battle Royale, Zombies, sea exploration, tower defense, and probably even a Clicker game. They might even add a strand-type game to the mix just so the game won't get stale.