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Is this the biggest problem with Endless Archive - The Solo mode?

  • IZZEFlameLash
    IZZEFlameLash
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    I am not for removing solo mode. But I do agree that duo is significantly faster than solo. There's also a wall in side contents that you hit as solo because they basically requires you to have another player with you to complete.
    Edited by IZZEFlameLash on November 28, 2023 5:48AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • YffresTrill
    YffresTrill
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    I am not for removing solo mode. But I do agree that duo is significantly faster than solo. There's also a wall in side contents that you hit as solo because they basically requires you to have another player with you to complete.

    Which wall are you talking about? I have been able to complete all the side content solo without too much trouble. In my experience, some actually take longer as a duo.
    @ Yffre'sTrill - PC/EU (No Steam)
    -
    Naering (Bosmer WW Archer - Valenwood separatist, Hircine-agnostic, honoured affiliate of the Gang of Scroungers.)
    Alts: Kunali, Free-as-Wind, Gurzog gro-Kosh, Seldril, Hatiba, Kareemal, Gilfirion, Elorwe, Ludvikke, Tsetha-Vos, Loulou Villeau, Nilvani, Horvund, Maritia, and Treads-the-Aurbis.
  • ESO_player123
    ESO_player123
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    I am not for removing solo mode. But I do agree that duo is significantly faster than solo. There's also a wall in side contents that you hit as solo because they basically requires you to have another player with you to complete.

    Which wall are you talking about? I have been able to complete all the side content solo without too much trouble. In my experience, some actually take longer as a duo.

    Could you share some tips for the Watcher side activity? I know what the various watcher's abilities do, but by the time I'm able to actually locate the direction to find the tomeshell (I do use ability 2) I get killed by various stuff. The watcher is simply not fast enough to outrun them or strong enough to do enough damage.
  • DinoZavr
    DinoZavr
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    There's also a wall in side contents that you hit as solo because they basically requires you to have another player with you to complete.

    Wait a minute. Do you mean minigames, like goat, corridor, souls, watcher and duelist?
    They all are soloable. You might like to get sprint boosting gear/potions for the last round of the corridor.
    Also, the last round of Aramril (with two crystals and adds) is quite hard, but, definitely, doable.
    i play only solo, so i did them minigames with no Companion and, of course, no partner player.

    PC EU
  • Jaraal
    Jaraal
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    I quit using a companion in my solo runs because it's impossible to get on the (fixed) duo leaderboards, unless you are actually with another player. But I can get on the solo class leaderboard by myself with no problem.
  • ApoAlaia
    ApoAlaia
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    Solo (with a companion) definitely feels like a slog.

    After partnering with a friend there is a definite feeling of 'oh, so this is how is meant to be played'.

    I guess given how much they stressed during the various promotions that time is not an issue in the archive this is really a non-consideration for them.

    However now playing solo after experiencing the archive as duo really feels like the system has nothing but utter contempt for my time.
  • spartaxoxo
    spartaxoxo
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    Tandor wrote: »
    I think those who are doing EA ok solo need to explain whether they are solo players in the rest of the game. Someone who regularly does trials, for example, will be more knowledgeable and better equipped than someone whose main playstyle is solo. I'm not saying what's right or wrong about soloing in EA, just that those who solo it ok should give some context to that.

    I don't often do trials just because of schedule (although I have beat a few vet trials including a couple dlc ones).

    I'm usually solo. But I solo by doing things like group dungeons (on normal) by myself, world bosses, and solo arenas. I have all of the solo arena achievements, including flawless conqueror and undying song. I also quest sometimes, but it's not the primary thing I do in game. It's just something I do when I want a relaxing game experience or when my hands hurt but I still feel like playing video games
    Edited by spartaxoxo on November 28, 2023 10:15AM
  • YffresTrill
    YffresTrill
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    Could you share some tips for the Watcher side activity? I know what the various watcher's abilities do, but by the time I'm able to actually locate the direction to find the tomeshell (I do use ability 2) I get killed by various stuff. The watcher is simply not fast enough to outrun them or strong enough to do enough damage.

    As it sounds like you've already got the gist of it, all I can suggest is just to keep moving. Taking any time to deliberate is what caused me to mess up on the first few attempts.

    I don't use a mini map, so if I don't have a direct path to the closest tomeshell, I just pick a random direction away from the enemies.

    I agree that this is the most difficult one to consistently complete, but it is definitely doable if you don't stress and don't stop moving.
    @ Yffre'sTrill - PC/EU (No Steam)
    -
    Naering (Bosmer WW Archer - Valenwood separatist, Hircine-agnostic, honoured affiliate of the Gang of Scroungers.)
    Alts: Kunali, Free-as-Wind, Gurzog gro-Kosh, Seldril, Hatiba, Kareemal, Gilfirion, Elorwe, Ludvikke, Tsetha-Vos, Loulou Villeau, Nilvani, Horvund, Maritia, and Treads-the-Aurbis.
  • IZZEFlameLash
    IZZEFlameLash
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    DinoZavr wrote: »
    There's also a wall in side contents that you hit as solo because they basically requires you to have another player with you to complete.

    Wait a minute. Do you mean minigames, like goat, corridor, souls, watcher and duelist?
    They all are soloable. You might like to get sprint boosting gear/potions for the last round of the corridor.
    Also, the last round of Aramril (with two crystals and adds) is quite hard, but, definitely, doable.
    i play only solo, so i did them minigames with no Companion and, of course, no partner player.

    That still takes longer than doing them with another player. How many tries does it take for a solo player to finally gets it vs how many tries does it take for a duo to get all this? It doesn't have to be literal impossible for something to be a wall. It only has to take too long to get right or require essentially frame perfect performance to get it right, therefore rendering it not worth the time spent on completing it. Also, what makes the corridor the worst is frequent input glitch where your input gets ignored and your character just stands there doing nothing. Not worth losing my playtime when I can just be clearing stages to get to cycle bosses in the meanwhile.
    Imperials, the one and true masters of all mortal races of Tamriel
  • PrinceShroob
    PrinceShroob
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    Could you share some tips for the Watcher side activity? I know what the various watcher's abilities do, but by the time I'm able to actually locate the direction to find the tomeshell (I do use ability 2) I get killed by various stuff. The watcher is simply not fast enough to outrun them or strong enough to do enough damage.

    From left to right, ability 1 deals damage, and can be used to kill Tomeshells and Hushed. Ability 2 sends green beams of energy to nearby Tomeshells; if there are no Tomeshells nearby, nothing happens. Ability 3 is a speed boost. Ability 4 stuns Hushed, but only if you're facing them. Ability 5 spits a pool of ink on the ground that snares Hushed.

    You basically spam abilities 2 and 3 to find Tomeshells and move quickly, and use ability 1 to kill them. Use abilities 4 and 5 to hamper the Hushed who are chasing you. The Hushed are all melee, so you need to keep using 3 to outrun them. The Hushed take damage from the traps, so you can stun or snare them in the path of the book tornadoes or next to the inky tentacles.

    I do find the bonus stage is easier with two people, since you can stun and kill each Hushed as it comes, meaning you only need to worry about the traps. But it is much more engaging solo, racing through the stacks and outrunning the Hushed.

    This one does need some tweaking, though--since the Hushed spawn immediately you have no time to review your Watcher abilities, putting you at an immediate disadvantage since the Hushed nearly kill you in one hit. They really shouldn't appear until you leave the first room.

    ***

    For the other bonus stages:

    Destozuno's Library: The pages and lockboxes have quest markers on them, but they spawn randomly and there's really no strategy other than to keep running Endless Archive until you get everything. This bonus stage is annoying to get randomly since it's basically a missed opportunity for a Verse. However, once you've accepted the quest, you won't get it again until you're ready to turn it in.

    Theater of War: This is a miniboss fight.You don't need to kill Aramril, just get her down to about 15% health. At higher difficulties, you need to watch for her channel and interrupt it and destroy the crystals in the corner, or she'll be invulnerable. She often conjures a circle that makes her and her summons invincible; you can lure the Mind Terror out and kill it (just watch for Aramril's channel to interrupt it). It's really resource intensive due to a lot of stuns, but aside from the channel, nothing hits very hard.

    Echoing Den: You need to gather the wisps and bring them to the center. You collect wisps by walking into them; they'll stay with you as long as you don't move too fast. If you're using a keyboard and mouse, this is a balancing act of alternating walking and running; I've heard you can Brace and walk backwards to get the speed right. But if you're using a controller, it's a cakewalk--it clearly wasn't designed with analogue movement in mind, so you can sort of half-jog and collect them all in one loop. I think the wisps will try to attach to summoned pets, so unsummon them before starting.

    Haefal's Butchery: Keep moving and try to have a vague awareness of where the Butcher is so you don't run into him. The sweetrolls glow through walls, which can be used to find them. On higher difficulties, you have less Stamina... but that also means in regenerates quickly back to full after being depleted, so just Sprint repeatedly as you're able (Sprint, run, Sprint, run, etc.). The Ultimate is available at 300 Ultimate (three sweetrolls) and is actually a gap closer, so when you have 300 Ultimate, get some distance, turn around, aim, and fire.

    Treacherous Crossing: Use the white outlines to figure out the right order. You can send Tells to yourself if you need to make notes, or type in /zone or /say. Then hit the buttons in the right order and sprint across. I'd try to keep in mind which side the path begins on, but otherwise, you should have enough time if you sprint. Sorcerers can use Bolt Escape to cover the last bit of distance.
    Edited by PrinceShroob on November 29, 2023 7:55PM
  • ESO_player123
    ESO_player123
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    Could you share some tips for the Watcher side activity? I know what the various watcher's abilities do, but by the time I'm able to actually locate the direction to find the tomeshell (I do use ability 2) I get killed by various stuff. The watcher is simply not fast enough to outrun them or strong enough to do enough damage.

    As it sounds like you've already got the gist of it, all I can suggest is just to keep moving. Taking any time to deliberate is what caused me to mess up on the first few attempts.

    I don't use a mini map, so if I don't have a direct path to the closest tomeshell, I just pick a random direction away from the enemies.

    I agree that this is the most difficult one to consistently complete, but it is definitely doable if you don't stress and don't stop moving.

    Thank you. I will try to move constantly, but this one is going to be really messed up for me.
  • ESO_player123
    ESO_player123
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    ✭✭
    Could you share some tips for the Watcher side activity? I know what the various watcher's abilities do, but by the time I'm able to actually locate the direction to find the tomeshell (I do use ability 2) I get killed by various stuff. The watcher is simply not fast enough to outrun them or strong enough to do enough damage.

    From left to right, ability 1 deals damage, and can be used to kill Tomeshells and Hushed. Ability 2 sends green beams of energy to nearby Tomeshells; if there are no Tomeshells nearby, nothing happens. Ability 3 is a speed boost. Ability 4 stuns Hushed, but only if you're facing them. Ability 5 spits a pool of ink on the ground that snares Hushed.

    You basically spam abilities 2 and 3 to find Tomeshells and move quickly, and use ability 1 to kill them. Use abilities 4 and 5 to hamper the Hushed who are chasing you. The Hushed are all melee, so you need to keep using 3 to outrun them. The Hushed take damage from the traps, so you can stun or snare them in the path of the book tornadoes or next to the inky tentacles.

    I do find the bonus stage is easier with two people, since you can stun and kill each Hushed as it comes, meaning you only need to worry about the traps. But it is much more engaging solo, racing through the stacks and outrunning the Hushed.

    This one does need some tweaking, though--since the Hushed spawn immediately you have no time to review your Watcher abilities, putting you at an immediate disadvantage since the Hushed nearly kill you in one hit. They really shouldn't appear until you leave the first room.

    ***

    For the other bonus stages:

    Destozuno's Library: The pages and lockboxes have quest markers on them, but they spawn randomly and there's really no strategy other than to keep running Endless Archive until you get everything. This bonus stage is annoying to get randomly since it's basically a missed opportunity for a Verse. However, once you've accepted the quest, you won't get it again until you're ready to turn it in.

    Theater of War: This is a miniboss fight.You don't need to kill Aramril, just get her down to about 15% health. At higher difficulties, you need to watch for her channel and interrupt it and destroy the crystals in the corner, or she'll be invulnerable. She often conjures a circle that makes her and her summons invincible; you can lure the Mind Terror out and kill it (just watch for Aramril's channel to interrupt it. It's really resource intensive due to a lot of stuns, but aside from the channel, nothing hits very hard.

    Echoing Den: You need to gather the wisps and bring them to the center. You collect wisps by walking into them; they'll stay with you as long as you don't move too fast. If you're using a keyboard and mouse, this is a balancing act of alternating walking and running; I've heard you can Brace and walk backwards to get the speed right. But if you're using a controller, it's a cakewalk--it clearly wasn't designed with analogue movement in mind, so you can sort of half-jog and collect them all in one loop. I think the wisps will try to attach to summoned pets, so unsummon them before starting.

    Haefal's Butchery: Keep moving and try to have a vague awareness of where the Butcher is so you don't run into him. The sweetrolls glow through walls, which can be used to find them. On higher difficulties, you have less Stamina... but that also means in regenerates quickly back to full after being depleted, so just Sprint repeatedly as you're able (Spring, run, Sprint, run, etc.). The Ultimate is available at 300 Ultimate (three sweetrolls) and is actually a gap closer, so when you have 300 Ultimate, get some distance, turn around, aim, and fire.

    Treacherous Crossing: Use the white outlines to figure out the right order. You can send Tells to yourself if you need to make notes, or type in /zone or /say. Then hit the buttons in the right order and sprint across. I'd try to keep in mind which side the path begins on, but otherwise, you should have enough time if you sprint. Sorcerers can use Bolt Escape to cover the last bit of distance.

    Thank you for the really nice overview. I find the watcher one to be the most difficult. I play EA only solo (with a companion), so that one is gong to be a slog.
  • Trier_Sero
    Trier_Sero
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    Playing solo definitely sucks. I can't get past 3rd cycle.
    And I have seen what Thoat does on 3rd cycle on youtube so I'm pretty sure I won't beat her even if I ever reach her.
  • Necrotech_Master
    Necrotech_Master
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    I am not for removing solo mode. But I do agree that duo is significantly faster than solo. There's also a wall in side contents that you hit as solo because they basically requires you to have another player with you to complete.

    Which wall are you talking about? I have been able to complete all the side content solo without too much trouble. In my experience, some actually take longer as a duo.

    Could you share some tips for the Watcher side activity? I know what the various watcher's abilities do, but by the time I'm able to actually locate the direction to find the tomeshell (I do use ability 2) I get killed by various stuff. The watcher is simply not fast enough to outrun them or strong enough to do enough damage.

    number 3 skill is a temp speed boost, and number 5 skill drops a pool of ink that slows and dmgs the enemies

    if they are chasing you can hit 3 to speed up, and/or 5 to slow them down (the number 5 skill can eventually kill them too if they get hit with it enough, though they will eventually respawn)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • spartaxoxo
    spartaxoxo
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    Could you share some tips for the Watcher side activity? I know what the various watcher's abilities do, but by the time I'm able to actually locate the direction to find the tomeshell (I do use ability 2) I get killed by various stuff. The watcher is simply not fast enough to outrun them or strong enough to do enough damage.

    From left to right, ability 1 deals damage, and can be used to kill Tomeshells and Hushed. Ability 2 sends green beams of energy to nearby Tomeshells; if there are no Tomeshells nearby, nothing happens. Ability 3 is a speed boost. Ability 4 stuns Hushed, but only if you're facing them. Ability 5 spits a pool of ink on the ground that snares Hushed.

    You basically spam abilities 2 and 3 to find Tomeshells and move quickly, and use ability 1 to kill them. Use abilities 4 and 5 to hamper the Hushed who are chasing you. The Hushed are all melee, so you need to keep using 3 to outrun them. The Hushed take damage from the traps, so you can stun or snare them in the path of the book tornadoes or next to the inky tentacles.

    I do find the bonus stage is easier with two people, since you can stun and kill each Hushed as it comes, meaning you only need to worry about the traps. But it is much more engaging solo, racing through the stacks and outrunning the Hushed.

    This one does need some tweaking, though--since the Hushed spawn immediately you have no time to review your Watcher abilities, putting you at an immediate disadvantage since the Hushed nearly kill you in one hit. They really shouldn't appear until you leave the first room.

    ***

    For the other bonus stages:

    Destozuno's Library: The pages and lockboxes have quest markers on them, but they spawn randomly and there's really no strategy other than to keep running Endless Archive until you get everything. This bonus stage is annoying to get randomly since it's basically a missed opportunity for a Verse. However, once you've accepted the quest, you won't get it again until you're ready to turn it in.

    Theater of War: This is a miniboss fight.You don't need to kill Aramril, just get her down to about 15% health. At higher difficulties, you need to watch for her channel and interrupt it and destroy the crystals in the corner, or she'll be invulnerable. She often conjures a circle that makes her and her summons invincible; you can lure the Mind Terror out and kill it (just watch for Aramril's channel to interrupt it. It's really resource intensive due to a lot of stuns, but aside from the channel, nothing hits very hard.

    Echoing Den: You need to gather the wisps and bring them to the center. You collect wisps by walking into them; they'll stay with you as long as you don't move too fast. If you're using a keyboard and mouse, this is a balancing act of alternating walking and running; I've heard you can Brace and walk backwards to get the speed right. But if you're using a controller, it's a cakewalk--it clearly wasn't designed with analogue movement in mind, so you can sort of half-jog and collect them all in one loop. I think the wisps will try to attach to summoned pets, so unsummon them before starting.

    Haefal's Butchery: Keep moving and try to have a vague awareness of where the Butcher is so you don't run into him. The sweetrolls glow through walls, which can be used to find them. On higher difficulties, you have less Stamina... but that also means in regenerates quickly back to full after being depleted, so just Sprint repeatedly as you're able (Spring, run, Sprint, run, etc.). The Ultimate is available at 300 Ultimate (three sweetrolls) and is actually a gap closer, so when you have 300 Ultimate, get some distance, turn around, aim, and fire.

    Treacherous Crossing: Use the white outlines to figure out the right order. You can send Tells to yourself if you need to make notes, or type in /zone or /say. Then hit the buttons in the right order and sprint across. I'd try to keep in mind which side the path begins on, but otherwise, you should have enough time if you sprint. Sorcerers can use Bolt Escape to cover the last bit of distance.

    My pets are the issue with the ghost lights? They keep stop following me! Thanks! I'll try this next time.
  • Elyu
    Elyu
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    Some interesting comments in this thread.

    I'd say there should be an in-game incentive to progressing as far as possible, whether solo or duo, otherwise people will just farm arc 1 for the currency to get the sets.

    I think there should be only 1 mode, so if you attempt it solo it's more of a challenge, but there should be separate leaderboards for solo or duo, and if you use a companion that blocks you from entering the leaderboards.

    There should be a way to save progress per arc, so if you want to attempt arc 10 solo you can, it shouldn't require you to slog through several hours of content per attempt to get there though.
    But you should only be entered on the leaderboards if you start from arc 1.

    Regarding the OPs post - I think giving the EA drops to enhance your companions (OUTSIDE of the EA) would be very welcome. For example, skill line level-ups, companion exp containers, extra companion 'AI' (in-game call it combat training or something, so they learn to for example stack on crown / moon, not stand in stupid etc) a way to level up companion gear to higher quality etc.
  • EdjeSwift
    EdjeSwift
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    Elyu wrote: »
    Some interesting comments in this thread.

    I'd say there should be an in-game incentive to progressing as far as possible, whether solo or duo, otherwise people will just farm arc 1 for the currency to get the sets.

    There are, you get significantly more currency the further you get and better chances at multiple gear drops per boss.
    Elyu wrote: »
    I think there should be only 1 mode, so if you attempt it solo it's more of a challenge, but there should be separate leaderboards for solo or duo, and if you use a companion that blocks you from entering the leaderboards.
    This is literally what it is, except using a companion puts you in the duo leaderboard, essentially blocking you from the leaderboard.
    Antiquities Addict
  • Necrotech_Master
    Necrotech_Master
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    Elyu wrote: »
    Some interesting comments in this thread.

    I'd say there should be an in-game incentive to progressing as far as possible, whether solo or duo, otherwise people will just farm arc 1 for the currency to get the sets.

    I think there should be only 1 mode, so if you attempt it solo it's more of a challenge, but there should be separate leaderboards for solo or duo, and if you use a companion that blocks you from entering the leaderboards.

    There should be a way to save progress per arc, so if you want to attempt arc 10 solo you can, it shouldn't require you to slog through several hours of content per attempt to get there though.
    But you should only be entered on the leaderboards if you start from arc 1.

    Regarding the OPs post - I think giving the EA drops to enhance your companions (OUTSIDE of the EA) would be very welcome. For example, skill line level-ups, companion exp containers, extra companion 'AI' (in-game call it combat training or something, so they learn to for example stack on crown / moon, not stand in stupid etc) a way to level up companion gear to higher quality etc.

    farming arc 1 for currency is extremely inefficient, you only get a max of about 3k currency from arc 1 if you do all side activities and lucky with scamps

    you literally make 2x the currency per boss by arc 3 as you do in arc 1 (non-tho'at bosses and bonus activities are a base of 200 currency + 100 more per arc)

    arc 1 is 200 base currency
    arc 2 is 300 currency
    arc 3 is 400 currency (2x arc 1)
    arc 4 is 500 currency
    arc 5 is 600 currency (2x arc 2)
    arc 6 is 700 currency
    arc 7 is 800 currency (4x arc 1)
    arc 8 is 900 currency
    arc 9 is 1000 currency (2x arc 4, 5x arc 1) (1 boss here is worth almost the entirety of arc 1 bosses)

    im assuming the currency continues linearly from there but thats as far as ive been

    if your farming for the sets, you need to clear at least arc 2, because you dont get the class set weapons on arc 1
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Marronsuisse
    Marronsuisse
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    I agree it's kind of silly to have a companion make your run count as a duo run. They don't rez you, don't get verses and visions, hang out in AoE and just not comparable to a second player.

    But people using companions should NOT count on the solo leaderboards.

    The solo leaderboard should reflect the achievements of people challenging themselves by going completely solo, without a companion to aid them in any way.

    Maybe buff companions in the Archive or give them a separate leaderboard, but don't make the solo leaderboard... not actually a solo leaderboard.
  • pklemming
    pklemming
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    Solo is fine, it depends on your build. I can easily solo to arc 5 and have been taking those that struggle through to get the last iteration of Tho'at and the boss kills in arc 4. Not really pushed it beyond arc 6, but I am sure I could go further.

    Be nice to your guildies, and get archive coins at the same time. Plus I enjoy killing things... a lot.
    Edited by pklemming on November 28, 2023 8:10PM
  • YffresTrill
    YffresTrill
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    I agree it's kind of silly to have a companion make your run count as a duo run. They don't rez you, don't get verses and visions, hang out in AoE and just not comparable to a second player.

    But people using companions should NOT count on the solo leaderboards.

    The solo leaderboard should reflect the achievements of people challenging themselves by going completely solo, without a companion to aid them in any way.

    Maybe buff companions in the Archive or give them a separate leaderboard, but don't make the solo leaderboard... not actually a solo leaderboard.

    I am genuinely curious if allowing companion runs to be on the solo leaderboard would affect it in any way, considering how easily companions die!
    @ Yffre'sTrill - PC/EU (No Steam)
    -
    Naering (Bosmer WW Archer - Valenwood separatist, Hircine-agnostic, honoured affiliate of the Gang of Scroungers.)
    Alts: Kunali, Free-as-Wind, Gurzog gro-Kosh, Seldril, Hatiba, Kareemal, Gilfirion, Elorwe, Ludvikke, Tsetha-Vos, Loulou Villeau, Nilvani, Horvund, Maritia, and Treads-the-Aurbis.
  • EmEm_Oh
    EmEm_Oh
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    A simple Solo - Easy Mode would be nice to have. Have items drop as blue or something.

    I would imagine a lot of us just want to play and have fun.

    Or maybe have a Competitor Mode and a Non-Competitor mode, where you would choose to compete and be on the boards, or just choosing the other option to have fun and not being on any boards.

  • Necrotech_Master
    Necrotech_Master
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    EmEm_Oh wrote: »
    A simple Solo - Easy Mode would be nice to have. Have items drop as blue or something.

    I would imagine a lot of us just want to play and have fun.

    Or maybe have a Competitor Mode and a Non-Competitor mode, where you would choose to compete and be on the boards, or just choosing the other option to have fun and not being on any boards.

    the gear generally only does drop blue quality in arcs 1 and 2, it starts having a chance to drop purple in arcs 3, and anything past 4 is guaranteed purple
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • YffresTrill
    YffresTrill
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    EmEm_Oh wrote: »
    A simple Solo - Easy Mode would be nice to have. Have items drop as blue or something.

    I would imagine a lot of us just want to play and have fun.

    Or maybe have a Competitor Mode and a Non-Competitor mode, where you would choose to compete and be on the boards, or just choosing the other option to have fun and not being on any boards.

    I don't understand why anyone would be against this. Let everyone have their fun.
    @ Yffre'sTrill - PC/EU (No Steam)
    -
    Naering (Bosmer WW Archer - Valenwood separatist, Hircine-agnostic, honoured affiliate of the Gang of Scroungers.)
    Alts: Kunali, Free-as-Wind, Gurzog gro-Kosh, Seldril, Hatiba, Kareemal, Gilfirion, Elorwe, Ludvikke, Tsetha-Vos, Loulou Villeau, Nilvani, Horvund, Maritia, and Treads-the-Aurbis.
  • Jimbru
    Jimbru
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    I run what are normally good solo/DPS builds and I have trouble even getting to Arc 2. I keeping running into DLC bosses whose mechanics nuke me and I have no idea what even happened, much less how to counter them. I get the need for more difficult content in the end game, but to me EA feels way overtuned.
  • kojou
    kojou
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    Its easier to get on the leaderboard as a solo player than a duo player that's why I do one solo run a week... :smile: I find the fights start getting really fast once you get the right visions up until around Arc 4, and then you have to start being a bit more careful since everything gets more deadly.

    I prefer Duo as that is more fun. You can coordinate the fights with your partner and to some degree what buffs you are going to take when there is a synergy between them.
    Playing since beta...
  • HalfDragoness
    HalfDragoness
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    I really enjoy the challenge of solo EA, as well as it's so much effort to find someone to do EA with... I dunno I just switch off and relax more if I can play alone at my own pace.

    However, as I've set my character up to do EA solo she's lost some DPS in order to gain health and damage resistance. This means that by the time the mobs start having 250k hp, I can kill them, but it takes so long. I can't give up too much health or resistance though as I'm trying to balance having DPS to kill mobs, and being able to stay alive when fighting a Marauder.

    I just wish that if you played solo the mobs health scaled up slower.

    The wish for this is literally just a time thing. The other day I made it to arc 4 solo, and would love to continue but it's probably going to take me another hour and a half just burning slowly through the mobs to get to Tho'at final form.
    Edited by HalfDragoness on November 28, 2023 9:30PM
  • kojou
    kojou
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    Jimbru wrote: »
    I run what are normally good solo/DPS builds and I have trouble even getting to Arc 2. I keeping running into DLC bosses whose mechanics nuke me and I have no idea what even happened, much less how to counter them. I get the need for more difficult content in the end game, but to me EA feels way overtuned.

    That depends on what you define as a "good solo/DPS build" I think.

    EA is a lot different than soloing a world boss or whatever. I would advise wearing a setup that gets you close to armor cap, but also does reasonable DPS. Start with a one bar Oakensoul build to keep things simple and get a better feel for it. some classes are inherently better at being tanky while doing DPS, but there are plenty of builds on Youtube that will give different setups for each class. Just ignore the ones that don't have a lot of mitigation though. I feel like some youtubers think that getting Arc 1 is doing EA, but really I don't feel like it is complete until you get Inkslayer. :smile: To do that you need to build really sturdy.
    Playing since beta...
  • darvaria
    darvaria
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    As a tank templar using Deadlands Demolisher/Crimson S&B/Resto/Chudan, I made it to last boss 3 times. One of those times, I forgot and had snow treaders on. It's just too much time. Not really interested in the priest gear. I tried some squishy tips site Necro build and didn't make it that far. I never wipe on templar tank except on last boss. I haven't that studied that boss. I'm not much into PVE. So, I don't think it's too hard. I think tank build is the way to go on solo. The bash works pretty well alternating with sweeps for the lower bosses and trash mobs.

    Whoever thought of all those trash waves ................
  • AlterBlika
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    EA is a lot different than soloing a world boss or whatever. I would advise wearing a setup that gets you close to armor cap, but also does reasonable DPS.

    Lmao than soloing you need exactly that, a sturdy build. And sometimes you can't even have dps.
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