What where they thinking not putting in a Save-Option?
NeuroticPixels wrote: »all he said was ‘there were a lot of potential for exploits that we didn’t want to have to look at, there’s a lot of bugs that could come up from us trying to do that, so we just didn’t, but I guess if enough feedback wants it we can have a look at it’
Wow… just… wow.
Do they want this game to be a success, or… ?
But even without the save function someone found a way to exploit something to do a plus 50 hours run, I believe.
Not that that seems to be a priority to sort... unlike the leaderboard.
NeuroticPixels wrote: »I’m just guessing here because I don’t know if it actually works… but I wonder if they found a way to keep the game from logging them out. (Is there downtime in EA where you can go AFK and not risk dying?)
AlterBlika wrote: »NeuroticPixels wrote: »I’m just guessing here because I don’t know if it actually works… but I wonder if they found a way to keep the game from logging them out. (Is there downtime in EA where you can go AFK and not risk dying?)
Opening chat and texting something without helps, also opening crown store seems to work. Idk though, I just do both if I don't want to be kicked
save feature lmao
NeuroticPixels wrote: »all he said was ‘there were a lot of potential for exploits that we didn’t want to have to look at, there’s a lot of bugs that could come up from us trying to do that, so we just didn’t, but I guess if enough feedback wants it we can have a look at it’
Wow… just… wow.
Do they want this game to be a success, or… ?
There absolutely should be a way to save progress in Endless Archive. The elitist of the elite are taking 10-12 hours plus to complete it. Anyone who has a real life can't put in that time in a single sitting. They just can't. (and who would want to?)
NeuroticPixels wrote: »But even without the save function someone found a way to exploit something to do a plus 50 hours run, I believe.
Not that that seems to be a priority to sort... unlike the leaderboard.
I’m just guessing here because I don’t know if it actually works… but I wonder if they found a way to keep the game from logging them out. (Is there downtime in EA where you can go AFK and not risk dying?)
In my opinion, it was probably something the most of us have access to and already installed on our computers.
Our mouse and/or keyboard application. The one for all the fancy lighting and such. Most of them allow for creating macros… that can automatically “play” for an unlimited amount of time. To, let’s say, keep your character swinging their weapon repeatedly.
I’ve seen it done at the dolmens in Alik’r. I’ve reported a fair share of AFK XP farmers using macros to stay logged in. Players not moving from their spot for well over half an hour, just standing in one spot, swinging their melee weapon at nothing or shooting their staff at nothing.
My point is, there’s already “exploits” that obviously aren’t caught unless another player reports it. Those AFKers in EA aren’t going to have anyone around to report them. So ZOS needs to implement a “saving” function for those of us honest folks.
JemadarofCaerSalis wrote: »NeuroticPixels wrote: »But even without the save function someone found a way to exploit something to do a plus 50 hours run, I believe.
Not that that seems to be a priority to sort... unlike the leaderboard.
I’m just guessing here because I don’t know if it actually works… but I wonder if they found a way to keep the game from logging them out. (Is there downtime in EA where you can go AFK and not risk dying?)
In my opinion, it was probably something the most of us have access to and already installed on our computers.
Our mouse and/or keyboard application. The one for all the fancy lighting and such. Most of them allow for creating macros… that can automatically “play” for an unlimited amount of time. To, let’s say, keep your character swinging their weapon repeatedly.
I’ve seen it done at the dolmens in Alik’r. I’ve reported a fair share of AFK XP farmers using macros to stay logged in. Players not moving from their spot for well over half an hour, just standing in one spot, swinging their melee weapon at nothing or shooting their staff at nothing.
My point is, there’s already “exploits” that obviously aren’t caught unless another player reports it. Those AFKers in EA aren’t going to have anyone around to report them. So ZOS needs to implement a “saving” function for those of us honest folks.
Is that why, at the WBs in Fargrave for this event, I will see characters just firing off spells at nothing? I thought they were just trying to get ready for whenever the boss respawned.
I haven't even gotten past arc 1 of the EA, but one of the things that keeps me from even bothering is how long everything takes and the idea that I have to start over from the beginning each and every time.
I have played a couple of 'delve deep into dungeons' and the one thing I always liked is that I could have a save point where I didn't have to keep starting over if I had to quit for some reason. I could pick up where I left off and keep going.
NeuroticPixels wrote: »But even without the save function someone found a way to exploit something to do a plus 50 hours run, I believe.
Not that that seems to be a priority to sort... unlike the leaderboard.
I’m just guessing here because I don’t know if it actually works… but I wonder if they found a way to keep the game from logging them out. (Is there downtime in EA where you can go AFK and not risk dying?)
In my opinion, it was probably something the most of us have access to and already installed on our computers.
I did wonder why the bosses in Fargrave were so crowded compared to Blackwood, with lots of random firing off of attacks when the boss was not up.
spartaxoxo wrote: »I fire off attacks before the bosses spawn because often times when there is lag, you might not get in a hit besides the dots you pre-fired.
NeuroticPixels wrote: »But even without the save function someone found a way to exploit something to do a plus 50 hours run, I believe.
Not that that seems to be a priority to sort... unlike the leaderboard.
I’m just guessing here because I don’t know if it actually works… but I wonder if they found a way to keep the game from logging them out. (Is there downtime in EA where you can go AFK and not risk dying?)
In my opinion, it was probably something the most of us have access to and already installed on our computers.
I heard it was something to do with the avatars but no idea what and haven't looked into it.
And I did wonder why the bosses in Fargrave were so crowded compared to Blackwood, with lots of random firing off of attacks when the boss was not up.
all he said was ‘there were a lot of potential for exploits that we didn’t want to have to look at; there’s a lot of bugs that could come up from us trying to do that, so we just didn’t, but I guess if enough feedback wants it we can have a look at it’
returning to Mike Finnigan in the SkinnyCheeks interview (timestamp 28:35)
www.youtube.com/watch?v=ily2xhGU6HA&t=1715s
SkinnyCheeks has asked if game-makers can not provide with saving progress, or just don't want to?
Mike answered:
At the moment we don't want. there is so much tied into that progression in doing everything
There is a build up of Visions, there is build up of Versus
There is also exploitation behaviors, that you can get into if you have two people in there
and they are saving progress and they branch out and they get two more people and everybody jump
it becomes this never ending wormhole of trying to solve potential bugs
Thank you, both Mike and SkinnyCheeks. That is a great improvement of players-developers communications!
Well.. the absence of saving progress and the inability to skip early levels are two big (in my opinion) design flaws.
And, considering saving/restoring are just two tiny moments i still don't understand how this can be exploited.
Save:
at the very beginning of cycle 1 stage 1 in a given Arc both players exit into the hall and stand on two specially designed pressure plates designated with color or sign. Thus they save the group progress. Saved are remaining threads, visions and versus for each of two. (save before Arc 1 is unnecessary as this is provided by resetting the instance)
Restore:
when the same characters enter the Endless archive, they climb on the "restore" plates marked with the color or sign (situated far from the "save" pressure plates) and game restores the saved state
Other considerations:
saves expire in 30 days (or a week or leaderboard reset)
interval between restores can be set on 15 .. 60 minutes cooldown
same (interval) should be actual for saving, though later save with the same team should overwrite the previous one
(yes, this will require expanding the databases, making a separate on for EA saves, but its volume should not be serious,
just assign each save a unique ID and add and link players characters to the saves they made).
It is even possible for player to have multiple saves (solo and with different partners), though theirs number can be limited to prevent the database uncotrolled growth.
Deleting team saves: not possible. be picky whom you save your raid with. there is the expiration, remember?
what exploits are possible?
to prevent saving right before Tho'at stage (for farming class-specific gear) saves are to be made before stage 1 cycle 1
renaming characters does not affect saves, as CharacterID is recorded, not characters' name
deleting character involved is saves will make save restoration impossible, so this saved states will eventually expire
as for changing players in a team - this is not a "saves" issue, right the opposite: you can not restore the save unless both "original" (e.g. involved in save) are standing on the plates
players change the team composition before save (for carries and such) - game records the group membership at the moment the first damage done at stage 1 cycle 1 - and will not save if players characters changed during the Arc progress.
The scenario two capable players reach 4-4-2 (maybe other stages) and then one of them is replaced by the carry - for the Achievement (or both are replaced by the "tourists". i guess that is what Mike meant) can be done without saving progress, though the saves will shorten the process. how "dangerous" is that for the game health? in my opinion this hardly affects the grand scheme of things seriously. Carries are reality, not only in ESO but in other MMOs.
Generally speaking - is this the real reason not to implement EA saves?
what had i missed?
also game should allow skipping Arcs (like after both players done them 20 or 25 times) as capable players would like to jump into the difficulty they are happy with, not spending time on the content which they consider too easy. In this case game might offer them to start without visions, or offer a random set of visions.
(though saving game with a proper partner resolves most of that. Skips might be optative when two endgame pros enter the dungeon for the first time (for theirs newly composed team), or one of both have exausted theirs saves limits)
It would be really awesome if @ZOS_Finn addresses players considerations and communicated the possible improvements of Endless Archive, as there are things that definitely can be improved.
edit: quotation from Youtube interview may be imprecise. English is not my mother-tongue, sorry for that
Not having a save prevents people from completely changing their builds, morphs and all, at random points in the archive. You can only adjust what you went in prepared to adjust.
A good example of this. One of the builds I was running through had the wrong morph of weakness to elements. So, I had to use another skill to take advantage of focused efforts during that run. My poor planning, meant that the attempt was sub-optimal.
NeuroticPixels wrote: »Not having a save prevents people from completely changing their builds, morphs and all, at random points in the archive. You can only adjust what you went in prepared to adjust.
A good example of this. One of the builds I was running through had the wrong morph of weakness to elements. So, I had to use another skill to take advantage of focused efforts during that run. My poor planning, meant that the attempt was sub-optimal.
Each entrance to the EA, the server could check for character changes. If it’s different, there could be a UI pop-up that alerts the player that they will be automatically teleported out of EA to fix it or they’ll need to reset their EA run to start over.
There are a ton of ways that this proposed save feature could be exploited to the detriment of the intent of the content. And you cannot tell me seriously that anyone wanting the save feature wouldn't lose their minds if any of the above happened to them and they were forced out of a saved EA run. Because it would happen with your proposed solutions, and the same players would be livid.
NeuroticPixels wrote: »There are a ton of ways that this proposed save feature could be exploited to the detriment of the intent of the content. And you cannot tell me seriously that anyone wanting the save feature wouldn't lose their minds if any of the above happened to them and they were forced out of a saved EA run. Because it would happen with your proposed solutions, and the same players would be livid.
It’s better than no save feature whatsoever. Anyone that wants a change should brain storm and try to find a solution to bring to the devs. Not just keep saying it can be exploited or whatnot. That’s not what we, as players, should worry about. That’s what the devs get paid the big bucks to handle.
Well, you missed the part where those two players can leave the archive, go farm specific sets for specific arcs, or craft specific sets that fully take advantage of the specific buffs they received during the run. You'll notice, there are zero crafting stations in the archive. The intent is, you have your bank space and your character inventory to prepare as much as possible for a run. If you don't have a specific set, or don't have skill morph scrolls, then you cannot optimize and the run is more random. Which is the point.
Not having a save prevents people from completely changing their builds, morphs and all, at random points in the archive. You can only adjust what you went in prepared to adjust.
A good example of this. One of the builds I was running through had the wrong morph of weakness to elements. So, I had to use another skill to take advantage of focused efforts during that run. My poor planning, meant that the attempt was sub-optimal.
[So, Player A has a saved EA run. They leave and go and pick up an item from their storage chest in their house. 3 days later they try to restart their run and have to remember everything that was on their character and in their bank at the time. Oh no, they changed an enchantment or they transmuted a gear piece to a different trait.
Or, even more likely, Player B has a saved run. They leave for a day and accidentally gain a skill point, or even just accidentally earn 1 champion point. That 1 champion point could be the difference of a slottable or another passive for their build. That skill point could be the difference of having a skill morphed or not.